Player Matchup

Anubis
Anubis
Biimslahyat
Anubis
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 12L
1,259 Elo+
Party 1
Jing Wei
Jing Wei
Freyja0324
Jing Wei
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 10L
1,135 Elo+
Party 1
Chaac
Chaac
Lore112
Chaac
Level 129
God Stats
4W - 3L
1,500 SR
Queue Stats
165W - 143L
1,538 Elo+
Solo
Yemoja
Yemoja
Megaaami
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,269 Elo+
Party 1
Bakasura
Bakasura
Slayer93-_-
Bakasura
Level 125
God Stats
2W - 2L
1,275 SR
Queue Stats
61W - 65L
1,275 Elo+
Party 1
Team Averages
Level 56
1,455 SR
1,295 Elo+

VS

Team Averages
Level 125
1,596 SR
1,514 Elo+
Fenrir
Fenrir
ASEDIUS01
Fenrir
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 39L
1,519 Elo+
Solo
Anubis
Anubis
Dgarciap
Anubis
Level 109
God Stats
39W - 34L
1,618 SR
Queue Stats
158W - 151L
1,371 Elo+
Solo
Tyr
Tyr
DrPilachuca
Tyr
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,603 Elo+
Solo
Xbalanque
Xbalanque
OmegaVIPER_
Xbalanque
Level 158
God Stats
3W - 3L
1,458 SR
Queue Stats
568W - 516L
1,488 Elo+
Solo
Ymir
Ymir
boemboy
Ymir
Level 67
God Stats
2W - 0L
1,901 SR
Queue Stats
26W - 18L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
2 / 3 / 0
6,334
528
3,302
6,858
2,373
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Jing Wei
Freyja0324
Jing Wei
9
0 / 2 / 0
5,283
440
3,660
6,223
2,090
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Lore112
Chaac
13
1 / 1 / 0
6,568
547
7,571
10,896
12,158
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
Megaaami
Yemoja
9
0 / 2 / 0
5,287
441
3,428
7,582
4,458
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
Slayer93-_-
Bakasura
9
0 / 3 / 1
5,281
440
3,525
12,072
7,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ASEDIUS01
Fenrir
13
5 / 1 / 3
7,093
591
8,496
10,227
4,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Anubis
Dgarciap
Anubis
12
5 / 1 / 0
7,218
602
5,239
4,991
2,044
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
0 / 0 / 1
5,660
472
2,389
6,615
3,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
OmegaVIPER_
Xbalanque
13
0 / 2 / 2
7,083
590
6,428
11,512
4,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
boemboy
Ymir
10
1 / 0 / 4
6,009
501
4,790
8,274
5,398
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
3
Kills
11
11
Deaths
4
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
ASEDIUS01
Fenrir
5
1
3
6.5
L
Anubis
2
3
0
0.67
W
Anubis
Dgarciap
Anubis
5
1
0
5
W
0
0
1
0.5
L
Jing Wei
Freyja0324
Jing Wei
0
2
0
0
L
Chaac
Lore112
Chaac
1
1
0
1
L
Yemoja
Megaaami
Yemoja
0
2
0
0
W
Xbalanque
OmegaVIPER_
Xbalanque
0
2
2
0.5
L
Bakasura
Slayer93-_-
Bakasura
0
3
1
0.17
W
Ymir
boemboy
Ymir
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,486
Damage
27,342
43,631
Taken
41,619
28,657
Mitigated
20,418
11,318
Healing
17,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
ASEDIUS01
Fenrir
8,496
3,028
0
5,873
10,227
4,059
0
1,549
8,343
0
58,136
L
Anubis
3,302
3
0
1,820
6,858
2,373
0
2,416
4,442
40,202
0
W
Anubis
Dgarciap
Anubis
5,239
126
0
1,909
4,991
2,044
0
2,084
2,834
54,782
422
W
2,389
514
0
2,607
6,615
3,953
0
1,348
5,222
0
36,692
L
Jing Wei
Freyja0324
Jing Wei
3,660
2,877
0
961
6,223
2,090
0
1,270
4,953
0
35,629
L
Chaac
Lore112
Chaac
7,571
1,484
0
3,281
10,896
12,158
0
0
10,896
0
50,653
L
Yemoja
Megaaami
Yemoja
3,428
1,353
1,562
554
7,582
4,458
0
2,631
4,951
9,690
0
W
Xbalanque
OmegaVIPER_
Xbalanque
6,428
3,029
0
5,283
11,512
4,964
0
0
11,512
0
56,764
L
Bakasura
Slayer93-_-
Bakasura
3,525
2,070
0
3,140
12,072
7,578
0
3,683
8,389
0
24,391
W
Ymir
boemboy
Ymir
4,790
899
0
1,442
8,274
5,398
0
1,749
5,961
22,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,753
Gold Earned
33,063
310
Minions Killed
359
0
Camps Cleared
0
1,169,849
Distance Traveled
1,146,479
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,093
591
95
8
0
258,064
0
L
Anubis
6,334
528
81
7
0
220,416
0
W
Anubis
7,218
602
83
7
0
207,473
0
W
Tyr
5,660
472
63
5
0
242,148
0
L
Jing Wei
5,283
440
68
6
0
206,089
0
L
Chaac
6,568
547
82
7
0
237,899
1
L
Yemoja
5,287
441
9
1
0
234,033
0
W
Xbalanque
7,083
590
93
8
0
201,215
0
L
Bakasura
5,281
440
70
6
0
271,412
2
W
Ymir
6,009
501
25
2
0
237,579
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role