Player Matchup

Ravana
Ravana
 
Ravana
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
HateSky
Ra
Level 199
God Stats
115W - 111L
1,521 SR
Queue Stats
348W - 336L
1,426 Elo+
Solo
Cthulhu
Cthulhu
MightyGlomp
Cthulhu
Level 124
God Stats
5W - 5L
1,692 SR
Queue Stats
289W - 288L
1,590 Elo+
Solo
Awilix
Awilix
Rubbikss
Awilix
Level 160
God Stats
2W - 2L
1,845 SR
Queue Stats
96W - 80L
1,515 Elo+
Solo
Medusa
Medusa
masif88
Medusa
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 155L
1,471 Elo+
Solo
Team Averages
Level 150
1,612 SR
1,501 Elo+

VS

Team Averages
Level 136
1,556 SR
1,530 Elo+
Yemoja
Yemoja
Eleahr
Yemoja
Level 156
God Stats
14W - 13L
1,533 SR
Queue Stats
314W - 296L
1,583 Elo+
Solo
Lancelot
Lancelot
LOSTSHADOW31
Lancelot
Level 138
God Stats
52W - 47L
1,618 SR
Queue Stats
257W - 236L
1,538 Elo+
Solo
Anubis
Anubis
LlamasOnLlamas1
Anubis
Level 109
God Stats
6W - 3L
1,564 SR
Queue Stats
187W - 162L
1,534 Elo+
Solo
Neith
Neith
MomosLibra
Neith
Level 122
God Stats
67W - 63L
1,517 SR
Queue Stats
189W - 154L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
SiluLilu
Zhong Kui
Level 154
God Stats
3W - 2L
1,548 SR
Queue Stats
137W - 122L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
12
0 / 0 / 0
5,684
517
2,201
6,794
3,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

10
3 / 8 / 1
6,354
578
5,767
9,881
3,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
MightyGlomp
Cthulhu
9
1 / 2 / 1
5,700
518
6,360
10,268
7,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Awilix
Rubbikss
Awilix
12
0 / 5 / 1
6,087
553
5,055
11,809
3,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
masif88
Medusa
10
1 / 2 / 0
5,833
530
3,839
9,369
3,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Eleahr
Yemoja
11
2 / 1 / 7
6,603
600
5,344
9,992
6,867
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
LOSTSHADOW31
Lancelot
13
8 / 1 / 9
7,551
686
12,317
10,052
4,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
6 / 2 / 7
8,026
730
6,183
5,774
2,845
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Neith
8
1 / 1 / 3
5,248
477
4,420
5,033
1,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Zhong Kui
SiluLilu
Zhong Kui
13
0 / 0 / 1
7,996
727
5,042
6,179
4,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
44
5
Kills
17
17
Deaths
5
3
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
0
0
0
0
W
Yemoja
Eleahr
Yemoja
2
1
7
5.5
L
3
8
1
0.44
W
Lancelot
LOSTSHADOW31
Lancelot
8
1
9
12.5
W
6
2
7
4.75
L
Cthulhu
MightyGlomp
Cthulhu
1
2
1
0.75
W
Neith
1
1
3
2.5
L
Awilix
Rubbikss
Awilix
0
5
1
0.1
W
Zhong Kui
SiluLilu
Zhong Kui
0
0
1
0.5
L
Medusa
masif88
Medusa
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,222
Damage
33,306
48,121
Taken
37,030
21,911
Mitigated
20,903
14,810
Healing
16,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
2,201
450
0
3,222
6,794
3,749
0
4,197
2,597
0
43,270
W
Yemoja
Eleahr
Yemoja
5,344
418
1,647
2,328
9,992
6,867
0
3,977
6,015
21,422
1,259
L
5,767
392
576
1,158
9,881
3,028
0
2,196
7,685
36,823
0
W
Lancelot
LOSTSHADOW31
Lancelot
12,317
2,090
0
5,330
10,052
4,558
0
4,062
5,820
0
51,392
W
6,183
349
0
1,815
5,774
2,845
0
2,200
3,574
57,997
0
L
Cthulhu
MightyGlomp
Cthulhu
6,360
1,243
182
2,521
10,268
7,866
0
2,886
7,382
26,006
0
W
Neith
4,420
1,567
0
1,370
5,033
1,750
0
2,358
2,615
0
31,282
L
Awilix
Rubbikss
Awilix
5,055
1,658
0
3,630
11,809
3,696
0
4,128
7,681
0
55,458
W
Zhong Kui
SiluLilu
Zhong Kui
5,042
1,455
0
4,361
6,179
4,883
182
0
5,843
50,863
17,797
L
Medusa
masif88
Medusa
3,839
1,460
0
3,521
9,369
3,572
302
1,997
7,372
0
42,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,658
Gold Earned
35,424
308
Minions Killed
370
0
Camps Cleared
0
1,153,401
Distance Traveled
1,083,236
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
5,684
517
54
5
0
219,390
1
W
Yemoja
6,603
600
36
3
0
225,129
0
L
Ra
6,354
578
63
6
0
223,123
2
W
Lancelot
7,551
686
64
6
0
283,746
0
W
Anubis
8,026
730
101
9
0
231,165
2
L
Cthulhu
5,700
518
23
2
0
237,294
4
W
Neith
5,248
477
50
5
0
144,206
0
L
Awilix
6,087
553
96
9
0
262,765
0
W
Zhong Kui
7,996
727
119
11
0
198,990
0
L
Medusa
5,833
530
72
7
0
210,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role