Player Matchup

Anhur
Anhur
Gold V
Excutive
Anhur
Gold V
Level 128
God Stats
8W - 8L
1,571 SR
Queue Stats
50W - 57L
1,426 MMR
Party 1
Merlin
Merlin
Gold V
FOOTDIVEW9
Merlin
Gold V
Level 215
God Stats
8W - 7L
1,509 SR
Queue Stats
151W - 160L
1,339 MMR
Solo
Ne Zha
Ne Zha
Silver I
devora_almas86
Ne Zha
Silver I
Level 155
God Stats
7W - 12L
1,413 SR
Queue Stats
188W - 201L
1,344 MMR
Solo
Yemoja
Yemoja
Gold II
i11Danzo
Yemoja
Gold II
Level 85
God Stats
6W - 4L
1,907 SR
Queue Stats
277W - 285L
1,390 MMR
Party 1
Cthulhu
Cthulhu
Gold V
petrospana
Cthulhu
Gold V
Level 137
God Stats
33W - 26L
1,548 SR
Queue Stats
476W - 482L
1,378 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 144
1,590 SR
1,375 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 126
1,454 SR
1,388 MMR
Tiamat
Tiamat
Gold V
 
Tiamat
Gold V
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Bronze III
IVF_xEcKo
Tyr
Bronze III
Level 107
God Stats
2W - 1L
1,473 SR
Queue Stats
8W - 10L
1,293 MMR
Party 2
Sol
Sol
Silver II
SpiritOfTrinity
Sol
Silver II
Level 139
God Stats
2W - 0L
1,341 SR
Queue Stats
60W - 64L
1,436 MMR
Solo
Thor
Thor
Gold III
saimonlebon_
Thor
Gold III
Level 170
God Stats
10W - 11L
1,457 SR
Queue Stats
222W - 225L
1,347 MMR
Solo
Atlas
Atlas
Bronze III
xBoX_xcontRoLleR
Atlas
Bronze III
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,362 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Excutive
Anhur
5
0 / 1 / 1
3,126
625
2,122
3,273
1,096
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Merlin
FOOTDIVEW9
Merlin
3
0 / 1 / 0
2,650
530
203
813
211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
2 / 0 / 0
3,594
719
1,418
4,568
1,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
i11Danzo
Yemoja
5
0 / 1 / 1
3,407
681
1,166
3,564
1,742
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cthulhu
petrospana
Cthulhu
6
0 / 1 / 0
3,267
653
2,028
2,750
1,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Bans
AgniAthenaMedusaAwilix

VS

Bans
SusanoHachimanHun BatzMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
7
0 / 0 / 1
3,851
770
202
735
278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

6
1 / 0 / 0
3,810
762
1,950
4,343
2,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

6
1 / 1 / 1
3,247
649
2,651
3,208
679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

7
2 / 0 / 0
3,869
774
1,131
2,614
854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

6
0 / 1 / 2
3,477
695
573
4,598
2,743
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
8
2
Kills
4
4
Deaths
2
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
0
0
1
0.5
L
Anhur
Excutive
Anhur
0
1
1
0.5
L
Merlin
FOOTDIVEW9
Merlin
0
1
0
0
W
1
0
0
1
W
1
1
1
1.5
L
2
0
0
2
L
Yemoja
i11Danzo
Yemoja
0
1
1
0.5
L
Cthulhu
petrospana
Cthulhu
0
1
0
0
W
2
0
0
2
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,937
Damage
6,507
14,968
Taken
15,498
6,116
Mitigated
6,776
6,412
Healing
6,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
202
39
0
395
735
278
0
177
532
19,323
329
L
Anhur
Excutive
Anhur
2,122
1,428
0
836
3,273
1,096
0
1,207
2,066
0
16,413
L
Merlin
FOOTDIVEW9
Merlin
203
82
0
0
813
211
0
202
611
2,572
0
W
1,950
370
0
1,942
4,343
2,222
0
1,880
2,463
0
22,010
W
2,651
1,146
0
1,501
3,208
679
90
643
2,565
18,294
305
L
1,418
618
0
2,964
4,568
1,408
0
375
4,193
0
15,366
L
Yemoja
i11Danzo
Yemoja
1,166
199
1,016
1,096
3,564
1,742
0
1,555
2,009
9,207
0
L
Cthulhu
petrospana
Cthulhu
2,028
220
0
500
2,750
1,659
0
0
2,750
15,344
0
W
1,131
576
0
1,407
2,614
854
0
148
2,466
0
16,287
W
573
305
0
1,728
4,598
2,743
0
523
4,075
9,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,044
Gold Earned
18,254
100
Minions Killed
170
0
Camps Cleared
0
413,920
Distance Traveled
495,790
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
3,851
770
46
9
0
93,876
0
L
Anhur
3,126
625
20
4
0
91,116
0
L
Merlin
2,650
530
5
1
0
24,293
0
W
Tyr
3,810
762
46
9
0
108,657
0
W
Sol
3,247
649
34
7
0
87,920
0
L
Ne Zha
3,594
719
34
7
0
107,374
0
L
Yemoja
3,407
681
17
3
0
96,796
0
L
Cthulhu
3,267
653
24
5
0
94,341
1
W
Thor
3,869
774
33
7
0
112,688
0
W
Atlas
3,477
695
11
2
0
92,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role