Player Matchup

Ix Chel
Ix Chel
Avileauma1
Ix Chel
Level 54
God Stats
4W - 5L
1,364 SR
Queue Stats
86W - 97L
1,409 Elo+
Solo
Jing Wei
Jing Wei
Justice_2147
Jing Wei
Level 65
God Stats
1W - 1L
1,689 SR
Queue Stats
17W - 41L
1,252 Elo+
Solo
Surtr
Surtr
Pike39
Surtr
Level 101
God Stats
12W - 3L
1,723 SR
Queue Stats
40W - 29L
1,533 Elo+
Party 1
Fenrir
Fenrir
Rise345
Fenrir
Level 87
God Stats
7W - 1L
1,637 SR
Queue Stats
130W - 109L
1,418 Elo+
Party 1
Cthulhu
Cthulhu
dielittwrld2
Cthulhu
Level 122
God Stats
5W - 2L
1,500 SR
Queue Stats
83W - 85L
1,418 Elo+
Solo
Team Averages
Level 86
1,583 SR
1,406 Elo+

VS

Team Averages
Level 79
1,370 SR
1,412 Elo+
Jing Wei
Jing Wei
Chakkal_271
Jing Wei
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 31L
1,424 Elo+
Solo
Zeus
Zeus
Sad Lightzy
Zeus
Level 47
God Stats
0W - 3L
1,201 SR
Queue Stats
201W - 188L
1,441 Elo+
Solo
Bacchus
Bacchus
Samisawesomer
Bacchus
Level 42
God Stats
2W - 9L
1,280 SR
Queue Stats
51W - 57L
1,326 Elo+
Solo
Ao Kuang
Ao Kuang
lil jorgerap
Ao Kuang
Level 128
God Stats
260W - 241L
1,530 SR
Queue Stats
261W - 243L
1,457 Elo+
Solo
Da Ji
Da Ji
punersher123
Da Ji
Level 96
God Stats
7W - 15L
1,338 SR
Queue Stats
79W - 96L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Avileauma1
Ix Chel
10
2 / 0 / 3
6,053
673
4,100
4,204
1,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Justice_2147
Jing Wei
9
1 / 1 / 0
4,917
546
2,638
4,345
1,376
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Surtr
Pike39
Surtr
10
2 / 0 / 1
6,588
732
4,768
5,803
3,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
Rise345
Fenrir
10
5 / 2 / 3
5,852
650
3,281
8,544
3,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
dielittwrld2
Cthulhu
9
4 / 0 / 4
6,008
668
6,064
8,445
5,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Chakkal_271
Jing Wei
8
1 / 2 / 1
4,840
538
3,322
5,123
2,021
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 4 / 0
4,877
542
3,280
5,613
1,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
7
1 / 2 / 1
5,189
577
2,350
7,298
5,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ao Kuang
lil jorgerap
Ao Kuang
8
0 / 3 / 0
4,566
507
2,869
9,116
3,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

6
0 / 3 / 1
4,064
452
3,345
5,846
1,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
14
Kills
3
3
Deaths
14
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Avileauma1
Ix Chel
2
0
3
3.5
L
Jing Wei
Chakkal_271
Jing Wei
1
2
1
0.75
W
Jing Wei
Justice_2147
Jing Wei
1
1
0
1
W
Surtr
Pike39
Surtr
2
0
1
2.5
W
Fenrir
Rise345
Fenrir
5
2
3
3.25
L
1
4
0
0.25
L
Bacchus
1
2
1
0.75
W
Cthulhu
dielittwrld2
Cthulhu
4
0
4
6
L
Ao Kuang
lil jorgerap
Ao Kuang
0
3
0
0
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,851
Damage
15,166
31,341
Taken
32,996
15,553
Mitigated
14,863
9,273
Healing
9,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Avileauma1
Ix Chel
4,100
478
56
2,120
4,204
1,505
0
2,175
1,689
34,615
0
L
Jing Wei
Chakkal_271
Jing Wei
3,322
2,285
41
1,924
5,123
2,021
390
2,304
2,819
0
21,699
W
Jing Wei
Justice_2147
Jing Wei
2,638
1,742
0
0
4,345
1,376
387
822
3,523
0
21,006
W
Surtr
Pike39
Surtr
4,768
2,682
0
4,287
5,803
3,272
364
2,316
3,487
595
40,172
W
Fenrir
Rise345
Fenrir
3,281
1,179
0
2,115
8,544
3,637
0
891
7,539
0
29,218
L
3,280
617
0
980
5,613
1,933
0
3,011
2,602
25,988
0
L
Bacchus
2,350
641
0
2,191
7,298
5,814
120
1,863
5,435
14,723
2,337
W
Cthulhu
dielittwrld2
Cthulhu
6,064
700
65
630
8,445
5,763
17
1,362
7,040
26,278
0
L
Ao Kuang
lil jorgerap
Ao Kuang
2,869
695
0
2,338
9,116
3,096
0
1,085
8,031
24,795
1,650
L
3,345
944
0
1,954
5,846
1,999
0
2,097
3,749
0
14,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,418
Gold Earned
23,536
242
Minions Killed
162
0
Camps Cleared
0
923,201
Distance Traveled
806,990
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
6,053
673
66
7
0
186,760
0
L
Jing Wei
4,840
538
27
3
0
149,790
0
W
Jing Wei
4,917
546
35
4
0
177,023
0
W
Surtr
6,588
732
69
8
0
138,232
0
W
Fenrir
5,852
650
46
5
0
214,923
0
L
Zeus
4,877
542
46
5
0
144,039
1
L
Bacchus
5,189
577
18
2
0
180,903
0
W
Cthulhu
6,008
668
26
3
0
206,263
3
L
Ao Kuang
4,566
507
45
5
0
176,516
0
L
Da Ji
4,064
452
26
3
0
155,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role