Player Matchup

Sol
Sol
 
Sol
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Pach20_
Yemoja
Level 148
God Stats
3W - 2L
1,528 SR
Queue Stats
252W - 234L
1,568 Elo+
Solo
Sun Wukong
Sun Wukong
ShadowGamer-__-
Sun Wukong
Level 178
God Stats
1W - 2L
1,519 SR
Queue Stats
127W - 128L
1,524 Elo+
Solo
Medusa
Medusa
VenWasTaken
Medusa
Level 142
God Stats
0W - 1L
1,353 SR
Queue Stats
13W - 18L
1,560 Elo+
Party 2
Maman Brigitte
Maman Brigitte
WackyPerson
Maman Brigitte
Level 129
God Stats
0W - 2L
1,697 SR
Queue Stats
13W - 19L
1,529 Elo+
Party 2
Team Averages
Level 160
1,519 SR
1,536 Elo+

VS

Team Averages
Level 144
1,450 SR
1,453 Elo+
Medusa
Medusa
BBWsimp
Medusa
Level 156
God Stats
2W - 4L
1,191 SR
Queue Stats
159W - 140L
1,505 Elo+
Solo
Erlang Shen
Erlang Shen
Kaositic
Erlang Shen
Level 125
God Stats
10W - 14L
1,390 SR
Queue Stats
181W - 262L
1,380 Elo+
Party 1
Mulan
Mulan
ProBiggieB
Mulan
Level 145
God Stats
21W - 9L
1,513 SR
Queue Stats
170W - 178L
1,529 Elo+
Solo
Anhur
Anhur
XRapterrX
Anhur
Level 157
God Stats
6W - 4L
1,549 SR
Queue Stats
189W - 194L
1,493 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
julzdot
Morgan Le Fay
Level 138
God Stats
11W - 22L
1,607 SR
Queue Stats
107W - 177L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 7 / 0
6,636
442
11,890
14,828
3,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
Pach20_
Yemoja
10
0 / 4 / 3
6,728
449
6,228
14,818
10,167
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sun Wukong
ShadowGamer-__-
Sun Wukong
14
1 / 3 / 0
8,093
540
10,210
18,121
24,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
14
2 / 3 / 1
7,735
516
8,277
12,617
5,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Maman Brigitte
WackyPerson
Maman Brigitte
12
1 / 3 / 1
6,517
434
5,215
11,692
4,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BBWsimp
Medusa
16
6 / 1 / 5
9,373
625
12,388
12,903
6,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Erlang Shen
Kaositic
Erlang Shen
15
2 / 1 / 1
9,024
602
11,776
18,142
16,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Mulan
14
5 / 1 / 7
9,152
610
12,286
15,433
12,593
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Anhur
XRapterrX
Anhur
15
3 / 2 / 9
8,803
587
9,937
15,387
6,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
julzdot
Morgan Le Fay
15
4 / 1 / 5
8,168
545
6,025
8,740
4,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
47
6
Kills
20
20
Deaths
6
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
7
0
0.29
W
Medusa
BBWsimp
Medusa
6
1
5
8.5
W
Erlang Shen
Kaositic
Erlang Shen
2
1
1
2.5
L
Yemoja
Pach20_
Yemoja
0
4
3
0.38
W
Mulan
5
1
7
8.5
L
Sun Wukong
ShadowGamer-__-
Sun Wukong
1
3
0
0.33
L
Medusa
2
3
1
0.83
L
Maman Brigitte
WackyPerson
Maman Brigitte
1
3
1
0.5
W
Anhur
XRapterrX
Anhur
3
2
9
3.75
W
Morgan Le Fay
julzdot
Morgan Le Fay
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,820
Damage
52,412
72,076
Taken
70,605
48,296
Mitigated
46,779
20,182
Healing
25,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
11,890
6,522
0
4,213
14,828
3,257
0
317
14,511
44,027
11,955
W
Medusa
BBWsimp
Medusa
12,388
4,153
0
2,762
12,903
6,127
584
2,825
10,078
0
89,198
W
Erlang Shen
Kaositic
Erlang Shen
11,776
6,749
0
10,086
18,142
16,984
0
1,900
16,242
0
74,492
L
Yemoja
Pach20_
Yemoja
6,228
1,799
3,215
3,782
14,818
10,167
0
1,586
13,232
16,598
2,344
W
Mulan
12,286
2,443
2,072
4,580
15,433
12,593
538
6,484
8,949
0
36,338
L
Sun Wukong
ShadowGamer-__-
Sun Wukong
10,210
3,245
0
3,383
18,121
24,778
0
1,051
17,070
1,806
64,080
L
Medusa
8,277
1,959
0
1,586
12,617
5,589
0
1,809
10,808
0
62,789
L
Maman Brigitte
WackyPerson
Maman Brigitte
5,215
179
0
4,003
11,692
4,505
0
1,045
10,647
45,641
665
W
Anhur
XRapterrX
Anhur
9,937
5,469
0
5,393
15,387
6,710
1,642
9,145
6,242
0
70,690
W
Morgan Le Fay
julzdot
Morgan Le Fay
6,025
76
0
350
8,740
4,365
54
2,081
6,659
68,436
447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,709
Gold Earned
44,520
404
Minions Killed
519
0
Camps Cleared
0
1,398,024
Distance Traveled
1,468,934
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,636
442
75
5
0
220,372
2
W
Medusa
9,373
625
140
9
0
309,482
0
W
Erlang Shen
9,024
602
124
8
0
283,477
3
L
Yemoja
6,728
449
21
1
0
267,106
2
W
Mulan
9,152
610
45
3
0
294,872
0
L
Sun Wukong
8,093
540
126
8
0
269,157
0
L
Medusa
7,735
516
106
7
0
289,855
0
L
Maman Brigitte
6,517
434
76
5
0
351,534
0
W
Anhur
8,803
587
111
7
0
263,849
2
W
Morgan Le Fay
8,168
545
99
7
0
317,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role