Player Matchup

Ymir
Ymir
Froop6
Ymir
Level 26
God Stats
6W - 8L
1,503 SR
Queue Stats
8W - 14L
1,306 Elo+
Party 1
Bakasura
Bakasura
Sir Capalot9280
Bakasura
Level 37
God Stats
3W - 2L
1,831 SR
Queue Stats
26W - 25L
1,384 Elo+
Party 1
Discordia
Discordia
TrageDee
Discordia
Level 26
God Stats
0W - 1L
1,294 SR
Queue Stats
2W - 2L
1,496 Elo+
Party 1
Team Averages
Level 30
1,543 SR
1,395 Elo+

VS

Team Averages
Level 58
1,417 SR
1,461 Elo+
Geb
Geb
Arki0-_-R2
Geb
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Arachne
Arachne
SentinelCawx
Arachne
Level 35
God Stats
17W - 9L
1,712 SR
Queue Stats
188W - 189L
1,384 Elo+
Solo
Ah Puch
Ah Puch
Waalterr24
Ah Puch
Level 32
God Stats
2W - 4L
1,038 SR
Queue Stats
25W - 37L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Froop6
Ymir
10
1 / 2 / 3
6,711
671
2,718
8,237
6,889
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
12
3 / 4 / 2
7,488
749
4,133
11,313
5,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
TrageDee
Discordia
12
3 / 4 / 2
7,505
751
8,349
7,151
2,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 8
7,873
787
6,811
8,958
7,699
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
SentinelCawx
Arachne
12
5 / 4 / 4
8,354
835
7,640
8,516
3,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ah Puch
Waalterr24
Ah Puch
13
3 / 1 / 6
7,939
794
8,671
4,981
1,855
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
28
7
Kills
10
10
Deaths
7
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
2
2
8
3
L
Ymir
Froop6
Ymir
1
2
3
1.25
W
Arachne
SentinelCawx
Arachne
5
4
4
1.75
L
Bakasura
3
4
2
1
L
Discordia
TrageDee
Discordia
3
4
2
1
W
Ah Puch
Waalterr24
Ah Puch
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,200
Damage
23,122
26,701
Taken
22,455
15,289
Mitigated
13,291
5,566
Healing
4,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,811
847
0
671
8,958
7,699
0
4,486
4,072
15,578
1,731
L
Ymir
Froop6
Ymir
2,718
920
235
1,609
8,237
6,889
0
5,300
2,937
10,550
0
W
Arachne
SentinelCawx
Arachne
7,640
5,572
39
2,453
8,516
3,737
850
3,506
4,866
0
26,574
L
Bakasura
4,133
2,985
195
3,322
11,313
5,617
0
5,869
5,444
0
16,173
L
Discordia
TrageDee
Discordia
8,349
693
0
205
7,151
2,783
0
3,474
3,677
30,666
0
W
Ah Puch
Waalterr24
Ah Puch
8,671
369
0
1,114
4,981
1,855
68
3,116
1,833
31,247
524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,704
Gold Earned
24,166
134
Minions Killed
91
0
Camps Cleared
0
523,229
Distance Traveled
580,948
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,873
787
16
2
0
191,370
0
L
Ymir
6,711
671
17
2
0
170,364
0
W
Arachne
8,354
835
30
3
0
194,194
0
L
Bakasura
7,488
749
50
5
0
182,946
1
L
Discordia
7,505
751
67
7
0
169,919
4
W
Ah Puch
7,939
794
45
5
0
195,384
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role