Player Matchup

Anhur
Anhur
 
Anhur
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
GloBanks
Chaac
Level 67
God Stats
6W - 11L
1,448 SR
Queue Stats
114W - 93L
1,568 Elo+
Party 3
Thor
Thor
RTG 3VIL PIG
Thor
Level 125
God Stats
2W - 2L
1,713 SR
Queue Stats
140W - 146L
1,517 Elo+
Party 1
Susano
Susano
TwoTunTunny
Susano
Level 65
God Stats
3W - 2L
1,724 SR
Queue Stats
224W - 177L
1,618 Elo+
Party 3
Zeus
Zeus
peacekill3r
Zeus
Level 103
God Stats
6W - 3L
1,812 SR
Queue Stats
355W - 352L
1,493 Elo+
Party 1
Team Averages
Level 92
1,639 SR
1,539 Elo+

VS

Team Averages
Level 85
1,623 SR
1,514 Elo+
Medusa
Medusa
Guacapaul3
Medusa
Level 49
God Stats
3W - 0L
1,711 SR
Queue Stats
33W - 23L
1,513 Elo+
Party 2
Ares
Ares
JesusMid
Ares
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 14L
1,561 Elo+
Party 2
Odin
Odin
Noxalii
Odin
Level 15
God Stats
3W - 1L
1,614 SR
Queue Stats
6W - 7L
1,426 Elo+
Party 2
Ra
Ra
Walarbok
Ra
Level 157
God Stats
3W - 1L
1,858 SR
Queue Stats
32W - 22L
1,528 Elo+
Party 2
Fenrir
Fenrir
ZzooX
Fenrir
Level 158
God Stats
3W - 9L
1,431 SR
Queue Stats
191W - 175L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
3 / 5 / 0
8,291
518
7,068
13,332
4,497
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Chaac
GloBanks
Chaac
14
0 / 1 / 0
8,615
538
5,825
11,119
8,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
0 / 6 / 2
7,098
444
4,689
17,743
7,941
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Susano
14
3 / 3 / 0
8,080
505
5,568
11,468
4,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
0 / 4 / 3
8,561
535
6,937
10,388
4,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Guacapaul3
Medusa
15
3 / 2 / 2
8,863
554
10,173
9,013
2,936
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
14
4 / 1 / 7
8,828
552
9,927
11,567
10,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Odin
Noxalii
Odin
14
1 / 0 / 1
7,537
471
4,421
8,838
11,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 3 / 6
9,576
599
7,917
8,042
3,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Magic Focus

Magic Focus

+20
Magical Power

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Fenrir
ZzooX
Fenrir
16
7 / 0 / 6
9,570
598
13,235
15,132
8,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
41
6
Kills
19
19
Deaths
6
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
3
5
0
0.6
L
Chaac
GloBanks
Chaac
0
1
0
0
W
Medusa
Guacapaul3
Medusa
3
2
2
2
W
Ares
4
1
7
7.5
W
Odin
Noxalii
Odin
1
0
1
1.5
L
0
6
2
0.17
L
Susano
3
3
0
1
W
4
3
6
2.33
W
Fenrir
ZzooX
Fenrir
7
0
6
10
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,087
Damage
45,673
64,050
Taken
52,592
29,317
Mitigated
36,671
13,692
Healing
8,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
7,068
4,671
0
3,603
13,332
4,497
0
2,259
11,001
0
62,643
L
Chaac
GloBanks
Chaac
5,825
1,653
0
3,107
11,119
8,227
313
1,342
8,809
0
62,529
W
Medusa
Guacapaul3
Medusa
10,173
3,158
0
1,102
9,013
2,936
710
0
9,013
0
75,127
W
Ares
9,927
1,585
0
2,465
11,567
10,242
0
1,835
9,564
31,195
1,349
W
Odin
Noxalii
Odin
4,421
856
0
1,306
8,838
11,365
144
0
8,838
0
43,951
L
4,689
1,022
0
1,956
17,743
7,941
0
5,336
12,248
0
32,534
L
Susano
5,568
1,562
0
4,526
11,468
4,646
0
2,465
8,856
0
57,351
W
7,917
1,242
855
1,617
8,042
3,166
24
2,346
5,428
72,965
1,729
W
Fenrir
ZzooX
Fenrir
13,235
2,969
0
1,651
15,132
8,962
148
2,055
12,873
0
84,012
L
6,937
965
0
500
10,388
4,006
0
4,957
4,982
66,302
196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,645
Gold Earned
44,374
520
Minions Killed
485
0
Camps Cleared
0
1,556,917
Distance Traveled
1,657,333
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,291
518
110
7
0
280,352
4
L
Chaac
8,615
538
117
7
0
277,933
2
W
Medusa
8,863
554
127
8
0
328,640
3
W
Ares
8,828
552
25
2
0
334,362
3
W
Odin
7,537
471
74
5
0
283,923
2
L
Thor
7,098
444
54
3
0
312,204
3
L
Susano
8,080
505
85
5
0
358,560
2
W
Ra
9,576
599
152
10
0
328,980
4
W
Fenrir
9,570
598
107
7
0
381,428
0
L
Zeus
8,561
535
154
10
0
327,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role