Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
BrainZ_Ball
Sun Wukong
Level 142
God Stats
2W - 5L
1,442 SR
Queue Stats
332W - 328L
1,487 Elo+
Solo
Bellona
Bellona
Flopper1
Bellona
Level 224
God Stats
0W - 2L
1,307 SR
Queue Stats
726W - 717L
1,615 Elo+
Solo
Sol
Sol
Gijs
Sol
Level 184
God Stats
3W - 2L
1,759 SR
Queue Stats
173W - 179L
1,553 Elo+
Solo
Charybdis
Charybdis
ParasiteUA
Charybdis
Level 159
God Stats
5W - 8L
1,500 SR
Queue Stats
341W - 349L
1,506 Elo+
Solo
Team Averages
Level 173
1,502 SR
1,532 Elo+

VS

Team Averages
Level 134
1,628 SR
1,559 Elo+
Khepri
Khepri
Balefully
Khepri
Level 93
God Stats
2W - 0L
1,500 SR
Queue Stats
114W - 107L
1,582 Elo+
Solo
Xbalanque
Xbalanque
Flipsii
Xbalanque
Level 156
God Stats
6W - 0L
1,835 SR
Queue Stats
368W - 355L
1,588 Elo+
Solo
Susano
Susano
I Le J I
Susano
Level 157
God Stats
4W - 5L
1,774 SR
Queue Stats
822W - 860L
1,483 Elo+
Solo
Ah Puch
Ah Puch
MightyCROnos
Ah Puch
Level 109
God Stats
2W - 2L
1,381 SR
Queue Stats
89W - 76L
1,596 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
dominikph
Ah Muzen Cab
Level 157
God Stats
2W - 0L
1,649 SR
Queue Stats
135W - 122L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
0 / 4 / 6
8,093
736
10,372
12,245
12,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
BrainZ_Ball
Sun Wukong
12
0 / 2 / 4
6,855
623
6,101
9,283
9,085
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bellona
Flopper1
Bellona
12
1 / 5 / 4
7,949
723
4,798
13,075
11,726
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sol
Gijs
Sol
15
2 / 4 / 3
8,139
740
14,313
9,449
4,315
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charybdis
ParasiteUA
Charybdis
14
3 / 5 / 2
8,278
753
9,616
10,408
4,829
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Balefully
Khepri
13
0 / 2 / 15
8,059
733
3,507
17,561
14,341
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Xbalanque
Flipsii
Xbalanque
16
5 / 1 / 9
9,446
859
14,027
9,300
5,882
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Susano
I Le J I
Susano
15
4 / 1 / 12
9,117
829
7,494
7,893
5,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
MightyCROnos
Ah Puch
17
7 / 1 / 11
10,070
915
15,832
9,321
5,723
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Muzen Cab
dominikph
Ah Muzen Cab
16
4 / 2 / 13
9,592
872
11,370
13,069
8,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
80
6
Kills
20
20
Deaths
7
19
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
4
6
0.75
W
Khepri
Balefully
Khepri
0
2
15
3.75
L
Sun Wukong
BrainZ_Ball
Sun Wukong
0
2
4
1
W
Xbalanque
Flipsii
Xbalanque
5
1
9
9.5
L
Bellona
Flopper1
Bellona
1
5
4
0.6
L
Sol
Gijs
Sol
2
4
3
0.88
W
Susano
I Le J I
Susano
4
1
12
10
W
Ah Puch
MightyCROnos
Ah Puch
7
1
11
12.5
L
Charybdis
ParasiteUA
Charybdis
3
5
2
0.8
W
Ah Muzen Cab
dominikph
Ah Muzen Cab
4
2
13
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,200
Damage
52,230
54,460
Taken
57,144
42,724
Mitigated
39,707
11,768
Healing
17,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
10,372
171
822
2,273
12,245
12,769
0
4,642
7,561
24,178
0
W
Khepri
Balefully
Khepri
3,507
421
1,372
4,881
17,561
14,341
0
7,874
9,687
5,492
1,137
L
Sun Wukong
BrainZ_Ball
Sun Wukong
6,101
403
26
1,511
9,283
9,085
0
3,876
5,179
0
12,267
W
Xbalanque
Flipsii
Xbalanque
14,027
4,556
1,489
594
9,300
5,882
1,440
4,001
5,299
0
26,860
L
Bellona
Flopper1
Bellona
4,798
783
1,173
1,267
13,075
11,726
0
2,879
9,883
0
7,184
L
Sol
Gijs
Sol
14,313
3,965
0
2,446
9,449
4,315
0
3,439
5,972
28,982
484
W
Susano
I Le J I
Susano
7,494
1,042
610
1,392
7,893
5,761
210
3,598
4,295
0
9,550
W
Ah Puch
MightyCROnos
Ah Puch
15,832
486
2,836
1,944
9,321
5,723
126
3,638
5,683
28,730
0
L
Charybdis
ParasiteUA
Charybdis
9,616
4,877
784
1,466
10,408
4,829
0
3,953
6,250
0
19,845
W
Ah Muzen Cab
dominikph
Ah Muzen Cab
11,370
3,451
763
1,714
13,069
8,000
2,593
5,270
7,799
0
38,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,314
Gold Earned
46,284
144
Minions Killed
141
0
Camps Cleared
0
894,260
Distance Traveled
1,085,855
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,093
736
21
2
0
199,419
0
W
Khepri
8,059
733
5
0
0
227,464
0
L
Sun Wukong
6,855
623
19
2
0
140,077
0
W
Xbalanque
9,446
859
36
3
0
202,173
0
L
Bellona
7,949
723
15
1
0
225,453
0
L
Sol
8,139
740
54
5
0
171,821
0
W
Susano
9,117
829
9
1
0
219,988
0
W
Ah Puch
10,070
915
29
3
0
219,538
0
L
Charybdis
8,278
753
35
3
0
157,490
0
W
Ah Muzen Cab
9,592
872
62
6
0
216,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role