Player Matchup

Chiron
Chiron
Classicxleek
Chiron
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 21L
1,273 Elo+
Party 1
Mulan
Mulan
FH lite
Mulan
Level 89
God Stats
12W - 15L
1,452 SR
Queue Stats
124W - 192L
1,444 Elo+
Party 1
Artio
Artio
N9teez
Artio
Level 94
God Stats
1W - 1L
1,684 SR
Queue Stats
53W - 44L
1,498 Elo+
Party 1
Loki
Loki
Twistedtemp0
Loki
Level 159
God Stats
9W - 9L
1,640 SR
Queue Stats
22W - 29L
1,554 Elo+
Party 1
Hera
Hera
cakeking12
Hera
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 90
1,555 SR
1,454 Elo+

VS

Team Averages
Level 131
1,504 SR
1,522 Elo+
Ymir
Ymir
Esw1n2222
Ymir
Level 126
God Stats
20W - 23L
1,485 SR
Queue Stats
120W - 132L
1,466 Elo+
Solo
Bastet
Bastet
FakeTaxiRider
Bastet
Level 89
God Stats
8W - 6L
1,651 SR
Queue Stats
178W - 165L
1,569 Elo+
Solo
Cerberus
Cerberus
JahGivenchy_
Cerberus
Level 159
God Stats
3W - 3L
1,526 SR
Queue Stats
83W - 91L
1,502 Elo+
Solo
Thoth
Thoth
bloodymist23
Thoth
Level 143
God Stats
1W - 1L
1,266 SR
Queue Stats
54W - 48L
1,502 Elo+
Solo
Izanami
Izanami
yuujyu
Izanami
Level 140
God Stats
8W - 5L
1,594 SR
Queue Stats
370W - 373L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
8
0 / 2 / 0
4,932
493
4,622
5,534
1,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mulan
FH lite
Mulan
10
0 / 4 / 1
5,991
599
7,328
10,327
9,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artio
N9teez
Artio
8
0 / 4 / 0
4,785
479
1,541
10,818
7,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
1 / 1 / 0
5,832
583
3,266
8,104
3,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 1 / 0
4,931
493
1,414
4,033
1,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
2 / 0 / 5
5,813
581
5,725
6,683
5,358
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
5 / 1 / 3
6,685
669
5,057
8,974
3,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
JahGivenchy_
Cerberus
11
2 / 0 / 2
6,808
681
5,359
9,811
8,580
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

10
0 / 0 / 1
5,645
565
2,148
3,380
979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
yuujyu
Izanami
10
3 / 0 / 5
6,100
610
5,973
4,313
1,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
28
1
Kills
12
12
Deaths
1
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chiron
0
2
0
0
W
Ymir
2
0
5
4.5
L
Mulan
FH lite
Mulan
0
4
1
0.13
W
5
1
3
6.5
W
Cerberus
JahGivenchy_
Cerberus
2
0
2
3
L
Artio
N9teez
Artio
0
4
0
0
L
1
1
0
1
W
0
0
1
0.5
L
0
1
0
0
W
Izanami
yuujyu
Izanami
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,171
Damage
24,262
38,816
Taken
33,161
23,228
Mitigated
20,175
12,493
Healing
10,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
4,622
2,300
358
816
5,534
1,876
0
1,914
3,620
0
36,590
W
Ymir
5,725
1,168
458
1,614
6,683
5,358
0
933
5,750
27,054
1,995
L
Mulan
FH lite
Mulan
7,328
1,452
0
3,275
10,327
9,106
0
5,021
5,306
0
42,805
W
5,057
1,812
0
2,756
8,974
3,778
61
523
8,370
0
38,151
W
Cerberus
JahGivenchy_
Cerberus
5,359
797
0
3,951
9,811
8,580
0
0
9,257
42,604
2,815
L
Artio
N9teez
Artio
1,541
382
168
2,332
10,818
7,999
0
3,232
7,586
11,605
0
L
3,266
1,075
0
4,926
8,104
3,052
0
1,315
6,789
0
55,665
W
2,148
321
0
360
3,380
979
455
937
2,443
37,507
525
L
1,414
248
0
618
4,033
1,195
105
1,215
2,818
27,634
1,150
W
Izanami
yuujyu
Izanami
5,973
3,704
0
868
4,313
1,480
1,424
534
3,779
0
42,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,471
Gold Earned
31,051
295
Minions Killed
356
0
Camps Cleared
0
945,129
Distance Traveled
1,000,065
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
4,932
493
54
5
0
192,092
0
W
Ymir
5,813
581
50
5
0
206,858
0
L
Mulan
5,991
599
83
8
0
198,374
0
W
Bastet
6,685
669
69
7
0
224,953
1
W
Cerberus
6,808
681
116
12
0
173,036
2
L
Artio
4,785
479
22
2
0
192,609
1
L
Loki
5,832
583
93
9
0
218,015
0
W
Thoth
5,645
565
59
6
0
197,852
0
L
Hera
4,931
493
43
4
0
144,039
0
W
Izanami
6,100
610
62
6
0
197,366
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role