Player Matchup

Bellona
Bellona
BlackhawkCS
Bellona
Level 69
God Stats
0W - 1L
1,600 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 1
Geb
Geb
CypiSolo
Geb
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Nut
Nut
Wencki
Nut
Level 28
God Stats
0W - 2L
972 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Anubis
Anubis
YeeBunny420
Anubis
Level 17
God Stats
0W - 1L
1,382 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Neith
Neith
umyslny-cement
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 26
1,391 SR
1,500 Elo+

VS

Team Averages
Level 59
1,486 SR
1,456 Elo+
Set
Set
 
Set
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
BAdBunNyJrOfc
King Arthur
Level 45
God Stats
9W - 11L
1,281 SR
Queue Stats
114W - 125L
1,454 Elo+
Solo
Izanami
Izanami
BongusShlongus
Izanami
Level 46
God Stats
6W - 4L
1,590 SR
Queue Stats
22W - 18L
1,400 Elo+
Solo
Maui
Maui
MadMelena
Maui
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 72L
1,432 Elo+
Party 2
Discordia
Discordia
Mootja
Discordia
Level 83
God Stats
17W - 23L
1,559 SR
Queue Stats
1,080W - 1,040L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BlackhawkCS
Bellona
7
0 / 1 / 0
4,457
446
2,715
8,068
4,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

7
0 / 1 / 0
4,632
463
1,828
5,103
3,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nut
Wencki
Nut
7
0 / 2 / 0
4,265
427
2,472
3,094
1,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
8
1 / 5 / 0
5,131
513
5,133
6,969
3,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

8
0 / 1 / 0
4,501
450
2,470
5,487
1,689
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
11
5 / 0 / 2
6,386
639
4,338
7,361
3,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
BAdBunNyJrOfc
King Arthur
11
0 / 0 / 0
6,054
605
2,759
8,192
3,615
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

10
2 / 0 / 2
5,829
583
4,141
4,018
1,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Maui
8
0 / 0 / 2
5,246
525
2,051
5,735
4,106
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
Mootja
Discordia
11
3 / 1 / 2
6,235
624
5,217
5,965
1,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
18
1
Kills
10
10
Deaths
1
0
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
5
0
2
6
W
King Arthur
BAdBunNyJrOfc
King Arthur
0
0
0
0
L
Bellona
BlackhawkCS
Bellona
0
1
0
0
W
2
0
2
3
L
0
1
0
0
W
Maui
0
0
2
1
W
Discordia
Mootja
Discordia
3
1
2
4
L
Nut
Wencki
Nut
0
2
0
0
L
Anubis
1
5
0
0.2
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,618
Damage
18,506
28,721
Taken
31,271
14,038
Mitigated
14,650
5,805
Healing
8,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
4,338
2,180
0
882
7,361
3,459
228
1,267
6,094
0
40,756
W
King Arthur
BAdBunNyJrOfc
King Arthur
2,759
227
0
2,514
8,192
3,615
0
0
8,192
0
43,064
L
Bellona
BlackhawkCS
Bellona
2,715
732
0
2,216
8,068
4,757
0
766
7,302
0
22,205
W
4,141
3,660
0
1,241
4,018
1,729
466
810
3,208
0
38,601
L
1,828
266
0
939
5,103
3,124
0
694
4,409
10,743
0
W
Maui
2,051
417
0
1,060
5,735
4,106
0
1,827
3,908
11,603
0
W
Discordia
Mootja
Discordia
5,217
294
0
2,519
5,965
1,741
0
2,954
3,011
44,100
905
L
Nut
Wencki
Nut
2,472
1,624
0
380
3,094
1,051
0
329
2,765
0
19,448
L
Anubis
5,133
571
0
1,165
6,969
3,417
0
3,747
3,222
27,132
1,340
L
2,470
645
0
1,105
5,487
1,689
0
1,641
3,846
0
14,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,986
Gold Earned
29,750
153
Minions Killed
290
0
Camps Cleared
0
1,011,963
Distance Traveled
990,210
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
6,386
639
76
8
0
215,185
0
W
King Arthur
6,054
605
68
7
0
210,040
0
L
Bellona
4,457
446
39
4
0
218,344
0
W
Izanami
5,829
583
59
6
0
159,494
0
L
Geb
4,632
463
9
1
0
219,591
0
W
Maui
5,246
525
16
2
0
204,313
4
W
Discordia
6,235
624
71
7
0
201,178
4
L
Nut
4,265
427
38
4
0
195,647
0
L
Anubis
5,131
513
49
5
0
175,616
0
L
Neith
4,501
450
18
2
0
202,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role