Player Matchup

Cthulhu
Cthulhu
Gold IV
Godly Giordano
Cthulhu
Gold IV
Level 145
God Stats
139W - 106L
1,640 SR
Queue Stats
314W - 322L
1,288 MMR
Solo
Discordia
Discordia
Gold V
feroz061militar
Discordia
Gold V
Level 128
God Stats
2W - 0L
1,704 SR
Queue Stats
60W - 74L
1,164 MMR
Solo
Bastet
Bastet
Silver II
king_meg93
Bastet
Silver II
Level 149
God Stats
33W - 21L
1,643 SR
Queue Stats
269W - 328L
1,184 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 141
1,662 SR
1,212 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 141
1,530 SR
1,205 MMR
Nemesis
Nemesis
Silver II
Apollonysus
Nemesis
Silver II
Level 211
God Stats
3W - 6L
1,375 SR
Queue Stats
453W - 541L
1,102 MMR
Solo
Cabrakan
Cabrakan
Bronze IV
I Seriously Cry
Cabrakan
Bronze IV
Level 102
God Stats
0W - 2L
1,715 SR
Queue Stats
40W - 61L
1,251 MMR
Solo
Thanatos
Thanatos
Bronze III
Soggy-Spliff
Thanatos
Bronze III
Level 111
God Stats
2W - 5L
1,500 SR
Queue Stats
6W - 15L
1,262 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 11
10,283
791
15,440
15,620
17,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Discordia
feroz061militar
Discordia
15
5 / 3 / 12
10,518
809
9,350
9,399
3,517
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
king_meg93
Bastet
16
10 / 1 / 7
11,456
881
13,062
11,316
5,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
MulanKumbhakarnaVulcanAthenaAchilles

VS

Bans
AtlasThothAphroditeChaacGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Apollonysus
Nemesis
13
1 / 5 / 2
8,843
680
9,616
17,527
12,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cabrakan
11
0 / 9 / 4
8,095
623
7,428
19,692
24,351
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
Soggy-Spliff
Thanatos
14
5 / 6 / 0
10,295
792
9,186
14,737
6,132
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
12
20
Kills
6
6
Deaths
20
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Apollonysus
Nemesis
1
5
2
0.4
W
5
2
11
5.25
L
Cabrakan
0
9
4
0.22
L
Thanatos
Soggy-Spliff
Thanatos
5
6
0
0.83
W
Discordia
feroz061militar
Discordia
5
3
12
3.67
W
Bastet
king_meg93
Bastet
10
1
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,852
Damage
26,230
36,335
Taken
51,956
26,753
Mitigated
43,049
9,410
Healing
7,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Apollonysus
Nemesis
9,616
3,531
0
2,477
17,527
12,566
0
8,014
8,576
0
41,452
W
15,440
2,240
275
2,407
15,620
17,314
663
3,010
12,610
28,992
1,030
L
Cabrakan
7,428
1,126
0
210
19,692
24,351
24
7,297
11,361
24,416
0
L
Thanatos
Soggy-Spliff
Thanatos
9,186
1,729
0
4,586
14,737
6,132
49
6,632
7,422
0
22,351
W
Discordia
feroz061militar
Discordia
9,350
1,030
74
2,764
9,399
3,517
1,298
2,055
7,344
42,443
1,150
W
Bastet
king_meg93
Bastet
13,062
3,610
0
3,890
11,316
5,922
446
2,432
8,884
0
48,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,257
Gold Earned
27,233
150
Minions Killed
120
0
Camps Cleared
0
727,396
Distance Traveled
612,919
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,843
680
59
5
0
230,506
0
W
Cthulhu
10,283
791
42
3
0
246,753
0
L
Cabrakan
8,095
623
28
2
0
169,677
0
L
Thanatos
10,295
792
33
3
0
212,736
2
W
Discordia
10,518
809
55
4
0
214,414
0
W
Bastet
11,456
881
53
4
0
266,229
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role