Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cerberus
Cerberus
DriftGTR
Cerberus
Level 29
God Stats
0W - 1L
1,552 SR
Queue Stats
2W - 5L
1,227 Elo+
Party 3
Surtr
Surtr
Fightingpro40
Surtr
Level 50
God Stats
0W - 2L
1,245 SR
Queue Stats
131W - 131L
1,467 Elo+
Party 2
Xbalanque
Xbalanque
airmeup
Xbalanque
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,365 Elo+
Party 2
Sol
Sol
quintinsonlypans
Sol
Level 22
God Stats
26W - 20L
1,540 SR
Queue Stats
69W - 68L
1,408 Elo+
Party 2
Team Averages
Level 40
1,467 SR
1,393 Elo+

VS

Team Averages
Level 48
1,488 SR
1,422 Elo+
Mulan
Mulan
Able-See
Mulan
Level 40
God Stats
23W - 27L
1,341 SR
Queue Stats
86W - 111L
1,326 Elo+
Solo
Medusa
Medusa
TartanStellaBlue
Medusa
Level 41
God Stats
24W - 16L
1,540 SR
Queue Stats
87W - 91L
1,475 Elo+
Solo
Kali
Kali
avoidanti
Kali
Level 61
God Stats
29W - 25L
1,576 SR
Queue Stats
242W - 218L
1,469 Elo+
Party 1
Baron Samedi
Baron Samedi
gltichhh
Baron Samedi
Level 62
God Stats
25W - 21L
1,481 SR
Queue Stats
180W - 179L
1,472 Elo+
Party 1
Osiris
Osiris
seanpierre957
Osiris
Level 38
God Stats
6W - 3L
1,500 SR
Queue Stats
71W - 82L
1,368 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
9
1 / 3 / 0
5,425
493
2,296
9,451
3,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
DriftGTR
Cerberus
8
1 / 2 / 0
5,540
504
1,459
10,181
6,480
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 4 / 0
5,238
476
3,384
11,710
7,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
airmeup
Xbalanque
8
0 / 6 / 0
4,722
429
2,101
7,775
2,006
Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 7 / 1
6,635
603
6,994
12,113
3,813
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Able-See
Mulan
10
4 / 1 / 5
5,854
532
5,666
7,340
4,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
5 / 0 / 3
7,066
642
6,245
4,203
1,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kali
13
9 / 0 / 2
7,632
694
6,905
10,133
4,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
gltichhh
Baron Samedi
11
2 / 3 / 6
6,243
568
7,941
6,416
3,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 0 / 3
6,402
582
6,960
7,690
5,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
41
4
Kills
22
22
Deaths
4
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
1
3
0
0.33
W
Mulan
Able-See
Mulan
4
1
5
6.5
L
Cerberus
DriftGTR
Cerberus
1
2
0
0.5
L
0
4
0
0
W
5
0
3
6.5
L
Xbalanque
airmeup
Xbalanque
0
6
0
0
W
Kali
9
0
2
10
W
Baron Samedi
gltichhh
Baron Samedi
2
3
6
1.67
L
2
7
1
0.36
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,234
Damage
33,717
51,230
Taken
35,782
22,503
Mitigated
19,090
13,895
Healing
12,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
2,296
771
0
4,303
9,451
3,103
243
1,926
7,291
0
34,253
W
Mulan
Able-See
Mulan
5,666
1,615
0
1,038
7,340
4,455
0
1,175
6,165
0
18,995
L
Cerberus
DriftGTR
Cerberus
1,459
127
0
2,603
10,181
6,480
50
193
9,755
22,984
0
L
3,384
1,308
0
3,700
11,710
7,101
0
0
10,905
378
25,298
W
6,245
2,152
0
1,392
4,203
1,432
1,194
611
3,592
0
52,297
L
Xbalanque
airmeup
Xbalanque
2,101
979
0
435
7,775
2,006
0
0
7,495
0
20,842
W
Kali
6,905
3,101
0
6,706
10,133
4,091
0
2,654
7,479
0
48,388
W
Baron Samedi
gltichhh
Baron Samedi
7,941
510
115
1,478
6,416
3,564
0
3,932
2,484
31,291
0
L
6,994
2,723
0
2,854
12,113
3,813
674
5,017
6,505
46,321
1,052
W
6,960
1,959
0
2,094
7,690
5,548
189
130
7,560
0
45,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,560
Gold Earned
33,197
292
Minions Killed
304
0
Camps Cleared
0
1,014,723
Distance Traveled
1,045,645
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
5,425
493
73
7
0
238,486
2
W
Mulan
5,854
532
23
2
0
174,783
0
L
Cerberus
5,540
504
71
6
0
217,897
0
L
Surtr
5,238
476
37
3
0
197,373
0
W
Medusa
7,066
642
88
8
0
227,848
0
L
Xbalanque
4,722
429
39
4
0
179,196
0
W
Kali
7,632
694
76
7
0
262,069
0
W
Baron Samedi
6,243
568
45
4
0
177,078
1
L
Sol
6,635
603
72
7
0
181,771
0
W
Osiris
6,402
582
72
7
0
203,867
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role