Player Matchup

Cthulhu
Cthulhu
Hyperdrol
Cthulhu
Level 123
God Stats
4W - 6L
1,625 SR
Queue Stats
41W - 50L
1,176 Elo+
Party 2
Xbalanque
Xbalanque
ImYourBugs
Xbalanque
Level 64
God Stats
3W - 3L
1,568 SR
Queue Stats
51W - 42L
1,490 Elo+
Party 1
Baron Samedi
Baron Samedi
JetBassoon30269
Baron Samedi
Level 25
God Stats
1W - 1L
1,301 SR
Queue Stats
16W - 31L
1,132 Elo+
Party 2
Nemesis
Nemesis
Rattlemejones
Nemesis
Level 88
God Stats
1W - 2L
1,406 SR
Queue Stats
31W - 27L
1,424 Elo+
Party 1
Ix Chel
Ix Chel
mizuheima
Ix Chel
Level 102
God Stats
40W - 40L
1,358 SR
Queue Stats
259W - 272L
1,407 Elo+
Solo
Team Averages
Level 80
1,451 SR
1,326 Elo+

VS

Team Averages
Level 107
1,447 SR
1,491 Elo+
Mercury
Mercury
 
Mercury
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
LiinaGeek
Chang'e
Level 47
God Stats
2W - 2L
1,494 SR
Queue Stats
74W - 84L
1,471 Elo+
Solo
Raijin
Raijin
MajinSoul03
Raijin
Level 67
God Stats
0W - 1L
1,196 SR
Queue Stats
20W - 15L
1,498 Elo+
Solo
Arachne
Arachne
bigladycroft
Arachne
Level 215
God Stats
42W - 37L
1,547 SR
Queue Stats
441W - 424L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Hyperdrol
Cthulhu
13
0 / 1 / 6
7,204
1,201
4,904
5,084
4,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Xbalanque
ImYourBugs
Xbalanque
13
4 / 0 / 4
8,166
1,361
9,397
3,666
1,495
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
JetBassoon30269
Baron Samedi
12
1 / 2 / 4
6,963
1,161
5,612
5,932
4,256
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
13
3 / 0 / 4
7,892
1,315
6,712
6,417
2,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ix Chel
mizuheima
Ix Chel
12
1 / 0 / 3
7,045
1,174
5,416
5,637
2,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

393

VS

Team 2 Tickets

273

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
0 / 4 / 2
6,818
1,136
4,915
11,527
4,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
 
Nemesis
10
0 / 0 / 0
6,049
1,008
0
0
0
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
LiinaGeek
Chang'e
12
3 / 1 / 0
7,791
1,299
6,970
10,383
3,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Raijin
12
0 / 4 / 3
6,954
1,159
7,193
13,712
6,819
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Arachne
bigladycroft
Arachne
10
0 / 0 / 0
6,043
1,007
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
9
Kills
3
3
Deaths
9
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
4
2
0.25
L
Nemesis
 
Nemesis
0
0
0
0
W
Cthulhu
Hyperdrol
Cthulhu
0
1
6
3
W
Xbalanque
ImYourBugs
Xbalanque
4
0
4
6
W
Baron Samedi
JetBassoon30269
Baron Samedi
1
2
4
1.5
L
Chang'e
LiinaGeek
Chang'e
3
1
0
3
L
Raijin
0
4
3
0.38
W
Nemesis
3
0
4
5
L
Arachne
bigladycroft
Arachne
0
0
0
0
W
Ix Chel
mizuheima
Ix Chel
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,041
Damage
19,078
26,736
Taken
35,622
15,852
Mitigated
15,710
7,506
Healing
3,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,915
2,533
0
67
11,527
4,943
0
4,624
6,465
0
10,413
L
Nemesis
 
Nemesis
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
Hyperdrol
Cthulhu
4,904
491
157
430
5,084
4,475
0
2,661
2,423
8,941
1,327
W
Xbalanque
ImYourBugs
Xbalanque
9,397
3,286
0
0
3,666
1,495
0
2,582
1,084
0
22,673
W
Baron Samedi
JetBassoon30269
Baron Samedi
5,612
972
149
828
5,932
4,256
0
4,018
1,914
10,021
287
L
Chang'e
LiinaGeek
Chang'e
6,970
149
619
1,801
10,383
3,948
0
3,345
6,668
28,018
0
L
Raijin
7,193
1,022
0
1,462
13,712
6,819
0
5,907
7,452
14,067
0
W
Nemesis
6,712
2,943
0
2,709
6,417
2,954
0
2,977
3,440
0
27,882
L
Arachne
bigladycroft
Arachne
0
0
0
0
0
0
0
0
0
0
0
W
Ix Chel
mizuheima
Ix Chel
5,416
863
1,255
1,978
5,637
2,672
0
1,925
3,712
12,895
549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,270
Gold Earned
33,655
130
Minions Killed
79
7
Camps Cleared
3
624,200
Distance Traveled
374,726
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,818
1,136
13
2
1
141,198
0
L
Nemesis
6,049
1,008
0
0
0
2,440
0
W
Cthulhu
7,204
1,201
12
2
1
107,249
0
W
Xbalanque
8,166
1,361
29
5
0
134,940
0
W
Baron Samedi
6,963
1,161
13
2
2
107,194
0
L
Chang'e
7,791
1,299
58
10
2
124,085
0
L
Raijin
6,954
1,159
8
1
0
104,287
0
W
Nemesis
7,892
1,315
57
10
2
143,446
0
L
Arachne
6,043
1,007
0
0
0
2,716
0
W
Ix Chel
7,045
1,174
19
3
2
131,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role