Player Matchup

Baron Samedi
Baron Samedi
Crimsoneyerose
Baron Samedi
Level 85
God Stats
13W - 10L
1,689 SR
Queue Stats
124W - 122L
1,468 Elo+
Party 3
Chronos
Chronos
Flm9008
Chronos
Level 94
God Stats
0W - 1L
1,721 SR
Queue Stats
0W - 3L
1,183 Elo+
Party 2
Danzaburou
Danzaburou
Harmonismissing
Danzaburou
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 57L
1,460 Elo+
Party 3
Mulan
Mulan
InvisibleBeezy
Mulan
Level 118
God Stats
45W - 40L
1,606 SR
Queue Stats
341W - 325L
1,502 Elo+
Solo
Yemoja
Yemoja
KAmaterasu5
Yemoja
Level 11
God Stats
0W - 1L
1,721 SR
Queue Stats
0W - 2L
1,210 Elo+
Party 2
Team Averages
Level 76
1,647 SR
1,365 Elo+

VS

Team Averages
Level 95
1,556 SR
1,430 Elo+
Cerberus
Cerberus
CthulhuOPmain
Cerberus
Level 105
God Stats
5W - 4L
1,757 SR
Queue Stats
319W - 325L
1,474 Elo+
Party 1
Tyr
Tyr
DemonZagan
Tyr
Level 156
God Stats
4W - 4L
1,556 SR
Queue Stats
551W - 529L
1,441 Elo+
Solo
Sol
Sol
FootFungusGod
Sol
Level 108
God Stats
7W - 5L
1,615 SR
Queue Stats
97W - 86L
1,333 Elo+
Solo
Mulan
Mulan
TheGlucoseGuard
Mulan
Level 40
God Stats
9W - 11L
1,320 SR
Queue Stats
168W - 182L
1,395 Elo+
Solo
Skadi
Skadi
arcticwarrior13
Skadi
Level 68
God Stats
15W - 12L
1,533 SR
Queue Stats
126W - 139L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Crimsoneyerose
Baron Samedi
11
0 / 3 / 2
6,149
512
9,646
7,280
3,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
Flm9008
Chronos
10
3 / 2 / 0
5,859
488
2,186
7,559
2,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Danzaburou
Harmonismissing
Danzaburou
9
0 / 3 / 0
5,055
421
3,703
8,745
3,094
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 1 / 0
7,219
602
4,933
9,335
7,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Yemoja
8
0 / 5 / 0
5,160
430
1,245
8,791
5,575
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CthulhuOPmain
Cerberus
11
1 / 0 / 6
6,581
548
5,012
6,595
3,021
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 1 / 0
5,246
437
3,348
9,242
7,590
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
4 / 0 / 0
7,073
589
5,145
11,802
4,159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 3 / 2
6,671
556
5,553
11,492
5,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
6 / 0 / 3
7,311
609
7,052
4,656
1,707
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
4
Kills
14
14
Deaths
4
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Crimsoneyerose
Baron Samedi
0
3
2
0.33
W
Cerberus
CthulhuOPmain
Cerberus
1
0
6
4
W
1
1
0
1
L
Chronos
Flm9008
Chronos
3
2
0
1.5
W
4
0
0
4
L
Danzaburou
Harmonismissing
Danzaburou
0
3
0
0
L
1
1
0
1
L
Yemoja
0
5
0
0
W
2
3
2
1
W
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,713
Damage
26,110
41,710
Taken
43,787
21,948
Mitigated
21,688
11,824
Healing
20,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Crimsoneyerose
Baron Samedi
9,646
1,039
39
2,093
7,280
3,588
0
3,683
3,597
44,281
1,076
W
Cerberus
CthulhuOPmain
Cerberus
5,012
645
1,192
2,378
6,595
3,021
0
763
5,832
27,115
0
W
3,348
73
0
1,692
9,242
7,590
0
137
9,105
0
19,982
L
Chronos
Flm9008
Chronos
2,186
1,185
0
1,997
7,559
2,666
0
1,710
5,834
24,164
0
W
5,145
3,123
0
8,467
11,802
4,159
762
7,810
3,194
46,732
1,758
L
Danzaburou
Harmonismissing
Danzaburou
3,703
2,029
0
2,202
8,745
3,094
0
1,619
7,086
0
33,819
L
4,933
813
0
2,962
9,335
7,025
278
597
8,708
0
56,299
L
Yemoja
1,245
721
1,842
689
8,791
5,575
0
2,356
6,402
6,682
1,244
W
5,553
511
0
6,059
11,492
5,211
0
2,739
8,568
0
60,908
W
7,052
2,794
0
1,039
4,656
1,707
1,023
140
4,516
0
58,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,442
Gold Earned
32,882
276
Minions Killed
331
0
Camps Cleared
0
1,061,464
Distance Traveled
1,190,907
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,149
512
74
6
0
192,213
0
W
Cerberus
6,581
548
61
5
0
238,040
4
W
Tyr
5,246
437
29
2
0
259,050
0
L
Chronos
5,859
488
47
4
0
231,780
0
W
Sol
7,073
589
71
6
0
213,298
0
L
Danzaburou
5,055
421
47
4
0
202,454
0
L
Mulan
7,219
602
97
8
0
225,891
3
L
Yemoja
5,160
430
11
1
0
209,126
0
W
Mulan
6,671
556
89
7
0
248,476
0
W
Skadi
7,311
609
81
7
0
232,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role