Player Matchup

Mercury
Mercury
 
Mercury
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
ANGSNAZZY2
Cu Chulainn
Level 139
God Stats
10W - 15L
1,471 SR
Queue Stats
150W - 143L
1,532 Elo+
Solo
Heimdallr
Heimdallr
Aaron115420
Heimdallr
Level 152
God Stats
1W - 2L
1,584 SR
Queue Stats
85W - 80L
1,493 Elo+
Solo
Ra
Ra
BlackLightningKG
Ra
Level 149
God Stats
12W - 20L
1,506 SR
Queue Stats
183W - 189L
1,507 Elo+
Party 1
Ymir
Ymir
Louism23
Ymir
Level 147
God Stats
17W - 12L
1,629 SR
Queue Stats
165W - 161L
1,531 Elo+
Party 1
Team Averages
Level 148
1,538 SR
1,512 Elo+

VS

Team Averages
Level 131
1,644 SR
1,454 Elo+
Hera
Hera
DustG23
Hera
Level 151
God Stats
21W - 11L
1,690 SR
Queue Stats
174W - 164L
1,511 Elo+
Solo
Ne Zha
Ne Zha
Frizflow
Ne Zha
Level 156
God Stats
13W - 6L
1,924 SR
Queue Stats
312W - 336L
1,501 Elo+
Party 2
Ravana
Ravana
Il_Quimico-PR_lI
Ravana
Level 121
God Stats
2W - 1L
1,121 SR
Queue Stats
57W - 61L
1,424 Elo+
Solo
Cthulhu
Cthulhu
Oddroommate
Cthulhu
Level 85
God Stats
4W - 2L
1,806 SR
Queue Stats
19W - 25L
1,356 Elo+
Party 2
Medusa
Medusa
TL Rebellion
Medusa
Level 140
God Stats
19W - 9L
1,677 SR
Queue Stats
108W - 126L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
1 / 5 / 5
7,030
469
2,873
15,107
5,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cu Chulainn
ANGSNAZZY2
Cu Chulainn
12
0 / 5 / 1
7,103
474
6,186
16,121
12,690
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
Aaron115420
Heimdallr
12
1 / 3 / 0
7,037
469
1,822
9,192
3,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
8 / 2 / 1
8,281
552
10,979
10,797
3,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
10
0 / 5 / 7
6,508
434
4,355
14,363
10,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
DustG23
Hera
15
4 / 4 / 4
9,243
616
11,645
8,951
3,074
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ne Zha
Frizflow
Ne Zha
14
5 / 3 / 8
9,204
614
8,471
9,978
7,780
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
5 / 2 / 6
8,931
595
9,793
9,060
4,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cthulhu
Oddroommate
Cthulhu
13
3 / 1 / 1
8,814
588
8,844
11,100
10,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
16
3 / 0 / 3
9,734
649
7,987
4,072
1,873
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
42
10
Kills
20
20
Deaths
10
14
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
5
5
0.7
L
Cu Chulainn
ANGSNAZZY2
Cu Chulainn
0
5
1
0.1
L
Heimdallr
Aaron115420
Heimdallr
1
3
0
0.33
L
8
2
1
4.25
W
Hera
DustG23
Hera
4
4
4
1.5
W
Ne Zha
Frizflow
Ne Zha
5
3
8
3
W
5
2
6
4
L
Ymir
0
5
7
0.7
W
Cthulhu
Oddroommate
Cthulhu
3
1
1
3.5
W
Medusa
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,215
Damage
46,740
65,580
Taken
43,161
35,927
Mitigated
27,574
19,054
Healing
13,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,873
2,035
0
5,732
15,107
5,479
0
4,433
10,674
0
53,544
L
Cu Chulainn
ANGSNAZZY2
Cu Chulainn
6,186
1,155
0
5,240
16,121
12,690
0
5,226
10,114
0
52,912
L
Heimdallr
Aaron115420
Heimdallr
1,822
1,077
0
2,522
9,192
3,426
0
0
9,192
0
45,520
L
10,979
1,215
624
2,595
10,797
3,640
0
6,890
3,771
58,342
692
W
Hera
DustG23
Hera
11,645
3,043
0
1,902
8,951
3,074
2,368
5,471
3,002
69,023
0
W
Ne Zha
Frizflow
Ne Zha
8,471
1,955
153
3,986
9,978
7,780
327
3,410
6,348
0
35,289
W
9,793
3,599
0
3,502
9,060
4,559
404
3,336
5,475
0
69,445
L
Ymir
4,355
1,089
0
2,341
14,363
10,692
0
2,760
11,499
20,679
654
W
Cthulhu
Oddroommate
Cthulhu
8,844
1,010
214
2,660
11,100
10,288
0
1,755
9,218
51,797
2,105
W
Medusa
7,987
2,951
0
587
4,072
1,873
2,447
169
3,903
0
86,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,959
Gold Earned
45,926
408
Minions Killed
490
0
Camps Cleared
0
1,360,175
Distance Traveled
1,441,160
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,030
469
98
7
0
273,211
0
L
Cu Chulainn
7,103
474
94
6
0
255,614
3
L
Heimdallr
7,037
469
83
6
0
267,439
4
L
Ra
8,281
552
102
7
0
307,476
1
W
Hera
9,243
616
108
7
0
270,924
0
W
Ne Zha
9,204
614
36
2
0
302,189
0
W
Ravana
8,931
595
100
7
0
314,269
0
L
Ymir
6,508
434
31
2
0
256,435
0
W
Cthulhu
8,814
588
107
7
0
268,291
1
W
Medusa
9,734
649
139
9
0
285,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role