Player Matchup

Surtr
Surtr
Maximaa23
Surtr
Level 17
God Stats
16W - 9L
1,680 SR
Queue Stats
137W - 140L
1,369 Elo+
Party 2
Neith
Neith
MekFour
Neith
Level 23
God Stats
6W - 4L
1,470 SR
Queue Stats
103W - 113L
1,413 Elo+
Party 2
Nu Wa
Nu Wa
PachecoKamui
Nu Wa
Level 65
God Stats
31W - 26L
1,200 SR
Queue Stats
152W - 151L
1,361 Elo+
Party 2
Bacchus
Bacchus
Tatro83
Bacchus
Level 48
God Stats
92W - 94L
1,493 SR
Queue Stats
167W - 191L
1,372 Elo+
Solo
Arachne
Arachne
TaurusCanis
Arachne
Level 57
God Stats
15W - 11L
1,640 SR
Queue Stats
51W - 61L
1,458 Elo+
Solo
Team Averages
Level 42
1,497 SR
1,394 Elo+

VS

Team Averages
Level 80
1,411 SR
1,388 Elo+
Cthulhu
Cthulhu
Beer-and-whiskey
Cthulhu
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 23L
1,444 Elo+
Solo
Kukulkan
Kukulkan
beeaste
Kukulkan
Level 82
God Stats
3W - 3L
1,500 SR
Queue Stats
58W - 80L
1,379 Elo+
Party 1
Thanatos
Thanatos
koselalex97
Thanatos
Level 15
God Stats
6W - 8L
1,355 SR
Queue Stats
9W - 12L
1,287 Elo+
Party 1
Sun Wukong
Sun Wukong
morgan4355
Sun Wukong
Level 89
God Stats
0W - 2L
1,234 SR
Queue Stats
64W - 62L
1,422 Elo+
Party 1
Neith
Neith
zugus92
Neith
Level 107
God Stats
110W - 97L
1,465 SR
Queue Stats
114W - 102L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Maximaa23
Surtr
16
3 / 3 / 0
10,163
535
11,300
17,775
22,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
MekFour
Neith
14
5 / 3 / 4
9,350
492
13,790
12,641
6,115
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
5 / 4 / 4
9,962
524
13,540
11,450
4,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bacchus
Tatro83
Bacchus
14
0 / 2 / 5
8,941
471
5,310
14,079
17,110
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
TaurusCanis
Arachne
18
8 / 0 / 3
10,501
553
9,633
16,475
8,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 5
8,815
464
10,605
20,099
21,565
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kukulkan
beeaste
Kukulkan
13
1 / 7 / 2
7,967
419
6,484
11,011
3,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
koselalex97
Thanatos
14
3 / 2 / 1
8,670
456
4,490
15,277
6,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
morgan4355
Sun Wukong
16
2 / 2 / 1
10,187
536
10,508
18,152
23,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Neith
zugus92
Neith
14
2 / 7 / 2
8,803
463
12,463
17,115
6,887
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
23
21
Kills
12
12
Deaths
21
16
Assists
11
Player
Kills
Deaths
Assists
KDA
L
4
3
5
2.17
W
Surtr
Maximaa23
Surtr
3
3
0
1
W
Neith
MekFour
Neith
5
3
4
2.33
W
5
4
4
1.75
W
Bacchus
Tatro83
Bacchus
0
2
5
1.25
W
Arachne
TaurusCanis
Arachne
8
0
3
9.5
L
Kukulkan
beeaste
Kukulkan
1
7
2
0.29
L
Thanatos
koselalex97
Thanatos
3
2
1
1.75
L
Sun Wukong
morgan4355
Sun Wukong
2
2
1
1.25
L
Neith
zugus92
Neith
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,573
Damage
44,550
72,420
Taken
81,654
58,264
Mitigated
61,260
25,948
Healing
28,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,605
1,581
0
3,001
20,099
21,565
0
6,700
13,277
43,804
839
W
Surtr
Maximaa23
Surtr
11,300
3,690
0
6,313
17,775
22,032
432
1,092
15,356
2,053
67,400
W
Neith
MekFour
Neith
13,790
6,384
0
3,468
12,641
6,115
2,616
4,495
8,094
0
69,338
W
13,540
3,260
0
2,512
11,450
4,737
478
5,390
6,019
60,492
2,314
W
Bacchus
Tatro83
Bacchus
5,310
956
0
4,009
14,079
17,110
648
2,848
11,043
33,696
0
W
Arachne
TaurusCanis
Arachne
9,633
5,395
0
9,646
16,475
8,270
0
3,721
12,695
0
102,935
L
Kukulkan
beeaste
Kukulkan
6,484
914
0
250
11,011
3,346
36
4,586
6,386
50,006
836
L
Thanatos
koselalex97
Thanatos
4,490
1,276
0
13,173
15,277
6,118
0
2,455
12,733
0
61,368
L
Sun Wukong
morgan4355
Sun Wukong
10,508
1,981
0
6,275
18,152
23,344
0
2,324
14,485
0
92,311
L
Neith
zugus92
Neith
12,463
6,456
0
5,741
17,115
6,887
849
4,116
12,999
0
68,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,917
Gold Earned
44,442
442
Minions Killed
480
0
Camps Cleared
0
1,769,280
Distance Traveled
1,722,223
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,815
464
52
3
0
374,566
4
W
Surtr
10,163
535
95
5
0
337,058
0
W
Neith
9,350
492
94
5
0
306,034
0
W
Nu Wa
9,962
524
75
4
0
299,485
0
W
Bacchus
8,941
471
46
2
0
371,116
0
W
Arachne
10,501
553
132
7
0
455,587
11
L
Kukulkan
7,967
419
84
4
0
346,103
10
L
Thanatos
8,670
456
94
5
0
347,751
2
L
Sun Wukong
10,187
536
155
8
0
377,961
3
L
Neith
8,803
463
95
5
0
275,842
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role