Player Matchup

Neith
Neith
 
Neith
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
 
Vulcan
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
DankestLemonade
Kuzenbo
Level 158
God Stats
4W - 2L
1,570 SR
Queue Stats
31W - 46L
1,326 Elo+
Party 1
Janus
Janus
ThickSista87
Janus
Level 123
God Stats
2W - 0L
1,476 SR
Queue Stats
7W - 4L
1,402 Elo+
Party 1
Team Averages
Level 159
1,509 SR
1,446 Elo+

VS

Team Averages
Level 115
1,543 SR
1,512 Elo+
Agni
Agni
MrCheeks86
Agni
Level 128
God Stats
2W - 3L
1,583 SR
Queue Stats
35W - 34L
1,553 Elo+
Solo
Medusa
Medusa
Xry4me
Medusa
Level 144
God Stats
16W - 20L
1,450 SR
Queue Stats
1,429W - 1,512L
1,503 Elo+
Solo
Ix Chel
Ix Chel
iiPhxntom
Ix Chel
Level 119
God Stats
32W - 16L
1,527 SR
Queue Stats
299W - 295L
1,516 Elo+
Solo
Nike
Nike
lucazal
Nike
Level 107
God Stats
16W - 15L
1,543 SR
Queue Stats
210W - 200L
1,518 Elo+
Solo
Vulcan
Vulcan
ryangreen223
Vulcan
Level 78
God Stats
8W - 7L
1,614 SR
Queue Stats
317W - 323L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
2 / 0 / 3
7,385
1,231
6,818
5,331
2,152
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
 
Vulcan
12
1 / 0 / 2
6,942
1,157
10,016
968
367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
 
King Arthur
12
0 / 1 / 4
6,797
1,133
6,868
7,251
8,389
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 2 / 1
6,461
1,077
2,905
5,263
5,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
1 / 1 / 1
6,738
1,123
3,399
3,401
1,120
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

364

VS

Team 2 Tickets

327

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 2
7,072
1,179
5,243
7,671
3,079
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Xry4me
Medusa
11
0 / 0 / 3
6,444
1,074
3,406
4,424
1,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
iiPhxntom
Ix Chel
12
2 / 3 / 1
7,330
1,222
2,923
7,719
3,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Nike
lucazal
Nike
12
0 / 0 / 4
6,550
1,092
4,582
8,859
8,390
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Vulcan
11
0 / 1 / 1
6,126
1,021
1,995
3,215
1,766
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
15
5
Kills
4
4
Deaths
5
11
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
0
3
3.5
W
Vulcan
 
Vulcan
1
0
2
2
W
King Arthur
 
King Arthur
0
1
4
2
W
1
2
1
0.75
L
2
1
2
3
W
1
1
1
1.5
L
Medusa
Xry4me
Medusa
0
0
3
1.5
L
Ix Chel
iiPhxntom
Ix Chel
2
3
1
0.83
L
Nike
lucazal
Nike
0
0
4
2
L
Vulcan
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,006
Damage
18,149
22,214
Taken
31,888
17,902
Mitigated
18,172
3,167
Healing
3,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,818
2,493
0
647
5,331
2,152
0
1,841
3,343
0
19,404
W
Vulcan
 
Vulcan
10,016
65
0
0
968
367
0
157
811
18,524
400
W
King Arthur
 
King Arthur
6,868
889
0
1,637
7,251
8,389
0
3,435
3,621
0
17,914
W
2,905
922
0
349
5,263
5,874
0
2,085
3,044
8,669
0
L
5,243
690
0
0
7,671
3,079
0
4,093
3,348
13,750
0
W
3,399
30
98
436
3,401
1,120
0
2,159
1,239
19,087
342
L
Medusa
Xry4me
Medusa
3,406
1,196
0
212
4,424
1,787
0
2,224
1,988
0
14,078
L
Ix Chel
iiPhxntom
Ix Chel
2,923
126
649
1,380
7,719
3,150
0
3,333
4,095
20,949
185
L
Nike
lucazal
Nike
4,582
499
0
1,311
8,859
8,390
0
3,398
5,041
0
10,240
L
Vulcan
1,995
55
0
265
3,215
1,766
0
1,578
1,475
7,408
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,323
Gold Earned
33,522
142
Minions Killed
124
6
Camps Cleared
4
622,135
Distance Traveled
567,280
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,385
1,231
37
6
3
122,338
0
W
Vulcan
6,942
1,157
29
5
1
146,626
0
W
King Arthur
6,797
1,133
14
2
2
130,374
0
W
Kuzenbo
6,461
1,077
8
1
0
109,433
0
L
Agni
7,072
1,179
22
4
1
127,554
0
W
Janus
6,738
1,123
54
9
0
113,364
0
L
Medusa
6,444
1,074
20
3
2
124,138
0
L
Ix Chel
7,330
1,222
54
9
1
109,680
0
L
Nike
6,550
1,092
8
1
0
126,144
0
L
Vulcan
6,126
1,021
20
3
0
79,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role