Player Matchup

Janus
Janus
 
Janus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
BRUNOEM1599
Danzaburou
Level 108
God Stats
67W - 43L
1,594 SR
Queue Stats
188W - 178L
1,418 Elo+
Solo
Nu Wa
Nu Wa
JEan014722
Nu Wa
Level 28
God Stats
2W - 4L
1,435 SR
Queue Stats
5W - 10L
1,377 Elo+
Party 1
Horus
Horus
sanch0x
Horus
Level 71
God Stats
2W - 1L
1,720 SR
Queue Stats
183W - 179L
1,531 Elo+
Party 1
Team Averages
Level 105
1,550 SR
1,465 Elo+

VS

Team Averages
Level 125
1,494 SR
1,502 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Edgardo02
Artemis
Level 126
God Stats
2W - 3L
1,701 SR
Queue Stats
84W - 83L
1,500 Elo+
Solo
Ullr
Ullr
FAH_Mazza
Ullr
Level 155
God Stats
3W - 7L
1,379 SR
Queue Stats
231W - 217L
1,523 Elo+
Solo
Bacchus
Bacchus
QUIIKSILVER967
Bacchus
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
184W - 189L
1,505 Elo+
Solo
Vulcan
Vulcan
ZePPeLIn2200
Vulcan
Level 121
God Stats
26W - 33L
1,391 SR
Queue Stats
668W - 671L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
2 / 1 / 0
6,773
616
1,568
5,559
2,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
 
Bacchus
11
2 / 1 / 0
6,295
572
5,559
10,840
5,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
BRUNOEM1599
Danzaburou
11
2 / 0 / 2
6,522
593
6,528
4,148
1,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nu Wa
10
1 / 0 / 3
5,529
503
4,496
6,042
1,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Horus
sanch0x
Horus
9
1 / 1 / 2
6,023
548
2,474
8,205
5,693
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
0 / 1 / 0
5,207
473
3,382
8,409
2,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Artemis
Edgardo02
Artemis
10
1 / 2 / 0
5,042
458
4,116
6,373
1,811
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ullr
12
1 / 1 / 0
6,195
563
5,525
7,324
2,590
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

6
0 / 1 / 0
4,022
366
1,132
3,407
2,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vulcan
9
1 / 3 / 0
5,524
502
4,958
7,085
2,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
8
Kills
3
3
Deaths
8
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
1
0
2
W
Bacchus
 
Bacchus
2
1
0
2
L
Hun Batz
 
Hun Batz
0
1
0
0
W
Danzaburou
BRUNOEM1599
Danzaburou
2
0
2
3
L
Artemis
Edgardo02
Artemis
1
2
0
0.5
L
Ullr
1
1
0
1
W
Nu Wa
1
0
3
2.5
L
0
1
0
0
L
Vulcan
1
3
0
0.33
W
Horus
sanch0x
Horus
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,625
Damage
19,113
34,794
Taken
32,598
16,767
Mitigated
12,350
13,998
Healing
9,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
1,568
246
0
2,153
5,559
2,019
0
0
5,559
61,965
1,080
W
Bacchus
 
Bacchus
5,559
492
0
4,946
10,840
5,759
0
4,958
5,882
35,558
3,152
L
Hun Batz
 
Hun Batz
3,382
511
0
3,402
8,409
2,808
0
1,292
7,077
0
38,227
W
Danzaburou
BRUNOEM1599
Danzaburou
6,528
2,167
0
1,582
4,148
1,699
0
355
3,793
0
57,141
L
Artemis
Edgardo02
Artemis
4,116
1,344
0
1,883
6,373
1,811
0
628
5,745
0
31,948
L
Ullr
5,525
1,476
0
824
7,324
2,590
0
3,205
4,119
0
54,987
W
Nu Wa
4,496
1,780
0
2,638
6,042
1,597
0
0
6,042
26,900
909
L
1,132
25
0
663
3,407
2,741
0
234
3,173
3,221
0
L
Vulcan
4,958
358
0
2,388
7,085
2,400
0
5,395
1,102
34,501
0
W
Horus
sanch0x
Horus
2,474
779
208
2,471
8,205
5,693
0
777
7,428
0
14,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,142
Gold Earned
25,990
333
Minions Killed
273
0
Camps Cleared
0
1,068,058
Distance Traveled
932,630
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,773
616
121
11
0
221,139
3
W
Bacchus
6,295
572
69
6
0
220,355
0
L
Hun Batz
5,207
473
67
6
0
229,374
0
W
Danzaburou
6,522
593
81
7
0
185,753
0
L
Artemis
5,042
458
55
5
0
192,731
2
L
Ullr
6,195
563
94
9
0
200,595
1
W
Nu Wa
5,529
503
39
4
0
219,127
0
L
Bacchus
4,022
366
3
0
0
110,520
0
L
Vulcan
5,524
502
54
5
0
199,410
1
W
Horus
6,023
548
23
2
0
221,684
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role