Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
Cryogenesis98
Nemesis
Level 102
God Stats
23W - 15L
1,710 SR
Queue Stats
222W - 223L
1,519 Elo+
Party 2
Merlin
Merlin
FrostNovaUwU
Merlin
Level 144
God Stats
8W - 8L
1,578 SR
Queue Stats
356W - 336L
1,529 Elo+
Party 2
Camazotz
Camazotz
OzzyEDP
Camazotz
Level 85
God Stats
8W - 2L
1,996 SR
Queue Stats
264W - 214L
1,580 Elo+
Solo
Ares
Ares
ihaveadesowo
Ares
Level 68
God Stats
52W - 49L
1,522 SR
Queue Stats
87W - 92L
1,490 Elo+
Party 2
Team Averages
Level 111
1,661 SR
1,524 Elo+

VS

Team Averages
Level 117
1,705 SR
1,568 Elo+
Charybdis
Charybdis
EliteShark03
Charybdis
Level 18
God Stats
15W - 25L
1,596 SR
Queue Stats
40W - 43L
1,594 Elo+
Party 1
Mercury
Mercury
Evict
Mercury
Level 158
God Stats
5W - 1L
1,917 SR
Queue Stats
69W - 58L
1,588 Elo+
Party 1
Ymir
Ymir
Evict Covert
Ymir
Level 147
God Stats
2W - 3L
1,815 SR
Queue Stats
25W - 19L
1,568 Elo+
Party 1
Gilgamesh
Gilgamesh
Gandhi pooh
Gilgamesh
Level 105
God Stats
4W - 3L
1,650 SR
Queue Stats
14W - 12L
1,608 Elo+
Party 1
Nu Wa
Nu Wa
LavaBreather
Nu Wa
Level 155
God Stats
4W - 3L
1,545 SR
Queue Stats
198W - 178L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
6
2 / 1 / 1
4,080
816
4,667
2,972
1,153
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
6
0 / 0 / 0
3,338
668
825
2,836
765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Merlin
8
0 / 0 / 0
4,216
843
150
1,124
358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Camazotz
OzzyEDP
Camazotz
8
2 / 0 / 0
4,402
880
3,145
3,444
1,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

6
1 / 0 / 1
3,984
797
1,700
4,730
2,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
EliteShark03
Charybdis
6
0 / 1 / 1
3,106
621
2,042
3,134
851
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Mercury
Evict
Mercury
8
1 / 0 / 0
3,848
770
2,188
3,915
1,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

6
0 / 2 / 1
3,377
675
1,413
5,511
3,459
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gilgamesh
Gandhi pooh
Gilgamesh
6
0 / 2 / 0
3,368
674
1,544
5,558
1,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

1
0 / 0 / 0
2,481
496
0
0
0

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
3
5
Kills
1
1
Deaths
5
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
1
1
2.5
W
Nemesis
0
0
0
0
L
Charybdis
EliteShark03
Charybdis
0
1
1
0.5
L
Mercury
Evict
Mercury
1
0
0
1
L
0
2
1
0.25
W
Merlin
0
0
0
0
L
Gilgamesh
Gandhi pooh
Gilgamesh
0
2
0
0
L
0
0
0
0
W
Camazotz
OzzyEDP
Camazotz
2
0
0
2
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,487
Damage
7,187
15,106
Taken
18,118
6,137
Mitigated
7,259
7,390
Healing
6,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
4,667
2,209
0
920
2,972
1,153
0
506
2,466
0
26,787
W
Nemesis
825
311
0
1,944
2,836
765
0
134
2,702
0
16,295
L
Charybdis
EliteShark03
Charybdis
2,042
1,365
0
985
3,134
851
0
483
2,651
0
15,564
L
Mercury
Evict
Mercury
2,188
1,289
0
2,010
3,915
1,201
0
326
3,547
0
21,219
L
1,413
452
0
1,963
5,511
3,459
0
999
4,512
10,095
0
W
Merlin
150
0
0
250
1,124
358
0
0
1,124
23,351
0
L
Gilgamesh
Gandhi pooh
Gilgamesh
1,544
422
0
1,501
5,558
1,748
0
0
5,123
0
15,169
L
0
0
0
0
0
0
0
0
0
0
0
W
Camazotz
OzzyEDP
Camazotz
3,145
316
0
2,630
3,444
1,298
0
0
3,444
0
25,801
W
1,700
198
0
1,646
4,730
2,563
0
773
3,957
8,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,020
Gold Earned
16,180
190
Minions Killed
127
0
Camps Cleared
0
527,826
Distance Traveled
448,473
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
4,080
816
38
8
0
89,122
0
W
Nemesis
3,338
668
35
7
0
128,177
0
L
Charybdis
3,106
621
29
6
0
100,755
0
L
Mercury
3,848
770
46
9
0
139,825
0
L
Ymir
3,377
675
18
4
0
103,467
0
W
Merlin
4,216
843
55
11
0
92,691
0
L
Gilgamesh
3,368
674
34
7
0
104,426
0
L
Nu Wa
2,481
496
0
0
0
0
0
W
Camazotz
4,402
880
42
8
0
103,875
0
W
Ares
3,984
797
20
4
0
113,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role