Player Matchup

Mercury
Mercury
 
Mercury
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Elite18Assassin
Ra
Level 63
God Stats
0W - 1L
1,749 SR
Queue Stats
1W - 2L
1,476 Elo+
Party 1
Sobek
Sobek
IvanH622
Sobek
Level 114
God Stats
4W - 1L
1,848 SR
Queue Stats
192W - 191L
1,510 Elo+
Party 3
Sun Wukong
Sun Wukong
SteveZilla619
Sun Wukong
Level 137
God Stats
4W - 1L
1,974 SR
Queue Stats
56W - 42L
1,570 Elo+
Party 1
Cupid
Cupid
UnlimitedParagon
Cupid
Level 152
God Stats
6W - 6L
1,599 SR
Queue Stats
224W - 199L
1,552 Elo+
Party 3
Team Averages
Level 124
1,734 SR
1,521 Elo+

VS

Team Averages
Level 108
1,610 SR
1,571 Elo+
Sun Wukong
Sun Wukong
ClownPrinceBucky
Sun Wukong
Level 68
God Stats
182W - 168L
1,516 SR
Queue Stats
375W - 357L
1,515 Elo+
Party 2
Bellona
Bellona
Mathriox612
Bellona
Level 149
God Stats
7W - 2L
1,707 SR
Queue Stats
58W - 33L
1,650 Elo+
Solo
Cthulhu
Cthulhu
PelesDaddy
Cthulhu
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 42L
1,573 Elo+
Solo
Zhong Kui
Zhong Kui
Starpedo
Zhong Kui
Level 128
God Stats
10W - 10L
1,629 SR
Queue Stats
117W - 74L
1,626 Elo+
Solo
Surtr
Surtr
Tragic_Melodys
Surtr
Level 128
God Stats
26W - 16L
1,696 SR
Queue Stats
67W - 75L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
2 / 4 / 0
6,459
461
2,926
13,918
6,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

9
0 / 5 / 0
5,570
398
1,785
7,344
2,670
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sobek
IvanH622
Sobek
10
0 / 2 / 0
6,296
450
3,021
8,397
7,296
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
SteveZilla619
Sun Wukong
12
1 / 3 / 1
6,783
485
8,153
11,423
7,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
0 / 4 / 0
6,002
429
3,286
9,507
3,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ClownPrinceBucky
Sun Wukong
13
2 / 1 / 9
8,038
574
7,793
12,605
13,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bellona
Mathriox612
Bellona
13
3 / 1 / 4
8,508
608
6,224
10,857
10,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
PelesDaddy
Cthulhu
16
5 / 1 / 1
9,352
668
5,824
9,927
5,539
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
Starpedo
Zhong Kui
18
2 / 0 / 2
10,102
722
4,680
5,819
4,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

13
6 / 0 / 6
8,513
608
10,561
9,703
4,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
40
3
Kills
18
18
Deaths
3
1
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
4
0
0.5
W
Sun Wukong
ClownPrinceBucky
Sun Wukong
2
1
9
6.5
L
0
5
0
0
L
Sobek
IvanH622
Sobek
0
2
0
0
W
Bellona
Mathriox612
Bellona
3
1
4
5
W
Cthulhu
PelesDaddy
Cthulhu
5
1
1
5.5
W
Zhong Kui
Starpedo
Zhong Kui
2
0
2
3
L
Sun Wukong
SteveZilla619
Sun Wukong
1
3
1
0.5
W
6
0
6
9
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,171
Damage
35,082
50,589
Taken
48,911
26,347
Mitigated
40,154
8,429
Healing
15,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,926
1,789
0
500
13,918
6,076
0
2,285
11,633
0
45,868
W
Sun Wukong
ClownPrinceBucky
Sun Wukong
7,793
997
144
1,007
12,605
13,987
244
999
11,606
0
35,869
L
1,785
254
121
659
7,344
2,670
0
2,918
4,426
27,302
0
L
Sobek
IvanH622
Sobek
3,021
597
133
2,528
8,397
7,296
0
57
8,340
22,038
0
W
Bellona
Mathriox612
Bellona
6,224
2,614
0
4,621
10,857
10,894
615
2,220
8,637
0
54,902
W
Cthulhu
PelesDaddy
Cthulhu
5,824
578
405
2,293
9,927
5,539
0
0
9,927
83,294
0
W
Zhong Kui
Starpedo
Zhong Kui
4,680
904
0
4,025
5,819
4,910
3,145
270
5,549
91,382
16,962
L
Sun Wukong
SteveZilla619
Sun Wukong
8,153
1,590
69
1,327
11,423
7,073
0
3,982
7,441
0
48,911
W
10,561
4,225
389
2,718
9,703
4,824
2,814
1,931
7,601
1,038
42,935
L
3,286
2,114
102
2,990
9,507
3,232
0
1,415
8,092
0
38,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,110
Gold Earned
44,513
310
Minions Killed
519
0
Camps Cleared
0
1,387,907
Distance Traveled
1,439,314
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,459
461
71
5
0
313,255
0
W
Sun Wukong
8,038
574
41
3
0
289,585
0
L
Ra
5,570
398
28
2
0
233,196
0
L
Sobek
6,296
450
40
3
0
302,223
1
W
Bellona
8,508
608
88
6
0
270,688
5
W
Cthulhu
9,352
668
139
10
0
297,500
0
W
Zhong Kui
10,102
722
183
13
0
271,597
0
L
Sun Wukong
6,783
485
104
7
0
286,287
0
W
Surtr
8,513
608
68
5
0
309,944
0
L
Cupid
6,002
429
67
5
0
252,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role