Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
 
Bellona
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Diguifi
Sylvanus
Level 111
God Stats
3W - 2L
1,323 SR
Queue Stats
5W - 7L
1,363 Elo+
Party 3
Izanami
Izanami
YellowVaca
Izanami
Level 128
God Stats
5W - 3L
1,227 SR
Queue Stats
18W - 28L
1,362 Elo+
Party 3
Team Averages
Level 131
1,410 SR
1,445 Elo+

VS

Team Averages
Level 170
1,517 SR
1,507 Elo+
Neith
Neith
 
Neith
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
 
Terra
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Noobsher
Baron Samedi
Level 158
God Stats
0W - 3L
1,500 SR
Queue Stats
50W - 58L
1,515 Elo+
Party 1
Hera
Hera
RASinicOLA
Hera
Level 253
God Stats
3W - 1L
1,584 SR
Queue Stats
537W - 525L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
2 / 0 / 0
4,794
685
2,794
4,931
2,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bellona
 
Bellona
8
2 / 0 / 0
4,648
664
2,514
5,065
3,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
 
Anubis
8
0 / 0 / 2
4,398
628
1,202
2,682
1,006
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sylvanus
Diguifi
Sylvanus
6
0 / 1 / 0
3,509
501
965
5,700
2,513
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
YellowVaca
Izanami
6
0 / 1 / 0
3,815
545
5,037
5,152
1,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
2 / 0 / 0
4,159
594
4,513
5,838
2,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
 
Terra
7
0 / 0 / 2
4,065
581
4,027
5,996
3,663
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thor
 
Thor
5
0 / 1 / 0
3,450
493
807
3,568
936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Baron Samedi
Noobsher
Baron Samedi
7
0 / 2 / 0
4,083
583
2,500
5,323
2,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 1 / 0
4,249
607
543
3,148
847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
4
Kills
2
2
Deaths
4
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
0
0
2
W
Bellona
 
Bellona
2
0
0
2
W
Anubis
 
Anubis
0
0
2
1
L
Neith
 
Neith
2
0
0
2
L
Terra
 
Terra
0
0
2
1
L
Thor
 
Thor
0
1
0
0
W
Sylvanus
Diguifi
Sylvanus
0
1
0
0
L
Baron Samedi
Noobsher
Baron Samedi
0
2
0
0
L
0
1
0
0
W
Izanami
YellowVaca
Izanami
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,512
Damage
12,390
23,530
Taken
23,873
10,755
Mitigated
10,020
8,665
Healing
10,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
2,794
203
0
1,618
4,931
2,347
0
2,089
2,431
0
24,749
W
Bellona
 
Bellona
2,514
1,184
0
1,236
5,065
3,034
0
897
4,168
0
27,063
W
Anubis
 
Anubis
1,202
0
0
1,656
2,682
1,006
0
329
2,353
26,803
0
L
Neith
 
Neith
4,513
1,733
0
2,287
5,838
2,029
0
437
5,401
0
32,493
L
Terra
 
Terra
4,027
915
1,042
2,409
5,996
3,663
0
528
5,468
12,322
0
L
Thor
 
Thor
807
108
0
1,986
3,568
936
0
710
2,823
0
13,669
W
Sylvanus
Diguifi
Sylvanus
965
208
967
1,509
5,700
2,513
0
1,723
3,977
11,040
0
L
Baron Samedi
Noobsher
Baron Samedi
2,500
179
0
2,087
5,323
2,545
0
0
5,058
22,966
0
L
543
65
0
480
3,148
847
0
492
2,656
27,240
1,664
W
Izanami
YellowVaca
Izanami
5,037
3,561
0
1,679
5,152
1,855
0
1,621
3,531
0
28,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,164
Gold Earned
20,006
205
Minions Killed
195
0
Camps Cleared
0
687,312
Distance Traveled
597,423
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
4,794
685
43
6
0
140,043
0
W
Bellona
4,648
664
44
6
0
157,876
0
W
Anubis
4,398
628
51
7
0
128,563
3
L
Neith
4,159
594
48
7
0
121,696
0
L
Terra
4,065
581
19
3
0
147,155
2
L
Thor
3,450
493
30
4
0
88,246
0
W
Sylvanus
3,509
501
12
2
0
138,771
0
L
Baron Samedi
4,083
583
42
6
0
111,993
0
L
Hera
4,249
607
56
8
0
128,333
0
W
Izanami
3,815
545
55
8
0
122,059
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role