Player Matchup

Neith
Neith
Dr_Sleezy_
Neith
Level 89
God Stats
1W - 1L
1,690 SR
Queue Stats
31W - 37L
1,389 Elo+
Solo
Xing Tian
Xing Tian
Glazinho
Xing Tian
Level 135
God Stats
1W - 2L
1,744 SR
Queue Stats
285W - 302L
1,510 Elo+
Solo
Artemis
Artemis
Matej87
Artemis
Level 119
God Stats
0W - 3L
1,177 SR
Queue Stats
59W - 59L
1,488 Elo+
Solo
Yemoja
Yemoja
Misumo
Yemoja
Level 117
God Stats
3W - 2L
1,631 SR
Queue Stats
325W - 317L
1,527 Elo+
Solo
Sun Wukong
Sun Wukong
zeMarinco
Sun Wukong
Level 199
God Stats
8W - 6L
1,434 SR
Queue Stats
476W - 496L
1,451 Elo+
Solo
Team Averages
Level 132
1,535 SR
1,473 Elo+

VS

Team Averages
Level 106
1,574 SR
1,472 Elo+
Aphrodite
Aphrodite
Jaybur
Aphrodite
Level 86
God Stats
3W - 0L
1,557 SR
Queue Stats
107W - 93L
1,484 Elo+
Party 1
Ao Kuang
Ao Kuang
Pinkywithbrain
Ao Kuang
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 131L
1,510 Elo+
Solo
Cthulhu
Cthulhu
roberto_parra01
Cthulhu
Level 114
God Stats
1W - 0L
1,556 SR
Queue Stats
127W - 119L
1,484 Elo+
Party 1
Arachne
Arachne
troncho00
Arachne
Level 45
God Stats
2W - 0L
1,722 SR
Queue Stats
38W - 59L
1,320 Elo+
Party 1
Ah Puch
Ah Puch
БаалаMUD
Ah Puch
Level 135
God Stats
10W - 3L
1,533 SR
Queue Stats
211W - 218L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
19
2 / 4 / 7
10,339
646
17,603
21,019
10,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
Glazinho
Xing Tian
2
0 / 0 / 1
4,075
255
0
0
0
Artemis
Matej87
Artemis
16
1 / 7 / 6
9,213
576
15,877
16,442
7,415
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
Misumo
Yemoja
19
2 / 4 / 5
11,032
690
10,158
23,137
17,426
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Earring

Mystical Earring

+15
Mp 5

Sun Wukong
zeMarinco
Sun Wukong
19
8 / 6 / 3
10,859
679
19,942
25,240
25,862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Jaybur
Aphrodite
19
2 / 2 / 14
11,644
728
14,088
19,210
15,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

Ao Kuang
17
4 / 4 / 11
11,299
706
11,377
17,068
12,283
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
9 / 2 / 9
13,373
836
30,398
21,344
26,910
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
troncho00
Arachne
18
4 / 3 / 9
11,466
717
6,342
18,171
22,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
19
2 / 3 / 5
11,584
724
17,034
18,049
9,196
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
69
13
Kills
21
21
Deaths
14
22
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Neith
2
4
7
1.38
L
Xing Tian
Glazinho
Xing Tian
0
0
1
0.5
W
Aphrodite
Jaybur
Aphrodite
2
2
14
4.5
L
Artemis
Matej87
Artemis
1
7
6
0.57
L
Yemoja
Misumo
Yemoja
2
4
5
1.13
W
Ao Kuang
4
4
11
2.38
W
9
2
9
6.75
W
Arachne
troncho00
Arachne
4
3
9
2.83
L
Sun Wukong
zeMarinco
Sun Wukong
8
6
3
1.58
W
Ah Puch
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,580
Damage
79,239
85,838
Taken
93,842
61,239
Mitigated
86,444
29,894
Healing
48,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
17,603
4,054
485
4,670
21,019
10,536
0
17,401
2,548
0
42,339
L
Xing Tian
Glazinho
Xing Tian
0
0
0
0
0
0
0
0
0
0
0
W
Aphrodite
Jaybur
Aphrodite
14,088
1,861
13,493
12,899
19,210
15,233
1,326
1,855
17,355
38,687
2,840
L
Artemis
Matej87
Artemis
15,877
8,521
2,070
993
16,442
7,415
0
13,061
2,680
0
26,831
L
Yemoja
Misumo
Yemoja
10,158
1,759
10,000
6,437
23,137
17,426
0
15,534
6,415
23,828
0
W
Ao Kuang
11,377
4,623
480
3,202
17,068
12,283
2,474
1,192
15,876
16,708
821
W
30,398
710
2,684
3,010
21,344
26,910
606
2,780
18,564
46,298
3,660
W
Arachne
troncho00
Arachne
6,342
3,441
1,660
4,273
18,171
22,822
652
1,725
16,446
0
12,032
L
Sun Wukong
zeMarinco
Sun Wukong
19,942
1,789
1,545
3,694
25,240
25,862
0
18,224
5,404
0
39,413
W
Ah Puch
17,034
210
904
6,110
18,049
9,196
1,306
2,606
15,443
42,253
602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,518
Gold Earned
59,366
170
Minions Killed
191
0
Camps Cleared
0
930,676
Distance Traveled
1,549,557
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,339
646
63
4
0
238,451
0
L
Xing Tian
4,075
255
0
0
0
0
0
W
Aphrodite
11,644
728
60
4
0
300,418
0
L
Artemis
9,213
576
37
2
0
210,287
0
L
Yemoja
11,032
690
26
2
0
233,083
0
W
Ao Kuang
11,299
706
14
1
0
286,378
0
W
Cthulhu
13,373
836
53
3
0
341,311
0
W
Arachne
11,466
717
11
1
0
326,091
0
L
Sun Wukong
10,859
679
44
3
0
248,855
0
W
Ah Puch
11,584
724
53
3
0
295,359
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role