Player Matchup

Vamana
Vamana
Gold IV
Dynamis82
Vamana
Gold IV
Level 199
God Stats
2W - 1L
1,500 SR
Queue Stats
617W - 577L
1,288 MMR
Party 2
Discordia
Discordia
Silver I
Jhodskins
Discordia
Silver I
Level 68
God Stats
4W - 9L
1,344 SR
Queue Stats
61W - 71L
1,295 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold III
TheLostWolfman
Ah Muzen Cab
Gold III
Level 172
God Stats
9W - 4L
1,800 SR
Queue Stats
653W - 599L
1,456 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,548 SR
1,346 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 71
1,571 SR
1,295 MMR
Medusa
Medusa
Bronze IV
ASGVII
Medusa
Bronze IV
Level 79
God Stats
1W - 4L
1,605 SR
Queue Stats
3W - 9L
1,269 MMR
Party 1
Surtr
Surtr
Bronze IV
BluePencil98139
Surtr
Bronze IV
Level 32
God Stats
2W - 3L
1,209 SR
Queue Stats
2W - 8L
1,269 MMR
Party 1
Bellona
Bellona
Bronze III
MurrArchiviste
Bellona
Bronze III
Level 103
God Stats
0W - 1L
1,898 SR
Queue Stats
8W - 9L
1,348 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Dynamis82
Vamana
14
0 / 6 / 0
9,708
607
11,363
18,204
19,832
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
Jhodskins
Discordia
14
1 / 3 / 1
10,209
638
9,867
9,454
4,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
TheLostWolfman
Ah Muzen Cab
17
1 / 1 / 0
11,655
728
8,735
8,597
4,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
Ne ZhaVulcanAgniMulanAthena

VS

Bans
CthulhuThothFafnirMorgan Le FayKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ASGVII
Medusa
19
5 / 1 / 4
11,528
721
12,170
15,027
7,483
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

18
5 / 1 / 5
11,371
711
14,174
21,569
23,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

2
0 / 0 / 0
5,924
370
0
67
12

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
2
Kills
10
10
Deaths
2
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Medusa
ASGVII
Medusa
5
1
4
7
L
5
1
5
7.5
W
Vamana
Dynamis82
Vamana
0
6
0
0
W
Discordia
Jhodskins
Discordia
1
3
1
0.5
L
0
0
0
0
W
Ah Muzen Cab
TheLostWolfman
Ah Muzen Cab
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,965
Damage
26,344
36,255
Taken
36,663
27,967
Mitigated
30,891
2,904
Healing
11,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
ASGVII
Medusa
12,170
4,015
0
5,696
15,027
7,483
0
4,943
9,457
0
66,986
L
14,174
4,763
105
5,482
21,569
23,396
0
4,559
16,251
2,647
47,557
W
Vamana
Dynamis82
Vamana
11,363
4,294
0
1,827
18,204
19,832
929
756
16,738
0
31,973
W
Discordia
Jhodskins
Discordia
9,867
216
0
1,077
9,454
4,009
270
296
8,721
38,688
663
L
0
0
0
0
67
12
0
67
0
0
0
W
Ah Muzen Cab
TheLostWolfman
Ah Muzen Cab
8,735
2,145
0
0
8,597
4,126
787
276
8,151
0
77,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,572
Gold Earned
28,823
241
Minions Killed
173
0
Camps Cleared
0
908,600
Distance Traveled
638,004
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,528
721
93
6
0
330,319
0
L
Surtr
11,371
711
80
5
0
307,685
0
W
Vamana
9,708
607
51
3
0
278,399
0
W
Discordia
10,209
638
66
4
0
293,143
2
L
Bellona
5,924
370
0
0
0
0
0
W
Ah Muzen Cab
11,655
728
124
8
0
337,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role