Player Matchup

Sol
Sol
CornGod
Sol
Level 147
God Stats
0W - 2L
1,315 SR
Queue Stats
69W - 61L
1,562 Elo+
Party 1
Nut
Nut
Jamboy11
Nut
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 65L
1,539 Elo+
Party 1
Thor
Thor
OOLyle
Thor
Level 143
God Stats
1W - 1L
1,675 SR
Queue Stats
73W - 75L
1,542 Elo+
Party 1
Aphrodite
Aphrodite
TunaKen77
Aphrodite
Level 127
God Stats
1W - 2L
1,534 SR
Queue Stats
235W - 210L
1,641 Elo+
Solo
Amaterasu
Amaterasu
dan gleysack23
Amaterasu
Level 158
God Stats
2W - 4L
1,322 SR
Queue Stats
76W - 79L
1,551 Elo+
Party 1
Team Averages
Level 136
1,469 SR
1,567 Elo+

VS

Team Averages
Level 145
1,442 SR
1,553 Elo+
Cu Chulainn
Cu Chulainn
AcidicToast
Cu Chulainn
Level 148
God Stats
10W - 5L
1,613 SR
Queue Stats
498W - 502L
1,575 Elo+
Solo
Bastet
Bastet
EvaHoffmann
Bastet
Level 142
God Stats
2W - 5L
1,324 SR
Queue Stats
561W - 578L
1,522 Elo+
Solo
Baba Yaga
Baba Yaga
LonelyRanger66
Baba Yaga
Level 148
God Stats
5W - 5L
1,452 SR
Queue Stats
238W - 243L
1,541 Elo+
Party 2
Yemoja
Yemoja
honeybadger1906
Yemoja
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
234W - 236L
1,547 Elo+
Party 2
Athena
Athena
taftical
Athena
Level 128
God Stats
1W - 0L
1,323 SR
Queue Stats
114W - 92L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
16
2 / 2 / 3
8,449
704
10,387
8,881
4,422
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

15
0 / 2 / 3
7,511
626
7,034
9,956
4,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
OOLyle
Thor
14
3 / 4 / 2
8,072
673
12,334
11,138
5,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Aphrodite
TunaKen77
Aphrodite
15
1 / 3 / 3
8,086
674
5,857
11,699
7,411
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
dan gleysack23
Amaterasu
14
0 / 3 / 5
7,475
623
10,174
18,461
15,640
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AcidicToast
Cu Chulainn
17
2 / 2 / 10
9,835
820
24,324
16,228
21,173
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
16
4 / 2 / 8
10,378
865
12,373
16,640
11,168
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Baba Yaga
LonelyRanger66
Baba Yaga
15
2 / 0 / 9
9,017
751
9,175
4,872
2,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
1 / 1 / 7
9,354
780
2,697
8,955
6,597
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Athena
taftical
Athena
17
5 / 2 / 6
9,801
817
9,007
16,981
20,795
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
54
6
Kills
14
14
Deaths
7
16
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
AcidicToast
Cu Chulainn
2
2
10
3.5
L
Sol
2
2
3
1.75
W
Bastet
4
2
8
4
L
0
2
3
0.75
W
Baba Yaga
LonelyRanger66
Baba Yaga
2
0
9
6.5
L
Thor
OOLyle
Thor
3
4
2
1
L
Aphrodite
TunaKen77
Aphrodite
1
3
3
0.83
L
Amaterasu
dan gleysack23
Amaterasu
0
3
5
0.83
W
1
1
7
4.5
W
Athena
taftical
Athena
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,786
Damage
57,576
60,135
Taken
63,676
37,825
Mitigated
61,956
31,304
Healing
34,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
AcidicToast
Cu Chulainn
24,324
1,748
225
3,018
16,228
21,173
481
4,709
11,519
4,627
42,476
L
Sol
10,387
1,488
0
2,898
8,881
4,422
0
3,250
5,631
30,501
343
W
Bastet
12,373
1,961
973
5,156
16,640
11,168
12
3,458
13,182
0
21,921
L
7,034
3,334
90
848
9,956
4,897
0
4,218
5,738
0
14,933
W
Baba Yaga
LonelyRanger66
Baba Yaga
9,175
421
87
1,657
4,872
2,223
1,622
1,722
3,150
23,182
0
L
Thor
OOLyle
Thor
12,334
1,731
1,024
642
11,138
5,455
0
4,425
6,713
0
18,055
L
Aphrodite
TunaKen77
Aphrodite
5,857
413
10,425
6,789
11,699
7,411
0
4,051
7,648
20,578
0
L
Amaterasu
dan gleysack23
Amaterasu
10,174
1,552
1,099
7,489
18,461
15,640
0
7,569
10,892
0
14,206
W
2,697
462
13,531
2,673
8,955
6,597
1,218
1,852
7,103
8,010
706
W
Athena
taftical
Athena
9,007
1,487
3,221
3,973
16,981
20,795
246
4,414
12,567
16,327
1,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,593
Gold Earned
48,385
137
Minions Killed
140
0
Camps Cleared
0
1,293,670
Distance Traveled
1,214,033
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,835
820
52
4
0
283,038
0
L
Sol
8,449
704
48
4
0
258,408
0
W
Bastet
10,378
865
22
2
0
265,433
1
L
Nut
7,511
626
18
2
0
256,980
0
W
Baba Yaga
9,017
751
29
2
0
232,654
0
L
Thor
8,072
673
18
2
0
239,527
0
L
Aphrodite
8,086
674
43
4
0
237,706
0
L
Amaterasu
7,475
623
10
1
0
301,049
0
W
Yemoja
9,354
780
19
2
0
199,011
0
W
Athena
9,801
817
18
2
0
233,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role