Player Matchup

Hercules
Hercules
JJExecute
Hercules
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 14L
1,666 Elo+
Party 1
Vulcan
Vulcan
ShrimpyJ
Vulcan
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,553 Elo+
Party 1
Thanatos
Thanatos
mytht
Thanatos
Level 43
God Stats
2W - 1L
1,697 SR
Queue Stats
32W - 43L
1,423 Elo+
Party 1
Team Averages
Level 34
1,566 SR
1,547 Elo+

VS

Team Averages
Level 76
1,620 SR
1,470 Elo+
Shiva
Shiva
Ice Cold Mocha
Shiva
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
281W - 289L
1,460 Elo+
Solo
Serqet
Serqet
MortalGOD32
Serqet
Level 49
God Stats
1W - 0L
1,852 SR
Queue Stats
24W - 28L
1,410 Elo+
Solo
Nox
Nox
Sheoggorrath
Nox
Level 76
God Stats
34W - 31L
1,507 SR
Queue Stats
438W - 430L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
JJExecute
Hercules
13
0 / 5 / 2
8,681
579
5,998
21,415
23,811
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
ShrimpyJ
Vulcan
15
1 / 5 / 1
9,382
625
11,156
9,953
3,886
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
mytht
Thanatos
13
1 / 8 / 0
8,854
590
5,877
11,600
5,095
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 13
11,599
773
15,296
18,156
18,066
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serqet
14
3 / 2 / 8
10,405
694
7,111
10,268
5,139
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

19
12 / 0 / 6
13,358
891
13,666
6,921
3,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
45
2
Kills
18
18
Deaths
2
3
Assists
27
Player
Kills
Deaths
Assists
KDA
W
3
0
13
9.5
L
Hercules
JJExecute
Hercules
0
5
2
0.2
W
Serqet
3
2
8
3.5
W
12
0
6
15
L
Vulcan
ShrimpyJ
Vulcan
1
5
1
0.3
L
Thanatos
mytht
Thanatos
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,031
Damage
36,073
42,968
Taken
35,345
32,792
Mitigated
26,397
6,056
Healing
7,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,296
2,388
281
5,880
18,156
18,066
664
5,792
12,364
2,334
38,885
L
Hercules
JJExecute
Hercules
5,998
2,341
0
2,736
21,415
23,811
0
7,847
12,568
0
11,986
W
Serqet
7,111
937
0
780
10,268
5,139
830
2,786
7,482
0
28,990
W
13,666
211
0
398
6,921
3,192
1,021
2,611
4,310
64,030
1,291
L
Vulcan
ShrimpyJ
Vulcan
11,156
1,501
0
250
9,953
3,886
0
2,850
6,397
53,095
0
L
Thanatos
mytht
Thanatos
5,877
773
0
3,070
11,600
5,095
0
3,076
8,285
0
26,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,917
Gold Earned
35,362
127
Minions Killed
192
0
Camps Cleared
0
760,573
Distance Traveled
968,022
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
11,599
773
51
3
0
342,795
4
L
Hercules
8,681
579
15
1
0
277,836
0
W
Serqet
10,405
694
25
2
0
310,728
0
W
Nox
13,358
891
116
8
0
314,499
2
L
Vulcan
9,382
625
89
6
0
240,922
0
L
Thanatos
8,854
590
23
2
0
241,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role