Player Matchup

Bacchus
Bacchus
GraYojimbo
Bacchus
Level 49
God Stats
1W - 1L
1,472 SR
Queue Stats
21W - 18L
1,727 Elo+
Party 1
Tiamat
Tiamat
a13709679810b
Tiamat
Level 159
God Stats
54W - 126L
1,409 SR
Queue Stats
463W - 646L
1,328 Elo+
Solo
Freya
Freya
tribematikk
Freya
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Team Averages
Level 72
1,460 SR
1,518 Elo+

VS

Team Averages
Level 87
1,542 SR
1,420 Elo+
Chang'e
Chang'e
JourneyForCake
Chang'e
Level 100
God Stats
22W - 13L
1,553 SR
Queue Stats
47W - 37L
1,425 Elo+
Party 2
Da Ji
Da Ji
KyroniousThe3rd
Da Ji
Level 52
God Stats
8W - 5L
1,553 SR
Queue Stats
131W - 127L
1,425 Elo+
Party 2
Cthulhu
Cthulhu
Mehrzadv
Cthulhu
Level 108
God Stats
124W - 90L
1,519 SR
Queue Stats
761W - 748L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GraYojimbo
Bacchus
12
0 / 1 / 0
6,355
636
4,520
7,887
7,317
Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
0 / 1 / 0
6,500
650
4,718
5,822
4,026
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
0 / 5 / 0
6,162
616
1,924
8,198
3,098
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 7
7,586
759
6,056
4,930
1,968
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
5 / 0 / 1
7,956
796
6,406
6,756
3,368
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
Mehrzadv
Cthulhu
11
2 / 0 / 4
7,211
721
5,996
10,127
6,643
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
19
0
Kills
7
7
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bacchus
GraYojimbo
Bacchus
0
1
0
0
W
0
0
7
3.5
W
5
0
1
5.5
W
Cthulhu
Mehrzadv
Cthulhu
2
0
4
4
L
0
1
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,162
Damage
18,458
21,907
Taken
21,813
14,441
Mitigated
11,979
2,919
Healing
9,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
GraYojimbo
Bacchus
4,520
634
0
480
7,887
7,317
0
4,609
3,268
11,379
301
W
6,056
677
3,528
3,283
4,930
1,968
518
2,630
2,041
28,628
746
W
6,406
1,479
0
409
6,756
3,368
0
2,870
3,636
0
27,942
W
Cthulhu
Mehrzadv
Cthulhu
5,996
435
110
1,936
10,127
6,643
0
4,478
5,284
18,795
0
L
4,718
466
0
2,059
5,822
4,026
0
3,245
2,563
24,417
601
L
1,924
543
0
380
8,198
3,098
0
3,979
4,194
7,311
733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,017
Gold Earned
22,753
96
Minions Killed
124
0
Camps Cleared
0
556,225
Distance Traveled
596,699
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,355
636
14
1
0
205,656
0
W
Chang'e
7,586
759
55
6
0
204,938
0
W
Da Ji
7,956
796
43
4
0
227,224
0
W
Cthulhu
7,211
721
26
3
0
164,537
3
L
Tiamat
6,500
650
63
6
0
167,308
0
L
Freya
6,162
616
19
2
0
183,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role