Player Matchup

Medusa
Medusa
Gold I
 
Medusa
Gold I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold II
 
Ganesha
Gold II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver II
Arthdal
Chaac
Silver II
Level 156
God Stats
6W - 4L
1,616 SR
Queue Stats
39W - 41L
1,513 MMR
Party 2
Thanatos
Thanatos
Gold V
Vezriah
Thanatos
Gold V
Level 140
God Stats
4W - 3L
1,811 SR
Queue Stats
242W - 224L
1,585 MMR
Solo
Thoth
Thoth
Gold IV
iTzKaii
Thoth
Gold IV
Level 148
God Stats
7W - 4L
1,627 SR
Queue Stats
12W - 10L
1,636 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,611 SR
1,547 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 142
1,711 SR
1,573 MMR
Surtr
Surtr
Gold I
Angel3palacio
Surtr
Gold I
Level 157
God Stats
6W - 4L
1,917 SR
Queue Stats
257W - 270L
1,567 MMR
Solo
Vulcan
Vulcan
Gold II
DiMiHaη
Vulcan
Gold II
Level 159
God Stats
0W - 3L
1,141 SR
Queue Stats
169W - 158L
1,579 MMR
Party 1
Bacchus
Bacchus
Gold IV
Incvgnito
Bacchus
Gold IV
Level 88
God Stats
1W - 1L
1,854 SR
Queue Stats
32W - 34L
1,561 MMR
Solo
Thor
Thor
Gold II
Kouve
Thor
Gold II
Level 155
God Stats
13W - 10L
2,032 SR
Queue Stats
96W - 100L
1,579 MMR
Party 1
Izanami
Izanami
Gold III
The Only Hoagie
Izanami
Gold III
Level 149
God Stats
14W - 12L
1,611 SR
Queue Stats
72W - 70L
1,581 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
1 / 0 / 2
8,099
579
8,137
8,204
3,279
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ganesha
 
Ganesha
12
0 / 1 / 8
7,412
529
2,693
10,021
7,461
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chaac
Arthdal
Chaac
15
1 / 1 / 5
8,193
585
10,456
13,844
12,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
Vezriah
Thanatos
15
9 / 1 / 2
8,497
607
6,788
13,939
6,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Thoth
iTzKaii
Thoth
15
6 / 0 / 6
8,723
623
13,311
6,641
2,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AgniArachneIx ChelLancelot

VS

Bans
CthulhuBake KujiraGilgameshSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 0
7,972
569
9,453
14,817
10,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vulcan
DiMiHaη
Vulcan
14
1 / 2 / 0
7,987
571
7,479
6,675
1,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Incvgnito
Bacchus
10
0 / 2 / 0
6,443
460
2,368
8,124
7,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thor
Kouve
Thor
12
0 / 6 / 2
6,591
471
4,817
15,282
4,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
1 / 5 / 0
8,160
583
6,734
11,839
4,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
5
17
Kills
3
3
Deaths
18
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
0
2
2
W
Ganesha
 
Ganesha
0
1
8
4
L
1
3
0
0.33
W
Chaac
Arthdal
Chaac
1
1
5
3.5
L
Vulcan
DiMiHaη
Vulcan
1
2
0
0.5
L
Bacchus
Incvgnito
Bacchus
0
2
0
0
L
Thor
Kouve
Thor
0
6
2
0.17
L
1
5
0
0.2
W
Thanatos
Vezriah
Thanatos
9
1
2
10
W
Thoth
iTzKaii
Thoth
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,385
Damage
30,851
52,649
Taken
56,737
32,347
Mitigated
28,192
25,952
Healing
16,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,137
3,644
0
4,200
8,204
3,279
580
551
7,653
0
80,428
W
Ganesha
 
Ganesha
2,693
315
0
1,766
10,021
7,461
0
3,148
6,873
24,417
3,306
L
9,453
3,395
0
5,241
14,817
10,523
48
1,642
12,190
2,550
61,380
W
Chaac
Arthdal
Chaac
10,456
2,233
0
7,114
13,844
12,580
0
1,394
11,626
5,151
64,650
L
Vulcan
DiMiHaη
Vulcan
7,479
98
0
1,815
6,675
1,791
0
3,668
2,677
64,454
0
L
Bacchus
Incvgnito
Bacchus
2,368
307
0
2,205
8,124
7,033
0
3,401
4,525
14,996
0
L
Thor
Kouve
Thor
4,817
858
0
4,569
15,282
4,354
0
5,001
9,961
0
48,801
L
6,734
4,564
0
2,200
11,839
4,491
319
1,712
10,034
0
77,196
W
Thanatos
Vezriah
Thanatos
6,788
1,040
0
10,780
13,939
6,572
0
2,433
11,467
0
69,645
W
Thoth
iTzKaii
Thoth
13,311
337
0
2,092
6,641
2,455
0
2,888
3,753
75,617
1,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,924
Gold Earned
37,153
536
Minions Killed
468
0
Camps Cleared
0
1,525,422
Distance Traveled
1,426,645
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,099
579
146
10
0
300,435
6
W
Ganesha
7,412
529
10
1
0
293,174
6
L
Surtr
7,972
569
98
7
0
266,236
0
W
Chaac
8,193
585
139
10
0
285,957
3
L
Vulcan
7,987
571
123
9
0
309,616
6
L
Bacchus
6,443
460
19
1
0
296,392
2
L
Thor
6,591
471
83
6
0
297,587
0
L
Izanami
8,160
583
145
10
0
256,814
1
W
Thanatos
8,497
607
101
7
0
346,314
0
W
Thoth
8,723
623
140
10
0
299,542
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role