Player Matchup

Yu Huang
Yu Huang
Silver II
 
Yu Huang
Silver II
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Silver I
ATOMSKI
Medusa
Silver I
Level 69
God Stats
6W - 8L
1,500 SR
Queue Stats
10W - 12L
1,571 MMR
Party 1
Geb
Geb
Gold III
FugtigiFugen
Geb
Gold III
Level 125
God Stats
4W - 14L
1,398 SR
Queue Stats
199W - 239L
1,277 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 106
1,466 SR
1,449 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 130
1,418 SR
1,420 MMR
Neith
Neith
Bronze III
 
Neith
Bronze III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Gold V
FloWSiSteMm
Zeus
Gold V
Level 120
God Stats
21W - 18L
1,581 SR
Queue Stats
39W - 44L
1,392 MMR
Party 2
Jormungandr
Jormungandr
Gold V
elconn
Jormungandr
Gold V
Level 143
God Stats
0W - 3L
1,174 SR
Queue Stats
111W - 121L
1,368 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
16
8 / 4 / 5
10,719
893
8,007
9,797
4,283
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
ATOMSKI
Medusa
15
4 / 3 / 9
10,205
850
14,220
11,210
4,784
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

13
2 / 2 / 11
9,057
755
5,947
13,585
11,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
BacchusAgniKuzenboHerculesCthulhu

VS

Bans
ThothAresAchillesAthenaVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
1 / 5 / 4
8,609
717
3,443
9,070
3,078
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
3 / 5 / 4
9,293
774
8,737
10,565
3,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
elconn
Jormungandr
14
4 / 4 / 2
9,045
754
9,071
11,085
11,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
14
Kills
8
9
Deaths
14
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
8
4
5
2.63
L
Neith
 
Neith
1
5
4
0.6
W
Medusa
ATOMSKI
Medusa
4
3
9
2.83
L
3
5
4
1
W
2
2
11
3.75
L
Jormungandr
elconn
Jormungandr
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,174
Damage
21,251
34,592
Taken
30,720
20,685
Mitigated
17,793
5,330
Healing
3,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
8,007
1,030
0
600
9,797
4,283
631
5,120
4,151
35,465
715
L
Neith
 
Neith
3,443
466
0
1,724
9,070
3,078
0
3,445
5,417
0
17,882
W
Medusa
ATOMSKI
Medusa
14,220
6,446
0
1,388
11,210
4,784
1,715
5,757
5,150
0
46,944
L
8,737
396
0
658
10,565
3,608
0
4,049
6,266
30,838
0
W
5,947
277
0
3,342
13,585
11,618
0
5,647
7,634
12,596
1,080
L
Jormungandr
elconn
Jormungandr
9,071
1,581
0
851
11,085
11,107
0
4,802
5,558
26,825
698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,981
Gold Earned
26,947
159
Minions Killed
135
0
Camps Cleared
0
715,184
Distance Traveled
588,978
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
10,719
893
64
5
0
224,026
5
L
Neith
8,609
717
38
3
0
170,954
0
W
Medusa
10,205
850
84
7
0
234,528
0
L
Zeus
9,293
774
60
5
0
202,708
0
W
Geb
9,057
755
11
1
0
256,630
2
L
Jormungandr
9,045
754
37
3
0
215,316
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role