Player Matchup

Mercury
Mercury
GWFQ8
Mercury
Level 20
God Stats
3W - 3L
1,743 SR
Queue Stats
155W - 131L
1,468 Elo+
Party 3
Arachne
Arachne
HHQ44
Arachne
Level 147
God Stats
82W - 80L
1,526 SR
Queue Stats
520W - 559L
1,488 Elo+
Party 3
Neith
Neith
OmegaRitter
Neith
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,109 Elo+
Party 2
Chaac
Chaac
garito12456
Chaac
Level 110
God Stats
2W - 1L
1,575 SR
Queue Stats
75W - 85L
1,467 Elo+
Party 2
Anubis
Anubis
iTsGabo
Anubis
Level 49
God Stats
42W - 27L
1,579 SR
Queue Stats
78W - 91L
1,463 Elo+
Party 2
Team Averages
Level 67
1,585 SR
1,399 Elo+

VS

Team Averages
Level 98
1,568 SR
1,459 Elo+
Shiva
Shiva
Eternal ViiPeR
Shiva
Level 105
God Stats
31W - 35L
1,517 SR
Queue Stats
223W - 278L
1,419 Elo+
Solo
Scylla
Scylla
IsakKnyghtTTV
Scylla
Level 28
God Stats
1W - 2L
1,514 SR
Queue Stats
41W - 49L
1,421 Elo+
Party 1
Arachne
Arachne
MissNataliee
Arachne
Level 123
God Stats
1W - 2L
1,460 SR
Queue Stats
42W - 58L
1,417 Elo+
Party 1
Chernobog
Chernobog
kianmh
Chernobog
Level 109
God Stats
4W - 4L
1,594 SR
Queue Stats
480W - 458L
1,506 Elo+
Solo
Bacchus
Bacchus
xXHavikXx4804
Bacchus
Level 126
God Stats
25W - 16L
1,755 SR
Queue Stats
350W - 319L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
GWFQ8
Mercury
14
5 / 1 / 3
8,275
517
9,031
11,222
4,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
HHQ44
Arachne
15
0 / 1 / 1
8,077
505
1,050
10,664
4,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

14
2 / 3 / 1
7,425
464
7,650
10,575
4,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

13
4 / 5 / 2
7,509
469
11,258
16,963
11,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
iTsGabo
Anubis
16
6 / 3 / 1
9,812
613
11,156
10,682
5,608
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 0
10,231
639
11,739
11,047
10,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 7 / 0
7,045
440
1,975
11,337
3,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
MissNataliee
Arachne
13
0 / 1 / 3
7,251
453
1,700
13,030
5,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chernobog
kianmh
Chernobog
14
3 / 5 / 6
8,581
536
10,663
12,112
5,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
12
5 / 3 / 3
8,565
535
8,701
16,000
16,946
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
25
17
Kills
13
13
Deaths
17
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
3
1
0
3
W
Mercury
GWFQ8
Mercury
5
1
3
6.5
W
Arachne
HHQ44
Arachne
0
1
1
0.5
L
2
7
0
0.29
L
Arachne
MissNataliee
Arachne
0
1
3
1.5
W
2
3
1
0.83
W
4
5
2
1
W
Anubis
iTsGabo
Anubis
6
3
1
2.17
L
Chernobog
kianmh
Chernobog
3
5
6
1.2
L
Bacchus
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,145
Damage
34,778
60,106
Taken
63,526
30,035
Mitigated
41,359
16,186
Healing
16,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,739
977
170
4,279
11,047
10,346
0
1,795
9,252
0
101,135
W
Mercury
GWFQ8
Mercury
9,031
6,303
0
729
11,222
4,764
0
640
10,582
0
69,147
W
Arachne
HHQ44
Arachne
1,050
559
0
6,552
10,664
4,378
0
0
10,664
0
59,193
L
1,975
587
0
250
11,337
3,167
0
7,423
3,914
31,108
0
L
Arachne
MissNataliee
Arachne
1,700
723
211
5,308
13,030
5,820
649
382
12,648
0
52,564
W
7,650
2,219
0
2,323
10,575
4,107
28
2,779
7,796
0
45,937
W
11,258
1,221
0
3,398
16,963
11,178
0
5,108
11,855
0
48,773
W
Anubis
iTsGabo
Anubis
11,156
371
0
3,184
10,682
5,608
1,926
2,149
8,533
77,137
3,263
L
Chernobog
kianmh
Chernobog
10,663
6,202
0
2,422
12,112
5,080
150
0
12,112
0
68,293
L
Bacchus
8,701
1,217
0
3,838
16,000
16,946
0
998
15,002
27,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,098
Gold Earned
41,673
486
Minions Killed
422
0
Camps Cleared
0
1,560,124
Distance Traveled
1,520,969
1
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
10,231
639
175
11
0
309,908
2
W
Mercury
8,275
517
106
7
0
352,679
0
W
Arachne
8,077
505
97
6
0
310,229
0
L
Scylla
7,045
440
52
3
0
267,903
9
L
Arachne
7,251
453
75
5
0
367,335
0
W
Neith
7,425
464
81
5
0
262,970
0
W
Chaac
7,509
469
59
4
0
338,247
1
W
Anubis
9,812
613
143
9
0
295,999
0
L
Chernobog
8,581
536
90
6
0
295,327
0
L
Bacchus
8,565
535
30
2
0
280,496
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role