Player Matchup

Bakasura
Bakasura
BoBaPirat7576
Bakasura
Level 89
God Stats
18W - 23L
1,448 SR
Queue Stats
269W - 246L
1,491 Elo+
Solo
The Morrigan
The Morrigan
Samplayer49
The Morrigan
Level 107
God Stats
1W - 3L
1,262 SR
Queue Stats
68W - 63L
1,477 Elo+
Party 1
Mulan
Mulan
SaunaVelho
Mulan
Level 15
God Stats
2W - 3L
1,382 SR
Queue Stats
20W - 18L
1,375 Elo+
Party 1
Merlin
Merlin
ScuzzyZZ
Merlin
Level 123
God Stats
1W - 6L
1,166 SR
Queue Stats
196W - 185L
1,448 Elo+
Party 1
Izanami
Izanami
YourSideChick
Izanami
Level 2
God Stats
2W - 3L
1,262 SR
Queue Stats
3W - 4L
1,262 Elo+
Party 1
Team Averages
Level 67
1,304 SR
1,411 Elo+

VS

Team Averages
Level 82
1,611 SR
1,500 Elo+
Hercules
Hercules
DirePants95
Hercules
Level 120
God Stats
129W - 98L
1,508 SR
Queue Stats
490W - 485L
1,431 Elo+
Solo
Kuzenbo
Kuzenbo
Shpanenok
Kuzenbo
Level 24
God Stats
19W - 9L
1,628 SR
Queue Stats
51W - 26L
1,575 Elo+
Party 2
Fenrir
Fenrir
TENGRETI
Fenrir
Level 165
God Stats
9W - 7L
1,565 SR
Queue Stats
397W - 396L
1,490 Elo+
Solo
Izanami
Izanami
djammik
Izanami
Level 52
God Stats
20W - 14L
1,585 SR
Queue Stats
92W - 79L
1,495 Elo+
Party 2
Anubis
Anubis
mirajj
Anubis
Level 49
God Stats
21W - 6L
1,772 SR
Queue Stats
96W - 86L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BoBaPirat7576
Bakasura
3
0 / 0 / 0
2,802
560
170
1,215
339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

The Morrigan
Samplayer49
The Morrigan
6
1 / 2 / 0
3,649
730
1,182
3,710
1,851
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mulan
6
0 / 1 / 0
3,479
696
1,666
3,982
1,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
ScuzzyZZ
Merlin
7
0 / 0 / 0
3,730
746
674
2,453
679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
5
0 / 3 / 1
3,147
629
2,023
3,455
854
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DirePants95
Hercules
8
1 / 0 / 0
4,289
858
1,946
3,682
2,074
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Kuzenbo
Shpanenok
Kuzenbo
6
2 / 1 / 3
4,382
876
2,037
4,491
3,088
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Fenrir
TENGRETI
Fenrir
6
0 / 0 / 0
3,495
699
631
3,825
1,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Izanami
djammik
Izanami
6
2 / 0 / 2
4,164
833
1,817
2,186
604
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Anubis
mirajj
Anubis
7
1 / 0 / 2
4,085
817
1,709
1,699
699
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
13
1
Kills
6
6
Deaths
1
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bakasura
BoBaPirat7576
Bakasura
0
0
0
0
W
Hercules
DirePants95
Hercules
1
0
0
1
L
The Morrigan
Samplayer49
The Morrigan
1
2
0
0.5
L
Mulan
0
1
0
0
L
Merlin
ScuzzyZZ
Merlin
0
0
0
0
W
Kuzenbo
Shpanenok
Kuzenbo
2
1
3
3.5
W
Fenrir
TENGRETI
Fenrir
0
0
0
0
L
Izanami
0
3
1
0.17
W
Izanami
djammik
Izanami
2
0
2
3
W
Anubis
mirajj
Anubis
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,715
Damage
8,140
14,815
Taken
15,883
5,581
Mitigated
7,909
3,060
Healing
4,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
BoBaPirat7576
Bakasura
170
150
0
125
1,215
339
0
305
910
0
2,902
W
Hercules
DirePants95
Hercules
1,946
1,026
0
1,618
3,682
2,074
0
0
3,471
0
23,441
L
The Morrigan
Samplayer49
The Morrigan
1,182
285
0
898
3,710
1,851
0
1,493
2,217
7,154
549
L
Mulan
1,666
382
0
1,271
3,982
1,858
0
0
3,982
0
14,877
L
Merlin
ScuzzyZZ
Merlin
674
135
0
500
2,453
679
0
283
2,170
20,435
0
W
Kuzenbo
Shpanenok
Kuzenbo
2,037
1,134
0
1,018
4,491
3,088
239
893
3,554
6,419
0
W
Fenrir
TENGRETI
Fenrir
631
176
0
395
3,825
1,444
0
28
3,737
0
22,344
L
Izanami
2,023
1,497
0
266
3,455
854
0
1,573
1,882
0
12,766
W
Izanami
djammik
Izanami
1,817
1,314
0
230
2,186
604
0
222
1,964
0
24,951
W
Anubis
mirajj
Anubis
1,709
145
0
1,028
1,699
699
0
334
1,259
21,326
444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,807
Gold Earned
20,415
130
Minions Killed
195
0
Camps Cleared
0
476,534
Distance Traveled
583,255
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
2,802
560
10
2
0
49,768
0
W
Hercules
4,289
858
52
10
0
127,192
3
L
The Morrigan
3,649
730
14
3
0
104,856
1
L
Mulan
3,479
696
33
7
0
101,156
0
L
Merlin
3,730
746
51
10
0
115,482
0
W
Kuzenbo
4,382
876
8
2
0
119,552
0
W
Fenrir
3,495
699
47
9
0
131,656
0
L
Izanami
3,147
629
22
4
0
105,272
0
W
Izanami
4,164
833
51
10
0
89,922
0
W
Anubis
4,085
817
37
7
0
114,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role