Player Matchup

Chang'e
Chang'e
Gold III
JDYoga
Chang'e
Gold III
Level 141
God Stats
2W - 4L
1,300 SR
Queue Stats
137W - 176L
1,575 MMR
Solo
Camazotz
Camazotz
Gold II
PequenaPepino
Camazotz
Gold II
Level 121
God Stats
1W - 1L
1,944 SR
Queue Stats
22W - 21L
1,785 MMR
Solo
Mulan
Mulan
Gold II
rozjebemtotu
Mulan
Gold II
Level 155
God Stats
6W - 7L
1,665 SR
Queue Stats
76W - 86L
1,594 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 139
1,636 SR
1,651 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 175
1,631 SR
1,735 MMR
Guan Yu
Guan Yu
Masters
 
Guan Yu
Masters
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Gold IV
Droid_SDz
Cerberus
Gold IV
Level 156
God Stats
1W - 0L
1,588 SR
Queue Stats
160W - 171L
1,217 MMR
Solo
Tiamat
Tiamat
Masters
Gloomу
Tiamat
Masters
Level 207
God Stats
111W - 53L
1,806 SR
Queue Stats
829W - 230L
2,487 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
JDYoga
Chang'e
13
0 / 3 / 3
8,130
625
9,688
12,015
4,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Camazotz
PequenaPepino
Camazotz
13
0 / 3 / 3
8,043
619
9,840
15,046
2,759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 4 / 0
8,993
692
12,043
15,460
13,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
Ne ZhaAchillesBastetThothAgni

VS

Bans
KuzenboChironIx ChelCharybdisVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
16
0 / 1 / 10
9,421
725
14,653
16,949
17,372
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cerberus
Droid_SDz
Cerberus
14
1 / 3 / 7
9,208
708
7,105
15,423
13,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tiamat
Gloomу
Tiamat
18
9 / 0 / 1
11,266
867
15,849
7,768
6,296
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
4
Kills
10
10
Deaths
4
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
0
1
10
5
W
Cerberus
Droid_SDz
Cerberus
1
3
7
1.5
W
Tiamat
Gloomу
Tiamat
9
0
1
9.5
L
Chang'e
JDYoga
Chang'e
0
3
3
0.5
L
Camazotz
PequenaPepino
Camazotz
0
3
3
0.5
L
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,571
Damage
37,607
42,521
Taken
40,140
20,901
Mitigated
36,995
12,894
Healing
14,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
14,653
1,816
3,834
5,771
16,949
17,372
355
5,000
11,418
227
26,917
W
Cerberus
Droid_SDz
Cerberus
7,105
342
0
3,428
15,423
13,327
322
3,604
11,493
29,459
370
W
Tiamat
Gloomу
Tiamat
15,849
1,019
0
1,379
7,768
6,296
1,363
1,735
5,889
74,535
0
L
Chang'e
JDYoga
Chang'e
9,688
683
4,434
4,948
12,015
4,448
0
5,257
5,731
35,825
0
L
Camazotz
PequenaPepino
Camazotz
9,840
1,302
0
2,235
15,046
2,759
0
7,340
6,527
0
36,678
L
12,043
1,034
0
1,277
15,460
13,694
0
7,409
6,261
606
23,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,166
Gold Earned
29,895
151
Minions Killed
224
0
Camps Cleared
0
690,034
Distance Traveled
821,412
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,421
725
40
3
0
294,650
0
W
Cerberus
9,208
708
72
6
0
239,558
0
W
Tiamat
11,266
867
112
9
0
287,204
0
L
Chang'e
8,130
625
71
5
0
232,392
0
L
Camazotz
8,043
619
51
4
0
236,495
0
L
Mulan
8,993
692
29
2
0
221,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role