Player Matchup

Bakasura
Bakasura
Jarsik
Bakasura
Level 147
God Stats
2W - 3L
1,471 SR
Queue Stats
50W - 54L
1,489 Elo+
Party 3
Medusa
Medusa
T4zh
Medusa
Level 128
God Stats
2W - 3L
1,656 SR
Queue Stats
141W - 127L
1,535 Elo+
Party 1
Ymir
Ymir
dynamite014
Ymir
Level 67
God Stats
7W - 5L
1,670 SR
Queue Stats
94W - 89L
1,492 Elo+
Party 1
Cthulhu
Cthulhu
metalvador
Cthulhu
Level 226
God Stats
11W - 5L
1,506 SR
Queue Stats
155W - 155L
1,526 Elo+
Solo
Baron Samedi
Baron Samedi
xTailen
Baron Samedi
Level 145
God Stats
0W - 5L
1,873 SR
Queue Stats
158W - 146L
1,509 Elo+
Party 3
Team Averages
Level 143
1,635 SR
1,510 Elo+

VS

Team Averages
Level 140
1,533 SR
1,478 Elo+
Tsukuyomi
Tsukuyomi
DarkHunt85
Tsukuyomi
Level 95
God Stats
4W - 3L
1,509 SR
Queue Stats
218W - 200L
1,454 Elo+
Party 2
Nut
Nut
EXONA
Nut
Level 224
God Stats
6W - 6L
1,352 SR
Queue Stats
59W - 67L
1,475 Elo+
Solo
Charon
Charon
Keratt
Charon
Level 146
God Stats
2W - 1L
1,724 SR
Queue Stats
87W - 77L
1,530 Elo+
Solo
Osiris
Osiris
assassin mirage
Osiris
Level 154
God Stats
1W - 0L
1,743 SR
Queue Stats
54W - 54L
1,474 Elo+
Solo
Zeus
Zeus
pookiegeb
Zeus
Level 81
God Stats
8W - 7L
1,338 SR
Queue Stats
480W - 435L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Jarsik
Bakasura
9
3 / 2 / 0
5,109
568
2,500
9,113
3,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
T4zh
Medusa
6
1 / 3 / 1
4,628
514
3,428
5,009
1,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
1 / 4 / 1
4,657
517
5,036
8,084
3,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
metalvador
Cthulhu
11
0 / 0 / 1
5,999
667
7,639
7,817
5,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
xTailen
Baron Samedi
8
0 / 2 / 1
4,614
513
2,817
5,745
1,726
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DarkHunt85
Tsukuyomi
11
2 / 0 / 4
5,692
632
4,935
6,178
2,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nut
EXONA
Nut
11
5 / 0 / 2
5,950
661
4,884
5,164
1,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charon
Keratt
Charon
9
1 / 2 / 5
5,616
624
3,143
6,916
4,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 2 / 0
5,679
631
4,551
11,144
8,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zeus
12
2 / 1 / 1
6,352
706
4,710
4,561
1,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
5
Kills
11
11
Deaths
5
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
DarkHunt85
Tsukuyomi
2
0
4
4
W
Nut
EXONA
Nut
5
0
2
6
L
Bakasura
Jarsik
Bakasura
3
2
0
1.5
W
Charon
Keratt
Charon
1
2
5
1.75
L
Medusa
T4zh
Medusa
1
3
1
0.5
W
1
2
0
0.5
L
1
4
1
0.38
L
Cthulhu
metalvador
Cthulhu
0
0
1
0.5
W
Zeus
2
1
1
2.5
L
Baron Samedi
xTailen
Baron Samedi
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,420
Damage
22,223
35,768
Taken
33,963
16,253
Mitigated
18,523
10,115
Healing
16,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
DarkHunt85
Tsukuyomi
4,935
978
0
4,016
6,178
2,242
0
1,683
4,252
0
37,470
W
Nut
EXONA
Nut
4,884
3,186
0
3,803
5,164
1,960
526
1,503
3,513
0
42,184
L
Bakasura
Jarsik
Bakasura
2,500
1,685
0
2,652
9,113
3,675
44
1,101
7,786
0
20,736
W
Charon
Keratt
Charon
3,143
935
0
2,359
6,916
4,379
27
2,442
4,174
18,231
3,288
L
Medusa
T4zh
Medusa
3,428
1,427
0
1,075
5,009
1,614
0
1,272
3,737
0
18,929
W
4,551
1,114
0
3,913
11,144
8,410
0
6,199
3,972
0
35,998
L
5,036
1,184
37
1,714
8,084
3,883
0
1,456
6,628
22,613
439
L
Cthulhu
metalvador
Cthulhu
7,639
554
0
2,856
7,817
5,355
0
0
7,817
47,059
1,729
W
Zeus
4,710
653
0
2,537
4,561
1,532
110
2,215
2,326
42,774
0
L
Baron Samedi
xTailen
Baron Samedi
2,817
80
211
1,570
5,745
1,726
0
3,196
2,177
26,917
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,007
Gold Earned
29,289
242
Minions Killed
303
0
Camps Cleared
0
882,475
Distance Traveled
903,974
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
5,692
632
70
8
0
228,577
0
W
Nut
5,950
661
66
7
0
170,487
1
L
Bakasura
5,109
568
57
6
0
221,925
1
W
Charon
5,616
624
28
3
0
159,006
0
L
Medusa
4,628
514
20
2
0
130,996
0
W
Osiris
5,679
631
63
7
0
181,155
2
L
Ymir
4,657
517
41
5
0
153,119
0
L
Cthulhu
5,999
667
80
9
0
203,811
0
W
Zeus
6,352
706
76
8
0
164,749
2
L
Baron Samedi
4,614
513
44
5
0
172,624
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role