Player Matchup

Sol
Sol
HalfHash
Sol
Level 39
God Stats
5W - 6L
1,699 SR
Queue Stats
89W - 86L
1,531 Elo+
Party 2
Thor
Thor
ObviousChief
Thor
Level 125
God Stats
29W - 25L
1,562 SR
Queue Stats
908W - 941L
1,441 Elo+
Solo
Bacchus
Bacchus
QWART85
Bacchus
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 31L
1,695 Elo+
Solo
Nu Wa
Nu Wa
RisingHokage
Nu Wa
Level 66
God Stats
6W - 7L
1,609 SR
Queue Stats
91W - 86L
1,517 Elo+
Solo
Bellona
Bellona
SabanGever
Bellona
Level 38
God Stats
7W - 4L
1,520 SR
Queue Stats
109W - 107L
1,511 Elo+
Party 2
Team Averages
Level 60
1,578 SR
1,539 Elo+

VS

Team Averages
Level 101
1,574 SR
1,497 Elo+
Arachne
Arachne
 
Arachne
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Laika0411
Ishtar
Level 102
God Stats
7W - 4L
1,836 SR
Queue Stats
70W - 77L
1,521 Elo+
Party 3
He Bo
He Bo
Reusatozzz
He Bo
Level 41
God Stats
6W - 3L
1,524 SR
Queue Stats
47W - 50L
1,462 Elo+
Party 3
Nemesis
Nemesis
ShunsuiKoryaku
Nemesis
Level 67
God Stats
17W - 11L
1,544 SR
Queue Stats
332W - 315L
1,487 Elo+
Party 1
Gilgamesh
Gilgamesh
WizardCosmo
Gilgamesh
Level 143
God Stats
2W - 1L
1,467 SR
Queue Stats
495W - 450L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 4 / 1
5,822
485
5,193
7,839
2,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
3 / 3 / 1
6,946
579
3,935
10,583
4,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bacchus
QWART85
Bacchus
9
0 / 7 / 3
6,022
502
2,562
11,377
10,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
3 / 3 / 1
6,950
579
6,849
7,011
2,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bellona
SabanGever
Bellona
12
0 / 2 / 1
7,142
595
10,051
16,257
14,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
3 / 2 / 5
7,403
617
5,703
9,303
6,318
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ishtar
Laika0411
Ishtar
12
3 / 2 / 6
7,170
598
5,746
7,562
2,874
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

He Bo
12
0 / 3 / 2
6,974
581
3,583
6,321
2,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
9 / 0 / 3
8,284
690
8,422
10,138
4,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
WizardCosmo
Gilgamesh
13
2 / 1 / 0
7,490
624
11,017
16,291
16,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
8
Kills
17
19
Deaths
8
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
2
5
2.75
L
2
4
1
0.63
W
Ishtar
Laika0411
Ishtar
3
2
6
3
L
3
3
1
1.17
L
Bacchus
QWART85
Bacchus
0
7
3
0.21
W
He Bo
0
3
2
0.33
L
3
3
1
1.17
L
Bellona
SabanGever
Bellona
0
2
1
0.25
W
9
0
3
10.5
W
Gilgamesh
WizardCosmo
Gilgamesh
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,590
Damage
34,471
53,067
Taken
49,615
33,377
Mitigated
32,443
17,156
Healing
11,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
5,703
4,856
0
1,989
9,303
6,318
422
3,907
5,396
0
27,801
L
5,193
2,187
0
2,631
7,839
2,146
0
0
7,839
40,644
0
W
Ishtar
Laika0411
Ishtar
5,746
2,978
0
3,760
7,562
2,874
624
4,505
3,057
0
46,408
L
3,935
879
0
5,696
10,583
4,152
0
1,751
8,832
0
61,983
L
Bacchus
QWART85
Bacchus
2,562
637
0
1,270
11,377
10,645
0
343
11,034
13,427
2,175
W
He Bo
3,583
70
0
678
6,321
2,138
331
2,735
3,586
53,113
1,777
L
6,849
1,062
0
758
7,011
2,384
0
1,463
5,548
45,743
0
L
Bellona
SabanGever
Bellona
10,051
6,534
0
6,801
16,257
14,050
0
0
15,061
0
58,754
W
8,422
4,622
0
938
10,138
4,609
0
2,505
7,633
0
65,094
W
Gilgamesh
WizardCosmo
Gilgamesh
11,017
3,796
0
4,256
16,291
16,504
0
548
15,743
0
56,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,882
Gold Earned
37,321
403
Minions Killed
373
0
Camps Cleared
0
1,151,656
Distance Traveled
1,288,295
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,403
617
30
3
0
275,215
4
L
Sol
5,822
485
73
6
0
229,752
2
W
Ishtar
7,170
598
84
7
0
229,647
0
L
Thor
6,946
579
116
10
0
280,982
0
L
Bacchus
6,022
502
24
2
0
204,225
0
W
He Bo
6,974
581
84
7
0
243,059
0
L
Nu Wa
6,950
579
80
7
0
227,932
0
L
Bellona
7,142
595
110
9
0
208,765
1
W
Nemesis
8,284
690
85
7
0
316,051
0
W
Gilgamesh
7,490
624
90
8
0
224,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role