Player Matchup

Nu Wa
Nu Wa
Charlottex413
Nu Wa
Level 128
God Stats
13W - 15L
1,456 SR
Queue Stats
20W - 27L
1,437 Elo+
Solo
Thanatos
Thanatos
Deep-Insiiiiide-
Thanatos
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,409 Elo+
Party 1
Geb
Geb
JoeyStax_
Geb
Level 156
God Stats
0W - 3L
1,119 SR
Queue Stats
77W - 73L
1,556 Elo+
Solo
Surtr
Surtr
KWIKUMAT
Surtr
Level 158
God Stats
6W - 17L
1,369 SR
Queue Stats
139W - 158L
1,498 Elo+
Solo
Odin
Odin
sledboyazza
Odin
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,447 Elo+
Party 1
Team Averages
Level 115
1,389 SR
1,470 Elo+

VS

Team Averages
Level 134
1,792 SR
1,809 Elo+
Athena
Athena
Arcadiace
Athena
Level 149
God Stats
6W - 1L
1,810 SR
Queue Stats
160W - 54L
1,870 Elo+
Party 2
Anhur
Anhur
DaddyMacPizzle
Anhur
Level 155
God Stats
2W - 0L
1,859 SR
Queue Stats
185W - 31L
1,954 Elo+
Party 2
Fenrir
Fenrir
Josh325
Fenrir
Level 128
God Stats
5W - 0L
1,950 SR
Queue Stats
233W - 67L
1,959 Elo+
Party 2
Ra
Ra
WildDoughnutClaw
Ra
Level 114
God Stats
1W - 0L
1,763 SR
Queue Stats
172W - 58L
1,819 Elo+
Party 2
Nu Wa
Nu Wa
z2cool24
Nu Wa
Level 126
God Stats
35W - 24L
1,578 SR
Queue Stats
234W - 248L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 0
7,819
977
12,543
10,699
4,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

13
0 / 6 / 0
7,368
921
2,081
8,806
3,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
0 / 2 / 0
8,005
1,001
9,749
13,592
12,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Surtr
KWIKUMAT
Surtr
13
0 / 0 / 0
7,677
960
4,192
11,994
11,450
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
0 / 2 / 0
7,516
940
7,734
11,801
11,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Team 1 Tickets

229

VS

Team 2 Tickets

360

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Arcadiace
Athena
14
2 / 0 / 12
8,319
1,040
6,572
13,076
12,151
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 0 / 10
8,766
1,096
11,805
6,031
2,944
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
Josh325
Fenrir
15
3 / 0 / 11
9,072
1,134
8,679
10,455
11,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
1 / 0 / 10
8,446
1,056
12,432
4,354
2,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nu Wa
z2cool24
Nu Wa
15
5 / 0 / 10
9,340
1,168
14,025
5,121
2,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
68
0
Kills
15
15
Deaths
0
0
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Athena
Arcadiace
Athena
2
0
12
8
L
0
5
0
0
W
4
0
10
9
L
0
6
0
0
L
0
2
0
0
W
Fenrir
Josh325
Fenrir
3
0
11
8.5
L
Surtr
KWIKUMAT
Surtr
0
0
0
0
W
1
0
10
6
L
0
2
0
0
W
Nu Wa
z2cool24
Nu Wa
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,299
Damage
53,513
56,892
Taken
39,037
43,588
Mitigated
31,632
6,035
Healing
10,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Arcadiace
Athena
6,572
1,621
0
2,374
13,076
12,151
0
7,656
5,078
14,622
236
L
12,543
2,770
244
1,628
10,699
4,542
0
6,267
4,007
42,240
0
W
11,805
8,204
0
500
6,031
2,944
0
3,959
1,994
0
24,790
L
2,081
1,225
0
648
8,806
3,511
0
4,036
4,509
0
6,975
L
9,749
183
0
2,157
13,592
12,786
0
7,114
6,300
21,398
0
W
Fenrir
Josh325
Fenrir
8,679
3,197
717
1,466
10,455
11,841
0
5,504
4,621
0
13,700
L
Surtr
KWIKUMAT
Surtr
4,192
1,102
0
321
11,994
11,450
0
7,114
4,782
465
25,923
W
12,432
1,000
3,534
1,341
4,354
2,250
0
3,065
1,289
36,999
814
L
7,734
1,407
0
1,037
11,801
11,299
0
6,517
5,007
419
15,501
W
Nu Wa
z2cool24
Nu Wa
14,025
2,881
0
160
5,121
2,446
0
2,776
2,304
35,564
2,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,385
Gold Earned
43,943
148
Minions Killed
194
4
Camps Cleared
4
688,708
Distance Traveled
810,498
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,319
1,040
15
2
0
164,048
0
L
Nu Wa
7,819
977
56
7
3
131,996
0
W
Anhur
8,766
1,096
40
5
0
143,952
0
L
Thanatos
7,368
921
7
1
1
106,689
0
L
Geb
8,005
1,001
12
2
0
144,604
0
W
Fenrir
9,072
1,134
7
1
2
179,837
0
L
Surtr
7,677
960
55
7
0
151,484
0
W
Ra
8,446
1,056
67
8
1
164,451
0
L
Odin
7,516
940
18
2
0
153,935
0
W
Nu Wa
9,340
1,168
65
8
1
158,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role