Player Matchup

Sol
Sol
 
Sol
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
UnwrittenThesis
Discordia
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 37L
1,498 Elo+
Solo
Surtr
Surtr
marcus_2122
Surtr
Level 121
God Stats
66W - 67L
1,513 SR
Queue Stats
191W - 175L
1,452 Elo+
Solo
Mulan
Mulan
rawdawg1336
Mulan
Level 116
God Stats
2W - 4L
1,500 SR
Queue Stats
23W - 25L
1,549 Elo+
Solo
Team Averages
Level 131
1,503 SR
1,500 Elo+

VS

Team Averages
Level 116
1,510 SR
1,500 Elo+
Mulan
Mulan
SniperLuke2000
Mulan
Level 123
God Stats
36W - 18L
1,696 SR
Queue Stats
454W - 410L
1,418 Elo+
Solo
Xing Tian
Xing Tian
TurtleZ-333
Xing Tian
Level 107
God Stats
2W - 2L
1,409 SR
Queue Stats
62W - 52L
1,508 Elo+
Party 1
Nu Wa
Nu Wa
annoyedenough
Nu Wa
Level 131
God Stats
32W - 26L
1,577 SR
Queue Stats
116W - 118L
1,533 Elo+
Solo
Da Ji
Da Ji
bedside_killer
Da Ji
Level 108
God Stats
1W - 1L
1,237 SR
Queue Stats
109W - 104L
1,519 Elo+
Party 1
Medusa
Medusa
diego_garmtz1909
Medusa
Level 109
God Stats
7W - 4L
1,633 SR
Queue Stats
165W - 159L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
3 / 0 / 0
4,974
553
6,660
5,702
1,730
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Geb
 
Geb
8
0 / 3 / 3
4,889
543
2,599
11,495
6,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
UnwrittenThesis
Discordia
11
0 / 0 / 0
5,527
614
998
2,980
1,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 0 / 0
4,431
492
1,215
3,051
1,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
2 / 3 / 0
6,370
708
9,208
11,056
7,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 0
5,816
646
6,360
12,079
6,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xing Tian
TurtleZ-333
Xing Tian
8
1 / 2 / 2
5,206
578
3,895
10,739
7,241
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 0 / 0
5,948
661
2,957
2,368
694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 0 / 2
5,529
614
4,025
7,329
3,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
2 / 1 / 1
4,792
532
7,073
5,269
1,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
11
5
Kills
6
6
Deaths
5
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
0
0
3
L
Geb
 
Geb
0
3
3
0.5
W
2
2
0
1
W
Xing Tian
TurtleZ-333
Xing Tian
1
2
2
1
L
Discordia
UnwrittenThesis
Discordia
0
0
0
0
W
0
0
0
0
W
1
0
2
2
W
2
1
1
2.5
L
0
0
0
0
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,680
Damage
24,310
34,284
Taken
37,784
17,512
Mitigated
19,272
11,898
Healing
10,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,660
4,134
0
3,159
5,702
1,730
0
1,482
4,220
31,364
3,211
L
Geb
 
Geb
2,599
689
0
2,789
11,495
6,225
0
2,643
8,852
10,484
1,558
W
6,360
1,143
0
4,665
12,079
6,288
0
0
12,079
0
38,974
W
Xing Tian
TurtleZ-333
Xing Tian
3,895
765
1,101
1,991
10,739
7,241
0
5,139
5,600
18,321
0
L
Discordia
UnwrittenThesis
Discordia
998
43
0
638
2,980
1,057
0
1,795
1,185
53,863
0
W
2,957
401
0
500
2,368
694
0
978
1,390
49,040
0
W
4,025
1,483
0
1,074
7,329
3,200
0
978
6,351
0
39,306
W
7,073
2,657
0
1,125
5,269
1,849
0
2,578
2,691
0
33,444
L
1,215
428
0
1,572
3,051
1,305
0
668
2,383
440
24,204
L
9,208
2,238
0
3,740
11,056
7,195
0
264
10,792
0
47,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,191
Gold Earned
27,291
279
Minions Killed
311
0
Camps Cleared
0
875,096
Distance Traveled
933,339
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,974
553
51
6
0
188,389
0
L
Geb
4,889
543
16
2
0
191,897
3
W
Mulan
5,816
646
73
8
0
179,959
3
W
Xing Tian
5,206
578
33
4
0
183,919
0
L
Discordia
5,527
614
89
10
0
187,106
1
W
Nu Wa
5,948
661
93
10
0
183,262
2
W
Da Ji
5,529
614
67
7
0
213,893
2
W
Medusa
4,792
532
45
5
0
172,306
0
L
Surtr
4,431
492
50
6
0
126,220
0
L
Mulan
6,370
708
73
8
0
181,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role