Player Matchup

Cthulhu
Cthulhu
Mia642
Cthulhu
Level 133
God Stats
1W - 1L
1,233 SR
Queue Stats
116W - 115L
1,508 Elo+
Party 1
Sol
Sol
Xx69MOUSE69xX
Sol
Level 116
God Stats
11W - 12L
1,615 SR
Queue Stats
65W - 77L
1,480 Elo+
Party 1
Thanatos
Thanatos
buisnesstime
Thanatos
Level 138
God Stats
15W - 13L
1,633 SR
Queue Stats
113W - 103L
1,510 Elo+
Party 1
Team Averages
Level 129
1,494 SR
1,499 Elo+

VS

Team Averages
Level 123
1,569 SR
1,548 Elo+
Janus
Janus
 
Janus
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
HoneyBadger9831
Danzaburou
Level 143
God Stats
16W - 7L
1,582 SR
Queue Stats
74W - 78L
1,417 Elo+
Solo
Ares
Ares
MrJarBottom70
Ares
Level 85
God Stats
5W - 4L
1,625 SR
Queue Stats
24W - 20L
1,726 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Mia642
Cthulhu
12
2 / 1 / 5
7,437
744
3,943
7,590
7,180
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 0 / 7
7,365
737
4,139
4,144
1,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
buisnesstime
Thanatos
13
7 / 1 / 2
8,516
852
10,317
8,209
3,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
1 / 4 / 1
6,937
694
3,672
7,751
2,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
HoneyBadger9831
Danzaburou
12
1 / 1 / 1
7,789
779
4,963
4,234
1,746
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 4 / 2
6,421
642
5,281
8,853
7,229
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
9
Kills
2
2
Deaths
9
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
4
1
0.38
L
Danzaburou
HoneyBadger9831
Danzaburou
1
1
1
1.5
W
Cthulhu
Mia642
Cthulhu
2
1
5
4.5
L
0
4
2
0.25
W
0
0
7
3.5
W
Thanatos
buisnesstime
Thanatos
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,399
Damage
13,916
19,943
Taken
20,838
11,999
Mitigated
11,454
12,556
Healing
2,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,672
126
0
426
7,751
2,479
0
2,281
5,258
24,022
0
L
Danzaburou
HoneyBadger9831
Danzaburou
4,963
1,466
389
609
4,234
1,746
0
1,633
2,479
0
21,571
W
Cthulhu
Mia642
Cthulhu
3,943
406
93
1,947
7,590
7,180
310
3,045
4,545
13,883
736
L
5,281
604
346
359
8,853
7,229
0
3,138
5,293
10,496
0
W
4,139
659
0
2,547
4,144
1,371
728
2,434
1,710
21,724
120
W
Thanatos
buisnesstime
Thanatos
10,317
1,265
0
7,969
8,209
3,448
681
3,516
4,693
0
33,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,318
Gold Earned
21,147
137
Minions Killed
106
0
Camps Cleared
0
552,462
Distance Traveled
573,842
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,937
694
42
4
0
185,902
0
L
Danzaburou
7,789
779
50
5
0
203,126
2
W
Cthulhu
7,437
744
29
3
0
160,843
0
L
Ares
6,421
642
14
1
0
184,814
0
W
Sol
7,365
737
60
6
0
180,209
1
W
Thanatos
8,516
852
48
5
0
211,410
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role