Player Matchup

Achilles
Achilles
 
Achilles
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
AcquiredCone143
Ishtar
Level 125
God Stats
4W - 8L
1,531 SR
Queue Stats
263W - 253L
1,479 Elo+
Party 2
Sol
Sol
CryptoDegenApe
Sol
Level 88
God Stats
56W - 61L
1,399 SR
Queue Stats
343W - 336L
1,496 Elo+
Solo
Sylvanus
Sylvanus
Honeydzznutz
Sylvanus
Level 90
God Stats
78W - 56L
1,601 SR
Queue Stats
196W - 174L
1,477 Elo+
Party 2
Team Averages
Level 124
1,506 SR
1,490 Elo+

VS

Team Averages
Level 78
1,463 SR
1,525 Elo+
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
InfiniteRage2020
Thanatos
Level 104
God Stats
27W - 17L
1,601 SR
Queue Stats
164W - 169L
1,441 Elo+
Party 1
Nut
Nut
SoggyBluWaffles
Nut
Level 81
God Stats
14W - 6L
1,694 SR
Queue Stats
168W - 144L
1,493 Elo+
Party 1
Zhong Kui
Zhong Kui
TheCeeZar
Zhong Kui
Level 105
God Stats
3W - 4L
1,208 SR
Queue Stats
221W - 209L
1,447 Elo+
Party 1
Surtr
Surtr
iTz AMFO
Surtr
Level 66
God Stats
2W - 0L
1,313 SR
Queue Stats
42W - 17L
1,745 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
0 / 1 / 0
6,798
567
7,302
14,564
13,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

He Bo
 
He Bo
11
1 / 2 / 1
6,006
501
2,170
5,966
1,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
2 / 0 / 3
6,303
525
5,429
5,441
2,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
1 / 2 / 0
5,675
473
3,478
8,569
2,577
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
Honeydzznutz
Sylvanus
10
3 / 1 / 3
6,186
516
4,341
9,718
6,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
11
1 / 1 / 0
6,346
529
2,782
4,033
1,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
2 / 1 / 3
6,653
554
4,650
9,595
3,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

9
1 / 3 / 0
6,365
530
4,649
8,538
2,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
TheCeeZar
Zhong Kui
9
0 / 4 / 0
5,623
469
3,734
10,328
8,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Surtr
iTz AMFO
Surtr
13
1 / 0 / 0
7,077
590
9,112
11,476
11,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
8
7
Kills
5
6
Deaths
9
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
1
0
0
L
He Bo
 
He Bo
1
2
1
0.75
W
Baba Yaga
 
Baba Yaga
1
1
0
1
L
2
0
3
3.5
L
1
2
0
0.5
L
Sylvanus
Honeydzznutz
Sylvanus
3
1
3
4.5
W
2
1
3
3.5
W
1
3
0
0.33
W
Zhong Kui
TheCeeZar
Zhong Kui
0
4
0
0
W
Surtr
iTz AMFO
Surtr
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,720
Damage
24,927
44,258
Taken
43,970
26,759
Mitigated
27,576
19,602
Healing
17,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
7,302
2,045
0
5,312
14,564
13,344
0
638
12,829
1,060
65,082
L
He Bo
 
He Bo
2,170
42
0
1,797
5,966
1,957
0
2,121
3,845
30,073
0
W
Baba Yaga
 
Baba Yaga
2,782
93
0
1,502
4,033
1,418
276
1,580
2,151
35,826
1,378
L
5,429
1,474
0
2,038
5,441
2,471
0
1,298
4,143
0
40,731
L
3,478
313
0
5,022
8,569
2,577
0
843
7,726
42,083
0
L
Sylvanus
Honeydzznutz
Sylvanus
4,341
1,308
951
4,482
9,718
6,410
0
2,237
7,481
24,308
12,891
W
4,650
1,104
0
8,747
9,595
3,710
815
2,184
7,371
0
38,063
W
4,649
2,679
0
2,113
8,538
2,631
2,008
2,373
6,165
0
39,006
W
Zhong Kui
TheCeeZar
Zhong Kui
3,734
847
0
595
10,328
8,517
1,423
2,703
7,531
24,572
3,231
W
Surtr
iTz AMFO
Surtr
9,112
3,032
0
4,776
11,476
11,300
0
650
10,826
1,998
53,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,968
Gold Earned
32,064
367
Minions Killed
319
0
Camps Cleared
0
978,190
Distance Traveled
1,223,540
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,798
567
115
10
0
223,163
1
L
He Bo
6,006
501
70
6
0
188,860
4
W
Baba Yaga
6,346
529
48
4
0
260,421
7
L
Ishtar
6,303
525
64
5
0
175,600
0
L
Sol
5,675
473
59
5
0
202,244
0
L
Sylvanus
6,186
516
59
5
0
188,323
0
W
Thanatos
6,653
554
60
5
0
270,951
2
W
Nut
6,365
530
79
7
0
206,403
4
W
Zhong Kui
5,623
469
46
4
0
230,267
0
W
Surtr
7,077
590
86
7
0
255,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role