Player Matchup

Fenrir
Fenrir
AlmostAPear0716
Fenrir
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 24L
1,472 Elo+
Party 1
Merlin
Merlin
Emart02
Merlin
Level 91
God Stats
2W - 0L
1,778 SR
Queue Stats
152W - 146L
1,485 Elo+
Party 1
Bellona
Bellona
Gavio10
Bellona
Level 110
God Stats
16W - 16L
1,487 SR
Queue Stats
113W - 106L
1,509 Elo+
Party 1
Skadi
Skadi
clearveiwcavs99
Skadi
Level 69
God Stats
6W - 0L
1,896 SR
Queue Stats
84W - 85L
1,431 Elo+
Party 1
Ymir
Ymir
mattcamp48
Ymir
Level 71
God Stats
12W - 11L
1,605 SR
Queue Stats
16W - 14L
1,538 Elo+
Party 1
Team Averages
Level 88
1,653 SR
1,487 Elo+

VS

Team Averages
Level 105
1,590 SR
1,521 Elo+
Anubis
Anubis
Careless UCF
Anubis
Level 61
God Stats
26W - 34L
1,557 SR
Queue Stats
191W - 181L
1,493 Elo+
Solo
Ymir
Ymir
EL Bunker6262
Ymir
Level 149
God Stats
1W - 2L
1,741 SR
Queue Stats
220W - 196L
1,619 Elo+
Solo
Mulan
Mulan
Kitanos12
Mulan
Level 126
God Stats
22W - 16L
1,614 SR
Queue Stats
96W - 91L
1,466 Elo+
Party 2
Cernunnos
Cernunnos
Lonewulfeus
Cernunnos
Level 64
God Stats
1W - 4L
1,500 SR
Queue Stats
12W - 13L
1,564 Elo+
Solo
Gilgamesh
Gilgamesh
Puncake4Hire
Gilgamesh
Level 126
God Stats
1W - 2L
1,537 SR
Queue Stats
131W - 131L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 2
4,893
544
3,501
7,415
3,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Merlin
Emart02
Merlin
10
0 / 1 / 0
5,249
583
890
4,590
1,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Gavio10
Bellona
11
3 / 0 / 0
6,474
719
7,563
7,399
8,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
3 / 0 / 2
5,610
623
5,997
7,026
2,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
2 / 3 / 2
5,532
615
3,934
8,988
7,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
1 / 0 / 0
6,361
707
3,142
4,577
2,064
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

8
0 / 4 / 3
4,882
542
3,940
10,619
7,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Mulan
Kitanos12
Mulan
8
1 / 0 / 0
4,658
518
1,908
4,593
2,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cernunnos
Lonewulfeus
Cernunnos
8
2 / 1 / 1
4,698
522
7,533
4,660
1,704
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Puncake4Hire
Gilgamesh
8
0 / 3 / 0
4,622
514
3,593
10,581
5,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
8
8
Kills
4
4
Deaths
8
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
0
2
1
L
Anubis
1
0
0
1
L
0
4
3
0.38
W
Merlin
Emart02
Merlin
0
1
0
0
W
Bellona
Gavio10
Bellona
3
0
0
3
L
Mulan
Kitanos12
Mulan
1
0
0
1
L
Cernunnos
Lonewulfeus
Cernunnos
2
1
1
2.5
L
Gilgamesh
Puncake4Hire
Gilgamesh
0
3
0
0
W
3
0
2
4
W
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,885
Damage
20,116
35,418
Taken
35,030
21,834
Mitigated
19,871
15,467
Healing
11,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,501
954
0
3,897
7,415
3,038
0
493
6,922
0
35,991
L
Anubis
3,142
248
0
3,707
4,577
2,064
0
684
3,797
59,166
1,557
L
3,940
1,267
0
2,379
10,619
7,909
0
2,769
7,850
19,107
1,732
W
Merlin
Emart02
Merlin
890
112
0
1,241
4,590
1,100
0
2,776
1,814
29,202
434
W
Bellona
Gavio10
Bellona
7,563
1,924
0
3,536
7,399
8,190
0
0
7,399
0
44,848
L
Mulan
Kitanos12
Mulan
1,908
276
0
1,233
4,593
2,274
0
36
4,422
0
26,919
L
Cernunnos
Lonewulfeus
Cernunnos
7,533
4,445
0
1,099
4,660
1,704
0
1,129
3,531
0
27,100
L
Gilgamesh
Puncake4Hire
Gilgamesh
3,593
1,447
0
2,595
10,581
5,920
0
0
9,948
0
24,511
W
5,997
3,691
0
3,912
7,026
2,437
0
1,841
5,185
0
32,889
W
3,934
1,010
124
2,757
8,988
7,069
0
1,525
7,463
21,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,758
Gold Earned
25,221
306
Minions Killed
274
0
Camps Cleared
0
915,417
Distance Traveled
873,918
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,893
544
58
6
0
206,508
0
L
Anubis
6,361
707
107
12
0
180,485
2
L
Ymir
4,882
542
27
3
0
164,390
0
W
Merlin
5,249
583
71
8
0
182,315
2
W
Bellona
6,474
719
89
10
0
183,011
3
L
Mulan
4,658
518
48
5
0
166,258
0
L
Cernunnos
4,698
522
46
5
0
180,605
0
L
Gilgamesh
4,622
514
46
5
0
182,180
0
W
Skadi
5,610
623
65
7
0
165,119
0
W
Ymir
5,532
615
23
3
0
178,464
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role