Player Matchup

Da Ji
Da Ji
Gold V
 
Da Ji
Gold V
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cthulhu
Cthulhu
Gold IV
BigGeeski_
Cthulhu
Gold IV
Level 144
God Stats
3W - 3L
1,596 SR
Queue Stats
36W - 42L
1,383 MMR
Party 2
Bacchus
Bacchus
Gold II
Chunkpotomus
Bacchus
Gold II
Level 197
God Stats
5W - 2L
1,475 SR
Queue Stats
322W - 311L
1,328 MMR
Solo
Vulcan
Vulcan
Gold III
Helix3202
Vulcan
Gold III
Level 145
God Stats
9W - 4L
1,536 SR
Queue Stats
152W - 158L
1,363 MMR
Solo
Skadi
Skadi
Gold V
MBL BigRob88
Skadi
Gold V
Level 148
God Stats
7W - 9L
1,481 SR
Queue Stats
159W - 172L
1,373 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 164
1,518 SR
1,389 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 72
1,435 SR
1,360 MMR
Rama
Rama
Bronze IV
Geneom
Rama
Bronze IV
Level 55
God Stats
0W - 3L
1,293 SR
Queue Stats
19W - 43L
1,371 MMR
Solo
Artio
Artio
Silver I
VyprExp
Artio
Silver I
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 47L
1,337 MMR
Solo
Lancelot
Lancelot
Bronze IV
cranewalker
Lancelot
Bronze IV
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,400 MMR
Party 1
Chaac
Chaac
Bronze IV
georgiaboy28910
Chaac
Bronze IV
Level 107
God Stats
0W - 5L
1,412 SR
Queue Stats
18W - 31L
1,316 MMR
Solo
Scylla
Scylla
Silver I
heebrewMAGIC
Scylla
Silver I
Level 50
God Stats
2W - 3L
1,471 SR
Queue Stats
10W - 29L
1,376 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
10 / 0 / 4
6,951
695
6,539
6,905
2,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
BigGeeski_
Cthulhu
10
1 / 0 / 2
5,645
565
3,122
5,943
5,996
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bacchus
Chunkpotomus
Bacchus
9
0 / 0 / 6
5,509
551
2,852
5,150
4,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vulcan
Helix3202
Vulcan
11
4 / 0 / 5
6,688
669
7,790
4,627
1,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 0 / 1
6,016
602
3,899
2,844
924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AgniBellonaJanusHou YiThanatos

VS

Bans
AresArachneSurtrIshtarAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Geneom
Rama
8
0 / 1 / 0
4,701
470
1,386
6,515
1,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artio
VyprExp
Artio
7
0 / 3 / 0
4,624
462
1,960
9,243
6,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lancelot
cranewalker
Lancelot
7
0 / 6 / 0
4,415
442
3,172
8,985
2,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 2 / 0
5,502
550
4,479
6,761
3,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Scylla
9
0 / 5 / 0
4,711
471
658
6,463
1,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
0
16
Kills
0
0
Deaths
17
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
10
0
4
12
W
Cthulhu
BigGeeski_
Cthulhu
1
0
2
2
W
Bacchus
Chunkpotomus
Bacchus
0
0
6
3
L
Rama
Geneom
Rama
0
1
0
0
W
Vulcan
Helix3202
Vulcan
4
0
5
6.5
W
1
0
1
1.5
L
Artio
VyprExp
Artio
0
3
0
0
L
Lancelot
cranewalker
Lancelot
0
6
0
0
L
0
2
0
0
L
Scylla
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,202
Damage
11,655
25,469
Taken
37,967
15,489
Mitigated
16,391
9,243
Healing
10,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
6,539
1,797
0
2,914
6,905
2,621
38
417
6,488
0
30,950
W
Cthulhu
BigGeeski_
Cthulhu
3,122
698
0
1,450
5,943
5,996
0
0
5,943
32,119
634
W
Bacchus
Chunkpotomus
Bacchus
2,852
219
0
2,802
5,150
4,201
0
870
4,280
14,952
814
L
Rama
Geneom
Rama
1,386
1,033
0
3,034
6,515
1,981
0
1,695
4,820
0
30,095
W
Vulcan
Helix3202
Vulcan
7,790
273
0
1,000
4,627
1,747
199
979
3,648
54,466
2,092
W
3,899
1,688
0
1,077
2,844
924
0
595
2,249
0
49,248
L
Artio
VyprExp
Artio
1,960
246
554
2,960
9,243
6,080
0
2,968
6,275
17,843
0
L
Lancelot
cranewalker
Lancelot
3,172
537
0
1,545
8,985
2,856
0
3,311
5,674
0
23,555
L
4,479
427
0
1,640
6,761
3,545
0
2,931
3,830
0
38,041
L
Scylla
658
111
0
625
6,463
1,929
0
2,703
3,760
28,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,809
Gold Earned
23,953
297
Minions Killed
236
0
Camps Cleared
0
1,018,681
Distance Traveled
976,305
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,951
695
55
6
0
243,575
0
W
Cthulhu
5,645
565
55
6
0
185,435
0
W
Bacchus
5,509
551
19
2
0
215,617
3
L
Rama
4,701
470
53
5
0
190,160
1
W
Vulcan
6,688
669
84
8
0
206,920
1
W
Skadi
6,016
602
84
8
0
167,134
1
L
Artio
4,624
462
30
3
0
204,132
2
L
Lancelot
4,415
442
39
4
0
214,691
0
L
Chaac
5,502
550
58
6
0
190,685
0
L
Scylla
4,711
471
56
6
0
176,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role