Player Matchup

Ymir
Ymir
 
Ymir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Helidon21
Loki
Level 115
God Stats
68W - 52L
1,625 SR
Queue Stats
459W - 472L
1,540 Elo+
Solo
Yu Huang
Yu Huang
MountainMutt09
Yu Huang
Level 43
God Stats
28W - 33L
1,559 SR
Queue Stats
52W - 71L
1,476 Elo+
Solo
Merlin
Merlin
batard93
Merlin
Level 180
God Stats
5W - 3L
1,803 SR
Queue Stats
35W - 39L
1,459 Elo+
Solo
Team Averages
Level 124
1,597 SR
1,495 Elo+

VS

Team Averages
Level 111
1,551 SR
1,552 Elo+
Hades
Hades
Al3xCr4k
Hades
Level 144
God Stats
6W - 15L
1,387 SR
Queue Stats
63W - 74L
1,496 Elo+
Party 2
Mulan
Mulan
Hopz22
Mulan
Level 122
God Stats
33W - 17L
1,779 SR
Queue Stats
175W - 180L
1,826 Elo+
Solo
Cthulhu
Cthulhu
Sylarxs
Cthulhu
Level 177
God Stats
6W - 5L
1,507 SR
Queue Stats
166W - 186L
1,507 Elo+
Party 2
Bastet
Bastet
balul
Bastet
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 15L
1,428 Elo+
Party 1
Ra
Ra
delfinulalex
Ra
Level 84
God Stats
16W - 13L
1,584 SR
Queue Stats
180W - 159L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
1 / 1 / 1
6,436
1,287
3,850
6,995
5,768
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chaac
 
Chaac
10
0 / 3 / 1
6,061
1,212
5,092
7,802
7,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Loki
9
0 / 0 / 0
4,976
995
0
0
0
Yu Huang
10
1 / 1 / 1
5,905
1,181
6,081
4,404
1,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Merlin
batard93
Merlin
10
0 / 3 / 1
5,519
1,104
4,695
5,376
1,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

345

VS

Team 2 Tickets

390

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Al3xCr4k
Hades
11
0 / 0 / 5
5,733
1,147
2,479
2,914
2,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mulan
Hopz22
Mulan
11
0 / 1 / 5
5,605
1,121
3,695
6,208
6,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Sylarxs
Cthulhu
11
5 / 0 / 1
6,969
1,394
8,192
3,848
2,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bastet
balul
Bastet
11
3 / 1 / 3
6,474
1,295
5,422
5,485
2,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 0 / 4
5,797
1,159
2,670
4,329
1,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
2
Kills
8
8
Deaths
2
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
1
1
1.5
L
Chaac
 
Chaac
0
3
1
0.17
W
Hades
Al3xCr4k
Hades
0
0
5
2.5
L
Loki
0
0
0
0
W
Mulan
Hopz22
Mulan
0
1
5
2.5
L
Yu Huang
1
1
1
1.5
W
Cthulhu
Sylarxs
Cthulhu
5
0
1
5.5
W
Bastet
balul
Bastet
3
1
3
4.5
L
Merlin
batard93
Merlin
0
3
1
0.17
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,718
Damage
22,458
24,577
Taken
22,784
16,541
Mitigated
14,911
2,559
Healing
4,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,850
498
0
543
6,995
5,768
0
4,088
2,357
6,489
1,217
L
Chaac
 
Chaac
5,092
694
0
1,516
7,802
7,003
0
4,825
2,409
888
9,836
W
Hades
Al3xCr4k
Hades
2,479
448
195
1,054
2,914
2,016
0
2,172
742
6,755
281
L
Loki
0
0
0
0
0
0
0
0
0
0
0
W
Mulan
Hopz22
Mulan
3,695
677
0
511
6,208
6,633
0
3,534
2,674
0
7,484
L
Yu Huang
6,081
953
0
0
4,404
1,825
0
1,762
2,373
24,650
514
W
Cthulhu
Sylarxs
Cthulhu
8,192
218
225
555
3,848
2,596
0
2,275
1,573
16,734
414
W
Bastet
balul
Bastet
5,422
1,161
0
854
5,485
2,005
0
3,116
2,369
0
15,836
L
Merlin
batard93
Merlin
4,695
497
0
500
5,376
1,945
0
1,144
4,007
13,244
665
W
2,670
260
863
635
4,329
1,661
0
2,819
1,510
17,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,897
Gold Earned
30,578
109
Minions Killed
109
3
Camps Cleared
6
378,227
Distance Traveled
558,480
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,436
1,287
12
2
1
92,331
0
L
Chaac
6,061
1,212
15
3
0
95,910
0
W
Hades
5,733
1,147
15
3
0
97,043
0
L
Loki
4,976
995
0
0
0
0
0
W
Mulan
5,605
1,121
7
1
0
103,052
0
L
Yu Huang
5,905
1,181
58
12
1
100,491
0
W
Cthulhu
6,969
1,394
21
4
0
129,745
0
W
Bastet
6,474
1,295
22
4
3
117,145
0
L
Merlin
5,519
1,104
24
5
1
89,495
0
W
Ra
5,797
1,159
44
9
3
111,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role