Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
 
Raijin
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Protide1
Gilgamesh
Level 75
God Stats
4W - 6L
1,135 SR
Queue Stats
69W - 43L
1,483 Elo+
Solo
Mulan
Mulan
Stinner98
Mulan
Level 103
God Stats
9W - 8L
1,595 SR
Queue Stats
24W - 24L
1,505 Elo+
Party 2
Izanami
Izanami
hjdoughy
Izanami
Level 89
God Stats
8W - 15L
1,447 SR
Queue Stats
12W - 17L
1,531 Elo+
Party 2
Team Averages
Level 108
1,435 SR
1,504 Elo+

VS

Team Averages
Level 137
1,445 SR
1,499 Elo+
King Arthur
King Arthur
 
King Arthur
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
MarvinMW14
Gilgamesh
Level 118
God Stats
4W - 2L
1,348 SR
Queue Stats
92W - 96L
1,490 Elo+
Party 1
Poseidon
Poseidon
bluestorm666
Poseidon
Level 194
God Stats
30W - 16L
1,534 SR
Queue Stats
207W - 220L
1,445 Elo+
Party 1
Athena
Athena
itsAR3NA
Athena
Level 105
God Stats
5W - 4L
1,224 SR
Queue Stats
182W - 200L
1,489 Elo+
Party 3
Anhur
Anhur
unknown_YJ_
Anhur
Level 126
God Stats
3W - 1L
1,618 SR
Queue Stats
263W - 267L
1,572 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
1 / 1 / 4
5,467
547
6,517
9,163
6,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Raijin
 
Raijin
7
0 / 2 / 0
4,660
466
1,176
2,937
884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Protide1
Gilgamesh
10
1 / 2 / 2
5,263
526
4,212
10,180
4,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mulan
Stinner98
Mulan
10
1 / 2 / 0
5,304
530
5,671
10,728
8,194
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
hjdoughy
Izanami
9
3 / 2 / 2
5,821
582
6,021
5,306
1,672
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
2 / 1 / 0
6,762
676
7,026
9,735
8,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gilgamesh
MarvinMW14
Gilgamesh
11
3 / 0 / 2
6,257
626
4,095
9,483
4,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Poseidon
bluestorm666
Poseidon
12
3 / 0 / 1
6,786
679
3,532
3,041
986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
itsAR3NA
Athena
9
1 / 4 / 3
5,447
545
2,953
10,604
7,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 2 / 2
5,222
522
2,380
7,469
2,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
17
6
Kills
9
9
Deaths
7
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
1
4
3
L
Raijin
 
Raijin
0
2
0
0
W
King Arthur
 
King Arthur
2
1
0
2
W
Gilgamesh
MarvinMW14
Gilgamesh
3
0
2
4
L
Gilgamesh
Protide1
Gilgamesh
1
2
2
1
L
Mulan
Stinner98
Mulan
1
2
0
0.5
W
Poseidon
bluestorm666
Poseidon
3
0
1
3.5
L
Izanami
hjdoughy
Izanami
3
2
2
2
W
Athena
itsAR3NA
Athena
1
4
3
0.63
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,597
Damage
19,986
38,314
Taken
40,332
21,949
Mitigated
23,722
11,764
Healing
11,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
6,517
1,068
0
2,760
9,163
6,680
0
2,012
7,151
18,659
0
L
Raijin
 
Raijin
1,176
42
0
505
2,937
884
0
1,501
1,436
18,450
0
W
King Arthur
 
King Arthur
7,026
748
0
994
9,735
8,121
0
0
9,735
740
52,099
W
Gilgamesh
MarvinMW14
Gilgamesh
4,095
1,654
0
4,643
9,483
4,430
0
884
8,599
0
46,141
L
Gilgamesh
Protide1
Gilgamesh
4,212
882
39
2,172
10,180
4,519
0
1,565
8,615
0
40,673
L
Mulan
Stinner98
Mulan
5,671
907
0
4,979
10,728
8,194
0
554
10,174
0
37,134
W
Poseidon
bluestorm666
Poseidon
3,532
303
0
500
3,041
986
400
1,067
1,704
49,689
847
L
Izanami
hjdoughy
Izanami
6,021
4,613
0
1,309
5,306
1,672
0
871
4,435
0
40,407
W
Athena
itsAR3NA
Athena
2,953
810
158
2,405
10,604
7,819
212
3,048
7,556
15,497
524
W
2,380
948
0
2,395
7,469
2,366
0
2,424
5,045
0
37,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,515
Gold Earned
30,474
248
Minions Killed
330
0
Camps Cleared
0
975,192
Distance Traveled
1,045,649
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,467
547
20
2
0
218,521
9
L
Raijin
4,660
466
41
4
0
99,171
0
W
King Arthur
6,762
676
82
8
0
189,075
2
W
Gilgamesh
6,257
626
86
9
0
225,481
2
L
Gilgamesh
5,263
526
60
6
0
243,458
0
L
Mulan
5,304
530
55
6
0
221,007
0
W
Poseidon
6,786
679
77
8
0
215,560
3
L
Izanami
5,821
582
72
7
0
193,035
2
W
Athena
5,447
545
22
2
0
214,480
5
W
Anhur
5,222
522
63
6
0
201,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role