Player Matchup

Janus
Janus
 
Janus
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
EÎsenSkrt
Sylvanus
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
608W - 478L
1,658 Elo+
Party 1
Sun Wukong
Sun Wukong
aRevol
Sun Wukong
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 12L
1,797 Elo+
Solo
Thanatos
Thanatos
antonelbibo01
Thanatos
Level 142
God Stats
12W - 6L
1,734 SR
Queue Stats
95W - 87L
1,528 Elo+
Solo
Xbalanque
Xbalanque
trúth
Xbalanque
Level 184
God Stats
5W - 1L
1,641 SR
Queue Stats
182W - 121L
1,670 Elo+
Party 1
Team Averages
Level 151
1,575 SR
1,630 Elo+

VS

Team Averages
Level 170
1,503 SR
1,549 Elo+
Ravana
Ravana
 
Ravana
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Captainlawid
Jing Wei
Level 157
God Stats
3W - 6L
1,309 SR
Queue Stats
116W - 109L
1,579 Elo+
Solo
Merlin
Merlin
Drcipres
Merlin
Level 170
God Stats
0W - 2L
1,326 SR
Queue Stats
131W - 115L
1,610 Elo+
Solo
Chaac
Chaac
Shakshuka
Chaac
Level 157
God Stats
21W - 15L
1,733 SR
Queue Stats
334W - 315L
1,531 Elo+
Solo
Vulcan
Vulcan
xxMus
Vulcan
Level 199
God Stats
9W - 18L
1,644 SR
Queue Stats
978W - 894L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
8 / 0 / 5
9,785
699
11,648
9,575
3,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
EÎsenSkrt
Sylvanus
12
1 / 2 / 10
7,829
559
5,967
16,517
13,128
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sun Wukong
aRevol
Sun Wukong
15
4 / 0 / 3
9,129
652
12,086
17,055
13,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
antonelbibo01
Thanatos
13
9 / 3 / 3
8,222
587
5,858
9,725
4,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xbalanque
trúth
Xbalanque
16
1 / 0 / 6
8,203
586
9,951
11,620
4,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
6
0 / 4 / 1
5,397
386
1,532
5,111
1,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
Captainlawid
Jing Wei
12
1 / 5 / 1
7,311
522
6,573
13,764
4,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Merlin
Drcipres
Merlin
13
4 / 6 / 1
7,612
544
9,484
11,180
3,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Shakshuka
Chaac
13
0 / 5 / 0
7,699
550
11,094
18,448
18,072
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vulcan
xxMus
Vulcan
11
0 / 3 / 2
6,397
457
6,729
11,158
4,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
10
23
Kills
5
5
Deaths
23
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
8
0
5
10.5
L
Ravana
 
Ravana
0
4
1
0.13
L
Jing Wei
Captainlawid
Jing Wei
1
5
1
0.3
L
Merlin
Drcipres
Merlin
4
6
1
0.75
W
Sylvanus
EÎsenSkrt
Sylvanus
1
2
10
3
L
Chaac
Shakshuka
Chaac
0
5
0
0
W
Sun Wukong
aRevol
Sun Wukong
4
0
3
5.5
W
Thanatos
antonelbibo01
Thanatos
9
3
3
3.5
W
Xbalanque
trúth
Xbalanque
1
0
6
4
L
Vulcan
xxMus
Vulcan
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,510
Damage
35,412
64,492
Taken
59,661
39,816
Mitigated
31,855
26,229
Healing
14,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
11,648
909
0
1,719
9,575
3,992
0
3,808
5,264
91,669
1,155
L
Ravana
 
Ravana
1,532
650
0
613
5,111
1,791
0
1,291
3,679
0
15,642
L
Jing Wei
Captainlawid
Jing Wei
6,573
4,356
0
3,027
13,764
4,088
0
3,884
9,760
0
49,141
L
Merlin
Drcipres
Merlin
9,484
394
0
743
11,180
3,117
0
6,091
4,799
54,186
0
W
Sylvanus
EÎsenSkrt
Sylvanus
5,967
1,100
973
4,350
16,517
13,128
31
6,535
9,049
27,074
866
L
Chaac
Shakshuka
Chaac
11,094
2,433
0
6,494
18,448
18,072
0
0
18,448
259
71,079
W
Sun Wukong
aRevol
Sun Wukong
12,086
3,603
0
7,387
17,055
13,788
36
110
16,945
0
75,778
W
Thanatos
antonelbibo01
Thanatos
5,858
1,382
0
5,863
9,725
4,079
0
1,942
7,553
0
37,382
W
Xbalanque
trúth
Xbalanque
9,951
5,287
0
5,937
11,620
4,829
861
1,992
9,358
0
84,639
L
Vulcan
xxMus
Vulcan
6,729
376
0
3,719
11,158
4,787
0
5,424
5,575
34,951
1,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,168
Gold Earned
34,416
503
Minions Killed
421
0
Camps Cleared
0
1,478,283
Distance Traveled
1,211,957
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,785
699
165
12
0
323,346
0
L
Ravana
5,397
386
36
3
0
122,403
0
L
Jing Wei
7,311
522
89
6
0
288,997
3
L
Merlin
7,612
544
103
7
0
250,021
0
W
Sylvanus
7,829
559
32
2
0
310,583
3
L
Chaac
7,699
550
122
9
0
265,829
0
W
Sun Wukong
9,129
652
125
9
0
278,895
2
W
Thanatos
8,222
587
50
4
0
298,720
0
W
Xbalanque
8,203
586
131
9
0
266,739
0
L
Vulcan
6,397
457
71
5
0
284,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role