Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Floww16
Anubis
Level 86
God Stats
3W - 0L
1,828 SR
Queue Stats
17W - 26L
1,411 Elo+
Party 1
Chaac
Chaac
KeepUp650
Chaac
Level 208
God Stats
11W - 4L
1,698 SR
Queue Stats
433W - 426L
1,544 Elo+
Solo
Jing Wei
Jing Wei
ayeejulayy
Jing Wei
Level 140
God Stats
7W - 2L
1,288 SR
Queue Stats
82W - 89L
1,445 Elo+
Solo
Danzaburou
Danzaburou
deiciduous
Danzaburou
Level 147
God Stats
18W - 13L
1,642 SR
Queue Stats
164W - 139L
1,476 Elo+
Solo
Team Averages
Level 138
1,591 SR
1,475 Elo+

VS

Team Averages
Level 165
1,485 SR
1,479 Elo+
Camazotz
Camazotz
 
Camazotz
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
IronDarKnight1
Shiva
Level 129
God Stats
0W - 2L
1,305 SR
Queue Stats
77W - 88L
1,473 Elo+
Solo
Aphrodite
Aphrodite
Pitayadragon630
Aphrodite
Level 284
God Stats
55W - 38L
1,645 SR
Queue Stats
885W - 865L
1,423 Elo+
Solo
Danzaburou
Danzaburou
keniption
Danzaburou
Level 60
God Stats
0W - 2L
1,475 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
8
0 / 2 / 3
5,086
424
2,867
10,571
7,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Anubis
Floww16
Anubis
11
3 / 0 / 2
6,403
534
6,963
6,136
2,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chaac
KeepUp650
Chaac
13
2 / 0 / 1
7,560
630
8,923
10,555
7,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jing Wei
ayeejulayy
Jing Wei
10
2 / 0 / 0
6,027
502
4,379
7,836
2,827
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
deiciduous
Danzaburou
11
2 / 2 / 3
6,677
556
4,638
7,523
2,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
13
0 / 1 / 0
6,085
507
4,639
13,977
5,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
 
Merlin
7
1 / 2 / 0
5,116
426
2,371
3,957
1,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 1 / 1
6,266
522
4,079
8,997
6,305
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Aphrodite
Pitayadragon630
Aphrodite
12
0 / 2 / 0
6,003
500
3,917
11,140
7,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
keniption
Danzaburou
9
2 / 3 / 1
5,673
473
6,646
7,412
2,352
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
9
Kills
4
4
Deaths
9
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
0
2
3
0.75
L
Camazotz
 
Camazotz
0
1
0
0
L
Merlin
 
Merlin
1
2
0
0.5
W
Anubis
Floww16
Anubis
3
0
2
4
L
1
1
1
1.5
W
Chaac
KeepUp650
Chaac
2
0
1
2.5
L
Aphrodite
Pitayadragon630
Aphrodite
0
2
0
0
W
Jing Wei
ayeejulayy
Jing Wei
2
0
0
2
W
Danzaburou
deiciduous
Danzaburou
2
2
3
1.75
L
Danzaburou
keniption
Danzaburou
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,770
Damage
21,652
42,621
Taken
45,483
24,123
Mitigated
22,875
15,657
Healing
21,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
2,867
1,121
0
2,430
10,571
7,969
0
882
9,689
23,619
520
L
Camazotz
 
Camazotz
4,639
1,685
0
7,496
13,977
5,529
0
2,914
10,923
0
50,458
L
Merlin
 
Merlin
2,371
0
0
960
3,957
1,228
0
0
3,957
22,904
0
W
Anubis
Floww16
Anubis
6,963
354
0
3,465
6,136
2,716
0
262
5,824
47,425
670
L
4,079
704
249
3,371
8,997
6,305
0
2,327
6,670
0
28,670
W
Chaac
KeepUp650
Chaac
8,923
1,832
0
4,687
10,555
7,918
0
2,954
6,932
0
63,609
L
Aphrodite
Pitayadragon630
Aphrodite
3,917
391
546
7,527
11,140
7,461
0
1,361
9,017
36,438
1,655
W
Jing Wei
ayeejulayy
Jing Wei
4,379
3,260
0
3,766
7,836
2,827
0
0
7,836
0
38,534
W
Danzaburou
deiciduous
Danzaburou
4,638
1,219
0
1,309
7,523
2,693
0
2,487
5,036
0
41,527
L
Danzaburou
keniption
Danzaburou
6,646
2,826
0
960
7,412
2,352
867
3,184
4,228
0
28,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,753
Gold Earned
29,143
316
Minions Killed
273
0
Camps Cleared
0
1,235,480
Distance Traveled
1,093,345
4
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
5,086
424
28
2
0
225,080
0
L
Camazotz
6,085
507
87
7
0
282,369
10
L
Merlin
5,116
426
34
3
0
114,885
2
W
Anubis
6,403
534
71
6
0
256,536
0
L
Shiva
6,266
522
36
3
0
262,334
6
W
Chaac
7,560
630
101
8
0
260,944
2
L
Aphrodite
6,003
500
75
6
0
197,658
0
W
Jing Wei
6,027
502
60
5
0
240,262
0
W
Danzaburou
6,677
556
56
5
0
252,658
2
L
Danzaburou
5,673
473
41
3
0
236,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role