Player Matchup

Thor
Thor
Diamond V
LegendaryAction
Thor
Diamond V
Level 125
God Stats
3W - 3L
1,485 SR
Queue Stats
158W - 151L
2,139 MMR
Solo
Apollo
Apollo
Gold I
MufFiN_MaN_34
Apollo
Gold I
Level 169
God Stats
1W - 1L
1,500 SR
Queue Stats
122W - 113L
1,507 MMR
Party 1
Bacchus
Bacchus
Gold I
STONEhengetinge
Bacchus
Gold I
Level 224
God Stats
25W - 17L
1,700 SR
Queue Stats
161W - 167L
1,546 MMR
Solo
Erlang Shen
Erlang Shen
Platinum V
smellvinslurpin
Erlang Shen
Platinum V
Level 133
God Stats
1W - 0L
1,479 SR
Queue Stats
99W - 92L
1,655 MMR
Party 1
Janus
Janus
Platinum I
wzTHORwz
Janus
Platinum I
Level 165
God Stats
3W - 5L
1,290 SR
Queue Stats
342W - 340L
1,814 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 163
1,491 SR
1,732 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 161
1,585 SR
1,737 MMR
King Arthur
King Arthur
Masters
CallMeMast
King Arthur
Masters
Level 213
God Stats
3W - 4L
1,516 SR
Queue Stats
184W - 130L
2,577 MMR
Solo
Ymir
Ymir
Silver II
Jose321gg
Ymir
Silver II
Level 146
God Stats
0W - 1L
1,931 SR
Queue Stats
10W - 10L
1,446 MMR
Solo
Ne Zha
Ne Zha
Gold III
R0dgers
Ne Zha
Gold III
Level 157
God Stats
8W - 4L
1,495 SR
Queue Stats
109W - 96L
1,523 MMR
Solo
Hachiman
Hachiman
Bronze III
Toiletpaper_26
Hachiman
Bronze III
Level 156
God Stats
0W - 1L
1,165 SR
Queue Stats
3W - 4L
1,500 MMR
Solo
Hera
Hera
Gold IV
ajbogie07
Hera
Gold IV
Level 131
God Stats
6W - 7L
1,818 SR
Queue Stats
95W - 105L
1,638 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 0 / 1
3,703
741
1,737
4,292
1,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

7
1 / 0 / 0
3,636
727
1,489
3,675
2,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
0 / 1 / 2
3,440
688
1,252
3,171
1,952
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Erlang Shen
smellvinslurpin
Erlang Shen
6
0 / 2 / 1
3,513
703
1,929
5,098
2,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
wzTHORwz
Janus
7
1 / 0 / 1
3,749
750
2,111
2,524
835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
VulcanAresSkadiGanesha

VS

Bans
OlorunNeithBellonaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CallMeMast
King Arthur
7
0 / 1 / 0
3,970
794
2,011
4,162
2,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
7
2 / 1 / 1
4,259
852
2,166
4,308
1,992
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ne Zha
R0dgers
Ne Zha
6
0 / 1 / 0
3,303
661
1,240
4,861
1,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
6
1 / 0 / 2
3,815
763
2,446
1,708
414
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hera
6
0 / 1 / 0
3,607
721
1,644
2,355
623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
6
4
Kills
3
3
Deaths
4
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
King Arthur
CallMeMast
King Arthur
0
1
0
0
L
Ymir
2
1
1
2.5
W
2
0
1
2.5
W
1
0
0
1
L
Ne Zha
R0dgers
Ne Zha
0
1
0
0
W
0
1
2
1
L
Hachiman
1
0
2
2
L
Hera
0
1
0
0
W
Erlang Shen
smellvinslurpin
Erlang Shen
0
2
1
0.25
W
Janus
wzTHORwz
Janus
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,518
Damage
9,507
18,760
Taken
17,394
8,673
Mitigated
6,906
5,356
Healing
5,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
CallMeMast
King Arthur
2,011
406
0
807
4,162
2,176
0
0
3,878
0
23,267
L
Ymir
2,166
1,215
442
1,301
4,308
1,992
0
621
3,687
12,781
0
W
1,737
476
0
600
4,292
1,575
0
389
3,903
0
19,498
W
1,489
947
0
776
3,675
2,181
0
0
3,675
0
18,911
L
Ne Zha
R0dgers
Ne Zha
1,240
294
0
1,229
4,861
1,701
0
1,226
3,503
0
16,778
W
1,252
243
523
901
3,171
1,952
0
490
2,681
7,190
0
L
Hachiman
2,446
1,538
0
895
1,708
414
0
199
1,509
0
18,352
L
Hera
1,644
345
0
650
2,355
623
0
999
1,200
18,974
0
W
Erlang Shen
smellvinslurpin
Erlang Shen
1,929
1,100
0
1,806
5,098
2,130
0
1,390
3,708
0
21,985
W
Janus
wzTHORwz
Janus
2,111
402
0
750
2,524
835
0
1,541
983
18,102
868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,041
Gold Earned
18,954
147
Minions Killed
171
0
Camps Cleared
0
547,637
Distance Traveled
562,292
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
3,970
794
39
8
0
123,145
0
L
Ymir
4,259
852
24
5
0
118,521
0
W
Thor
3,703
741
38
8
0
125,421
0
W
Apollo
3,636
727
30
6
0
104,141
0
L
Ne Zha
3,303
661
35
7
0
129,875
0
W
Bacchus
3,440
688
8
2
0
89,826
0
L
Hachiman
3,815
763
32
6
0
74,366
0
L
Hera
3,607
721
41
8
0
116,385
1
W
Erlang Shen
3,513
703
30
6
0
119,030
0
W
Janus
3,749
750
41
8
0
109,219
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role