Player Matchup

Ah Muzen Cab
Ah Muzen Cab
AlexKUNGI
Ah Muzen Cab
Level 196
God Stats
4W - 3L
1,530 SR
Queue Stats
268W - 228L
1,564 Elo+
Solo
Ymir
Ymir
Gibyunyun
Ymir
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,380 Elo+
Solo
Zeus
Zeus
Wewinshowtime
Zeus
Level 146
God Stats
1W - 2L
1,535 SR
Queue Stats
289W - 296L
1,482 Elo+
Solo
Osiris
Osiris
bbnhggfde
Osiris
Level 149
God Stats
1W - 3L
1,766 SR
Queue Stats
192W - 204L
1,457 Elo+
Solo
Mulan
Mulan
thehunterer
Mulan
Level 67
God Stats
11W - 9L
1,588 SR
Queue Stats
241W - 273L
1,489 Elo+
Solo
Team Averages
Level 136
1,584 SR
1,474 Elo+

VS

Team Averages
Level 147
1,584 SR
1,480 Elo+
Fenrir
Fenrir
 
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
BinkiiHetto
Sun Wukong
Level 166
God Stats
1W - 1L
1,498 SR
Queue Stats
39W - 40L
1,529 Elo+
Solo
Danzaburou
Danzaburou
D-BoPrimus
Danzaburou
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 102L
1,457 Elo+
Solo
Kuzenbo
Kuzenbo
ladybug1991
Kuzenbo
Level 118
God Stats
6W - 0L
1,921 SR
Queue Stats
254W - 283L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AlexKUNGI
Ah Muzen Cab
12
1 / 1 / 7
7,200
800
9,582
5,642
2,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
13
2 / 3 / 8
7,961
885
3,821
11,867
13,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 2 / 7
7,708
856
11,153
5,847
2,692
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
bbnhggfde
Osiris
15
5 / 2 / 8
8,426
936
8,201
11,668
16,736
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

12
3 / 4 / 6
7,327
814
7,533
10,681
7,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
3 / 2 / 7
7,983
887
4,189
10,543
11,060
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
 
Neith
13
1 / 3 / 9
7,691
855
11,698
7,953
2,950
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sun Wukong
BinkiiHetto
Sun Wukong
14
5 / 3 / 4
8,567
952
9,446
11,754
7,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
D-BoPrimus
Danzaburou
12
0 / 4 / 7
7,143
794
7,103
9,118
3,758
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kuzenbo
ladybug1991
Kuzenbo
14
2 / 2 / 8
8,265
918
4,838
12,450
15,782
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
46
14
Kills
11
12
Deaths
14
36
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
2
7
3.25
W
Neith
 
Neith
1
3
9
1.83
L
Ah Muzen Cab
AlexKUNGI
Ah Muzen Cab
1
1
7
4.5
W
Sun Wukong
BinkiiHetto
Sun Wukong
5
3
4
2.33
W
Danzaburou
D-BoPrimus
Danzaburou
0
4
7
0.88
L
Ymir
2
3
8
2
L
3
2
7
3.25
L
Osiris
bbnhggfde
Osiris
5
2
8
4.5
W
Kuzenbo
ladybug1991
Kuzenbo
2
2
8
3
L
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,290
Damage
37,274
45,705
Taken
51,818
43,177
Mitigated
40,912
10,510
Healing
16,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,189
677
1,550
2,305
10,543
11,060
743
2,567
7,976
0
6,902
W
Neith
 
Neith
11,698
3,769
976
2,138
7,953
2,950
1,111
1,475
6,478
0
27,583
L
Ah Muzen Cab
AlexKUNGI
Ah Muzen Cab
9,582
1,513
1,382
1,176
5,642
2,812
474
1,078
4,564
0
25,530
W
Sun Wukong
BinkiiHetto
Sun Wukong
9,446
1,763
360
2,346
11,754
7,362
70
4,245
7,509
0
22,210
W
Danzaburou
D-BoPrimus
Danzaburou
7,103
2,460
595
1,697
9,118
3,758
125
1,742
7,376
0
17,413
L
Ymir
3,821
1,113
1,315
2,181
11,867
13,324
242
839
11,028
7,831
0
L
11,153
1,414
25
519
5,847
2,692
337
368
5,479
18,624
496
L
Osiris
bbnhggfde
Osiris
8,201
1,411
532
1,220
11,668
16,736
654
1,122
10,546
0
19,558
W
Kuzenbo
ladybug1991
Kuzenbo
4,838
1,683
1,920
2,637
12,450
15,782
0
4,655
7,795
7,456
420
L
7,533
743
434
1,726
10,681
7,613
191
1,011
9,670
0
14,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,622
Gold Earned
39,649
107
Minions Killed
120
0
Camps Cleared
0
830,767
Distance Traveled
852,238
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,983
887
5
1
0
174,745
0
W
Neith
7,691
855
35
4
0
161,380
0
L
Ah Muzen Cab
7,200
800
35
4
0
131,641
0
W
Sun Wukong
8,567
952
40
4
0
187,850
0
W
Danzaburou
7,143
794
34
4
0
155,049
0
L
Ymir
7,961
885
14
2
0
150,280
0
L
Zeus
7,708
856
23
3
0
187,283
0
L
Osiris
8,426
936
25
3
0
192,832
0
W
Kuzenbo
8,265
918
6
1
0
173,214
0
L
Mulan
7,327
814
10
1
0
168,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role