Player Matchup

Cerberus
Cerberus
Platinum III
 
Cerberus
Platinum III
Level 262
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold I
 
Ne Zha
Gold I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold II
Achilli
Jormungandr
Gold II
Level 155
God Stats
112W - 83L
1,699 SR
Queue Stats
186W - 175L
1,679 MMR
Solo
Anhur
Anhur
Gold V
DaelmonZ
Anhur
Gold V
Level 104
God Stats
1W - 0L
1,702 SR
Queue Stats
13W - 9L
1,627 MMR
Solo
Thoth
Thoth
Gold II
SorryWeLose
Thoth
Gold II
Level 164
God Stats
14W - 10L
1,580 SR
Queue Stats
264W - 279L
1,677 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 163
1,596 SR
1,597 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 152
1,483 SR
1,604 MMR
Vulcan
Vulcan
Platinum V
 
Vulcan
Platinum V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ravana
Ravana
Platinum V
LordDamian99
Ravana
Platinum V
Level 150
God Stats
2W - 6L
1,436 SR
Queue Stats
94W - 93L
1,606 MMR
Solo
Jing Wei
Jing Wei
Silver I
MatadorDiGuey
Jing Wei
Silver I
Level 158
God Stats
1W - 1L
1,518 SR
Queue Stats
9W - 5L
1,685 MMR
Solo
Cthulhu
Cthulhu
Platinum IV
Zenphrar
Cthulhu
Platinum IV
Level 157
God Stats
45W - 40L
1,569 SR
Queue Stats
318W - 318L
1,670 MMR
Solo
Sylvanus
Sylvanus
Gold IV
iCatelan
Sylvanus
Gold IV
Level 149
God Stats
1W - 1L
1,394 SR
Queue Stats
34W - 24L
1,560 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
6
1 / 2 / 0
3,763
627
1,815
5,778
2,561
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
 
Ne Zha
6
0 / 2 / 0
3,461
577
1,827
5,689
1,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
Achilli
Jormungandr
6
0 / 1 / 0
3,606
601
1,153
5,645
2,989
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anhur
DaelmonZ
Anhur
7
0 / 1 / 1
3,704
617
2,038
4,041
1,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 0 / 0
3,840
640
1,233
2,228
573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
OdinJanusAo KuangAthena

VS

Bans
ThanatosThorLancelotSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
8
2 / 0 / 1
4,643
774
3,025
2,503
764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
8
2 / 0 / 1
4,225
704
5,476
4,599
1,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
MatadorDiGuey
Jing Wei
1
0 / 0 / 0
1,158
193
0
0
0
Cthulhu
Zenphrar
Cthulhu
8
0 / 0 / 1
4,366
728
2,987
3,695
1,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
iCatelan
Sylvanus
8
1 / 1 / 1
4,407
735
3,282
4,457
2,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
9
1
Kills
5
6
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
2
0
0.5
W
Ne Zha
 
Ne Zha
0
2
0
0
L
Vulcan
 
Vulcan
2
0
1
2.5
W
Jormungandr
Achilli
Jormungandr
0
1
0
0
W
Anhur
DaelmonZ
Anhur
0
1
1
0.5
L
Ravana
2
0
1
2.5
L
Jing Wei
MatadorDiGuey
Jing Wei
0
0
0
0
W
0
0
0
0
L
Cthulhu
Zenphrar
Cthulhu
0
0
1
0.5
L
Sylvanus
iCatelan
Sylvanus
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,066
Damage
14,770
23,381
Taken
15,254
8,999
Mitigated
6,200
6,493
Healing
4,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
1,815
167
0
1,512
5,778
2,561
0
1,518
4,260
10,599
2,051
W
Ne Zha
 
Ne Zha
1,827
747
0
2,155
5,689
1,742
0
758
4,931
0
16,651
L
Vulcan
 
Vulcan
3,025
51
0
570
2,503
764
0
875
1,628
21,931
0
W
Jormungandr
Achilli
Jormungandr
1,153
300
0
1,358
5,645
2,989
0
2,468
2,755
19,873
0
W
Anhur
DaelmonZ
Anhur
2,038
979
0
968
4,041
1,134
0
2,497
1,544
0
19,743
L
Ravana
5,476
2,179
0
1,392
4,599
1,444
0
1,450
3,149
0
26,351
L
Jing Wei
MatadorDiGuey
Jing Wei
0
0
0
0
0
0
0
0
0
0
0
W
1,233
178
0
500
2,228
573
0
1,144
1,084
21,039
0
L
Cthulhu
Zenphrar
Cthulhu
2,987
977
0
1,000
3,695
1,764
0
1,153
2,542
21,019
1,468
L
Sylvanus
iCatelan
Sylvanus
3,282
1,578
40
1,745
4,457
2,228
0
602
3,855
20,215
9,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,374
Gold Earned
18,799
185
Minions Killed
190
0
Camps Cleared
0
640,426
Distance Traveled
531,459
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
3,763
627
37
6
0
130,753
2
W
Ne Zha
3,461
577
39
7
0
152,421
0
L
Vulcan
4,643
774
48
8
0
152,501
0
W
Jormungandr
3,606
601
37
6
0
112,442
2
W
Anhur
3,704
617
32
5
0
117,072
0
L
Ravana
4,225
704
43
7
0
139,697
0
L
Jing Wei
1,158
193
0
0
0
0
0
W
Thoth
3,840
640
40
7
0
127,738
0
L
Cthulhu
4,366
728
53
9
0
116,536
2
L
Sylvanus
4,407
735
46
8
0
122,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role