Player Matchup

Rama
Rama
Antonenri
Rama
Level 174
God Stats
17W - 6L
1,766 SR
Queue Stats
175W - 165L
1,575 Elo+
Solo
Olorun
Olorun
BfC_Shrek
Olorun
Level 149
God Stats
6W - 0L
1,964 SR
Queue Stats
172W - 162L
1,508 Elo+
Party 2
King Arthur
King Arthur
LokiDownBad
King Arthur
Level 56
God Stats
4W - 5L
1,516 SR
Queue Stats
190W - 157L
1,532 Elo+
Solo
Fenrir
Fenrir
SoBNykei
Fenrir
Level 147
God Stats
4W - 2L
1,684 SR
Queue Stats
88W - 85L
1,529 Elo+
Party 2
Sylvanus
Sylvanus
topkillerrrrr10
Sylvanus
Level 114
God Stats
2W - 3L
1,433 SR
Queue Stats
64W - 62L
1,498 Elo+
Party 2
Team Averages
Level 128
1,672 SR
1,529 Elo+

VS

Team Averages
Level 160
1,562 SR
1,558 Elo+
Vamana
Vamana
CleanPup9895536
Vamana
Level 123
God Stats
8W - 9L
1,566 SR
Queue Stats
36W - 40L
1,532 Elo+
Party 1
Horus
Horus
JKeyes
Horus
Level 129
God Stats
2W - 3L
1,491 SR
Queue Stats
39W - 44L
1,547 Elo+
Party 1
Olorun
Olorun
Monkeyman120
Olorun
Level 147
God Stats
1W - 2L
1,681 SR
Queue Stats
43W - 48L
1,539 Elo+
Party 1
Mercury
Mercury
Onelonepanda
Mercury
Level 158
God Stats
1W - 2L
1,471 SR
Queue Stats
55W - 27L
1,604 Elo+
Party 1
Nu Wa
Nu Wa
xx100PRE
Nu Wa
Level 245
God Stats
41W - 25L
1,599 SR
Queue Stats
234W - 213L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
11
0 / 1 / 1
6,079
608
3,137
5,472
2,032
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Olorun
BfC_Shrek
Olorun
9
0 / 4 / 1
5,127
513
3,852
7,961
2,133
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

King Arthur
LokiDownBad
King Arthur
12
2 / 1 / 1
6,845
685
5,172
8,264
6,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
SoBNykei
Fenrir
11
4 / 4 / 1
6,230
623
5,286
11,247
4,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
9
0 / 1 / 2
5,373
537
2,311
7,180
3,111
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
5,527
553
3,287
8,529
7,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Horus
JKeyes
Horus
9
0 / 1 / 2
5,581
558
2,117
7,349
4,476
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Olorun
9
0 / 1 / 0
4,905
491
1,958
3,950
1,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
Onelonepanda
Mercury
12
4 / 1 / 4
6,693
669
5,019
8,523
3,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
xx100PRE
Nu Wa
12
6 / 1 / 3
7,262
726
12,404
5,835
1,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
6
Kills
11
11
Deaths
6
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Rama
0
1
1
0.5
W
Olorun
BfC_Shrek
Olorun
0
4
1
0.13
L
1
2
0
0.5
L
Horus
JKeyes
Horus
0
1
2
1
W
King Arthur
LokiDownBad
King Arthur
2
1
1
2.5
L
Olorun
0
1
0
0
L
Mercury
Onelonepanda
Mercury
4
1
4
6
W
Fenrir
SoBNykei
Fenrir
4
4
1
1.13
W
Sylvanus
0
1
2
1
L
Nu Wa
xx100PRE
Nu Wa
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,758
Damage
24,785
40,124
Taken
34,186
18,424
Mitigated
18,441
9,760
Healing
8,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
3,137
2,691
0
1,976
5,472
2,032
1,173
2,048
3,382
0
51,958
W
Olorun
BfC_Shrek
Olorun
3,852
1,292
30
1,520
7,961
2,133
0
4,342
3,322
37,973
0
L
3,287
1,275
0
2,166
8,529
7,140
0
0
8,529
0
30,249
L
Horus
JKeyes
Horus
2,117
908
240
2,693
7,349
4,476
252
2,599
4,750
0
13,976
W
King Arthur
LokiDownBad
King Arthur
5,172
693
0
1,115
8,264
6,744
0
441
7,224
0
46,100
L
Olorun
1,958
554
110
1,954
3,950
1,227
0
126
3,824
26,937
2,033
L
Mercury
Onelonepanda
Mercury
5,019
2,566
0
875
8,523
3,675
210
1,072
7,451
0
58,054
W
Fenrir
SoBNykei
Fenrir
5,286
1,391
0
1,472
11,247
4,404
0
3,167
7,804
0
41,012
W
Sylvanus
2,311
572
1,397
2,250
7,180
3,111
0
3,438
3,551
14,210
1,882
L
Nu Wa
xx100PRE
Nu Wa
12,404
3,121
0
790
5,835
1,923
0
2,265
3,570
54,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,654
Gold Earned
29,968
336
Minions Killed
327
0
Camps Cleared
0
1,029,925
Distance Traveled
996,875
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,079
608
88
9
0
185,289
0
W
Olorun
5,127
513
65
7
0
188,480
0
L
Vamana
5,527
553
56
6
0
200,851
0
L
Horus
5,581
558
30
3
0
223,133
2
W
King Arthur
6,845
685
88
9
0
213,921
0
L
Olorun
4,905
491
56
6
0
134,279
0
L
Mercury
6,693
669
103
10
0
259,841
0
W
Fenrir
6,230
623
57
6
0
238,673
0
W
Sylvanus
5,373
537
38
4
0
203,562
0
L
Nu Wa
7,262
726
82
8
0
178,771
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role