Player Matchup

Chronos
Chronos
 
Chronos
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
EkkO_RekO
Tyr
Level 172
God Stats
9W - 7L
1,496 SR
Queue Stats
147W - 154L
1,520 Elo+
Party 1
Ymir
Ymir
Marjolila
Ymir
Level 157
God Stats
12W - 19L
1,509 SR
Queue Stats
99W - 164L
1,447 Elo+
Party 1
Anhur
Anhur
OwnedProperty
Anhur
Level 137
God Stats
3W - 1L
1,684 SR
Queue Stats
30W - 40L
1,587 Elo+
Party 1
Hercules
Hercules
RagingFragrance
Hercules
Level 119
God Stats
0W - 2L
1,462 SR
Queue Stats
48W - 74L
1,479 Elo+
Party 1
Team Averages
Level 145
1,530 SR
1,507 Elo+

VS

Team Averages
Level 156
1,577 SR
1,530 Elo+
Nox
Nox
DocDevyDev
Nox
Level 139
God Stats
18W - 20L
1,536 SR
Queue Stats
103W - 123L
1,470 Elo+
Solo
Nemesis
Nemesis
InfraredUK
Nemesis
Level 225
God Stats
1W - 1L
1,557 SR
Queue Stats
25W - 20L
1,605 Elo+
Party 2
Nut
Nut
JustFozz
Nut
Level 140
God Stats
2W - 1L
1,283 SR
Queue Stats
4W - 3L
1,435 Elo+
Party 2
Maui
Maui
ShibaUK
Maui
Level 188
God Stats
1W - 0L
2,011 SR
Queue Stats
13W - 14L
1,518 Elo+
Party 2
Guan Yu
Guan Yu
badvladTHEGOAT
Guan Yu
Level 87
God Stats
3W - 1L
1,500 SR
Queue Stats
454W - 432L
1,622 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
13
1 / 2 / 0
6,184
562
3,376
8,911
3,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 2 / 2
6,579
598
3,030
12,069
9,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
9
0 / 1 / 0
5,290
481
1,861
8,653
5,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 5 / 1
5,358
487
4,444
9,130
2,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hercules
9
0 / 5 / 0
5,596
509
2,901
9,778
4,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 3
6,958
633
4,276
4,776
2,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Nemesis
InfraredUK
Nemesis
12
3 / 2 / 6
6,703
609
7,309
9,838
3,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
4 / 1 / 2
6,920
629
9,755
6,778
2,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Maui
ShibaUK
Maui
9
1 / 0 / 3
5,701
518
3,442
7,210
4,200
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

13
2 / 0 / 1
7,396
672
7,286
6,380
4,864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
3
Kills
14
15
Deaths
3
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
1
2
0
0.5
W
4
0
3
5.5
L
1
2
2
1
W
Nemesis
InfraredUK
Nemesis
3
2
6
3
W
4
1
2
5
L
Ymir
0
1
0
0
L
1
5
1
0.3
L
Hercules
0
5
0
0
W
Maui
ShibaUK
Maui
1
0
3
2.5
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,612
Damage
32,068
48,541
Taken
34,982
25,573
Mitigated
17,324
16,421
Healing
12,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
3,376
1,408
0
4,653
8,911
3,080
0
195
8,716
61,360
0
W
4,276
1,162
0
500
4,776
2,056
0
753
4,023
45,035
0
L
3,030
424
0
5,276
12,069
9,519
0
1,774
10,295
0
44,242
W
Nemesis
InfraredUK
Nemesis
7,309
2,931
0
4,002
9,838
3,643
0
1,288
8,550
0
48,749
W
9,755
5,951
0
4,275
6,778
2,561
428
972
5,806
0
49,483
L
Ymir
1,861
181
0
2,823
8,653
5,770
0
875
7,778
17,293
0
L
4,444
2,862
0
1,027
9,130
2,815
0
1,881
7,249
0
31,011
L
Hercules
2,901
898
0
2,642
9,778
4,389
0
3,820
5,958
0
36,821
W
Maui
ShibaUK
Maui
3,442
885
0
1,479
7,210
4,200
0
1,528
5,682
16,541
2,683
W
7,286
1,244
0
2,000
6,380
4,864
92
799
5,581
9,234
45,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,007
Gold Earned
33,678
340
Minions Killed
356
0
Camps Cleared
0
1,065,705
Distance Traveled
1,109,978
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
6,184
562
111
10
0
234,491
0
W
Nox
6,958
633
82
7
0
215,640
2
L
Tyr
6,579
598
85
8
0
232,355
0
W
Nemesis
6,703
609
82
7
0
254,209
0
W
Nut
6,920
629
70
6
0
188,326
1
L
Ymir
5,290
481
30
3
0
218,834
8
L
Anhur
5,358
487
46
4
0
195,626
2
L
Hercules
5,596
509
68
6
0
184,399
0
W
Maui
5,701
518
27
2
0
223,556
6
W
Guan Yu
7,396
672
95
9
0
228,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role