Player Matchup

Hera
Hera
BeGoneT-steak
Hera
Level 117
God Stats
4W - 4L
1,429 SR
Queue Stats
172W - 156L
1,501 Elo+
Party 3
Fenrir
Fenrir
BurkeDaddy11
Fenrir
Level 166
God Stats
51W - 47L
1,595 SR
Queue Stats
556W - 545L
1,541 Elo+
Party 1
Osiris
Osiris
D0nt_Thr0W_B0t
Osiris
Level 155
God Stats
4W - 1L
1,522 SR
Queue Stats
174W - 171L
1,539 Elo+
Solo
Zhong Kui
Zhong Kui
bigboiKurtt
Zhong Kui
Level 29
God Stats
84W - 72L
1,559 SR
Queue Stats
99W - 105L
1,439 Elo+
Party 3
Odin
Odin
miso_sorri
Odin
Level 158
God Stats
3W - 4L
1,274 SR
Queue Stats
621W - 618L
1,490 Elo+
Party 1
Team Averages
Level 125
1,476 SR
1,502 Elo+

VS

Team Averages
Level 114
1,551 SR
1,482 Elo+
Ganesha
Ganesha
Dreadnaught219
Ganesha
Level 44
God Stats
11W - 8L
1,563 SR
Queue Stats
131W - 119L
1,501 Elo+
Party 2
Medusa
Medusa
Grandpa2828
Medusa
Level 116
God Stats
7W - 6L
1,532 SR
Queue Stats
38W - 56L
1,387 Elo+
Solo
Erlang Shen
Erlang Shen
Xshi666
Erlang Shen
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 108L
1,501 Elo+
Solo
He Bo
He Bo
logansfallen
He Bo
Level 129
God Stats
4W - 3L
1,729 SR
Queue Stats
237W - 221L
1,539 Elo+
Party 2
Ix Chel
Ix Chel
smokesignals6
Ix Chel
Level 194
God Stats
19W - 24L
1,432 SR
Queue Stats
407W - 395L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 3
6,303
525
4,771
5,461
1,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
14
7 / 0 / 0
7,773
648
8,216
7,091
3,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 1 / 2
7,527
627
7,306
10,268
8,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zhong Kui
bigboiKurtt
Zhong Kui
12
0 / 1 / 5
6,600
550
4,571
6,451
5,082
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

11
1 / 1 / 5
5,758
480
5,853
9,579
6,599
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
5,294
441
2,230
10,782
6,351
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
12
1 / 0 / 0
6,331
528
4,495
8,576
3,489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Erlang Shen
Xshi666
Erlang Shen
9
0 / 4 / 0
5,132
428
3,142
11,734
8,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
3 / 3 / 1
6,506
542
4,388
9,633
3,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ix Chel
11
1 / 2 / 2
6,465
539
2,799
6,764
2,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
11
Kills
5
6
Deaths
12
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
3
3
0.5
W
Fenrir
7
0
0
7
W
3
1
2
4
L
0
3
0
0
L
Medusa
1
0
0
1
L
Erlang Shen
Xshi666
Erlang Shen
0
4
0
0
W
Zhong Kui
bigboiKurtt
Zhong Kui
0
1
5
2.5
L
3
3
1
1.17
W
1
1
5
3.5
L
Ix Chel
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,717
Damage
17,054
38,850
Taken
47,489
25,925
Mitigated
23,698
13,334
Healing
15,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,771
753
0
1,351
5,461
1,997
110
3,187
2,274
44,313
0
W
Fenrir
8,216
2,004
0
2,601
7,091
3,526
211
1,680
5,411
0
58,344
W
7,306
3,576
0
3,802
10,268
8,721
0
663
9,605
0
47,926
L
2,230
160
1,210
1,799
10,782
6,351
0
3,480
7,192
11,160
0
L
Medusa
4,495
1,393
0
3,164
8,576
3,489
345
1,535
7,041
0
59,726
L
Erlang Shen
Xshi666
Erlang Shen
3,142
1,706
0
2,767
11,734
8,366
0
202
10,676
0
27,350
W
Zhong Kui
bigboiKurtt
Zhong Kui
4,571
1,268
0
4,205
6,451
5,082
0
1,581
4,870
54,078
0
L
4,388
388
0
4,265
9,633
3,137
0
1,636
7,779
54,291
769
W
5,853
972
0
1,375
9,579
6,599
0
2,292
7,287
0
32,317
L
Ix Chel
2,799
478
130
1,764
6,764
2,355
329
1,953
4,569
41,563
547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,961
Gold Earned
29,728
382
Minions Killed
340
0
Camps Cleared
0
1,165,574
Distance Traveled
1,093,790
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
6,303
525
80
7
0
243,870
0
W
Fenrir
7,773
648
92
8
0
250,971
0
W
Osiris
7,527
627
74
6
0
232,532
2
L
Ganesha
5,294
441
0
0
0
229,237
2
L
Medusa
6,331
528
116
10
0
211,062
0
L
Erlang Shen
5,132
428
47
4
0
210,908
0
W
Zhong Kui
6,600
550
90
8
0
203,023
0
L
He Bo
6,506
542
97
8
0
230,268
4
W
Odin
5,758
480
46
4
0
235,178
0
L
Ix Chel
6,465
539
80
7
0
212,315
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role