Player Matchup

Medusa
Medusa
 
Medusa
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
 
Sylvanus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
Gnadd
Susano
Level 123
God Stats
3W - 3L
1,471 SR
Queue Stats
174W - 197L
1,418 Elo+
Solo
Nox
Nox
MaStaNInJa5500
Nox
Level 120
God Stats
2W - 1L
1,372 SR
Queue Stats
186W - 120L
1,512 Elo+
Solo
Sobek
Sobek
Soulshader
Sobek
Level 146
God Stats
5W - 3L
1,578 SR
Queue Stats
452W - 435L
1,461 Elo+
Solo
Team Averages
Level 138
1,484 SR
1,478 Elo+

VS

Team Averages
Level 121
1,560 SR
1,274 Elo+
Bellona
Bellona
 
Bellona
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
 
Maui
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
KhaosDragon22
Ix Chel
Level 126
God Stats
1W - 5L
1,697 SR
Queue Stats
335W - 349L
1,384 Elo+
Solo
Nox
Nox
Maridian13
Nox
Level 123
God Stats
2W - 3L
1,276 SR
Queue Stats
25W - 139L
1,017 Elo+
Party 2
Thor
Thor
Oddheavywo0d
Thor
Level 63
God Stats
2W - 2L
1,829 SR
Queue Stats
18W - 127L
970 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
4 / 0 / 6
6,607
1,321
7,181
3,747
1,574
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sylvanus
 
Sylvanus
11
1 / 2 / 7
6,292
1,258
2,857
6,439
5,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Susano
Gnadd
Susano
10
4 / 2 / 3
6,247
1,249
2,611
5,844
4,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

11
1 / 0 / 8
6,006
1,201
2,482
2,108
911
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
10
1 / 2 / 6
5,900
1,180
1,835
6,099
5,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
1 / 3 / 2
5,232
1,046
1,395
6,161
5,408
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Maui
 
Maui
1
0 / 0 / 0
1,216
243
0
0
0
Ix Chel
12
3 / 2 / 1
5,350
1,070
4,295
3,293
1,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 2 / 3
4,668
934
3,295
4,033
1,748
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

8
1 / 4 / 2
4,775
955
1,786
5,340
2,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
11
Kills
5
6
Deaths
11
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
0
6
7
W
Sylvanus
 
Sylvanus
1
2
7
2.25
L
Bellona
 
Bellona
1
3
2
0.67
L
Maui
 
Maui
0
0
0
0
W
Susano
Gnadd
Susano
4
2
3
2.75
L
Ix Chel
3
2
1
1.75
W
1
0
8
5
L
0
2
3
0.75
L
1
4
2
0.5
W
Sobek
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,966
Damage
10,771
24,237
Taken
18,827
17,854
Mitigated
10,871
10,405
Healing
2,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,181
3,364
1,514
1,250
3,747
1,574
1,297
1,130
2,617
0
19,454
W
Sylvanus
 
Sylvanus
2,857
763
2,457
1,721
6,439
5,018
43
2,295
4,144
4,460
0
L
Bellona
 
Bellona
1,395
296
204
77
6,161
5,408
0
1,448
4,713
0
4,422
L
Maui
 
Maui
0
0
0
0
0
0
0
0
0
0
0
W
Susano
Gnadd
Susano
2,611
611
381
1,261
5,844
4,465
0
798
5,046
31
7,066
L
Ix Chel
4,295
281
600
202
3,293
1,553
0
1,815
1,478
10,560
397
W
2,482
247
0
260
2,108
911
448
1,155
953
6,635
0
L
3,295
210
256
663
4,033
1,748
0
1,493
2,540
5,237
0
L
1,786
115
364
0
5,340
2,162
0
2,086
3,254
0
2,312
W
Sobek
1,835
106
555
1,006
6,099
5,886
0
2,026
4,073
2,789
1,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,052
Gold Earned
21,241
51
Minions Killed
31
0
Camps Cleared
0
465,839
Distance Traveled
331,163
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,607
1,321
24
5
0
115,549
0
W
Sylvanus
6,292
1,258
1
0
0
93,077
0
L
Bellona
5,232
1,046
9
2
0
80,357
0
L
Maui
1,216
243
0
0
0
0
0
W
Susano
6,247
1,249
12
2
0
83,736
0
L
Ix Chel
5,350
1,070
12
2
0
89,567
0
W
Nox
6,006
1,201
9
2
0
91,059
0
L
Nox
4,668
934
8
2
0
89,998
0
L
Thor
4,775
955
2
0
0
71,241
0
W
Sobek
5,900
1,180
5
1
0
82,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role